Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Search Forums

Showing results 1 to 25 of 523
Search took 0.09 seconds.
Search: Posts Made By: trechriron
Forum: GURPS 02-27-2018, 12:43 AM
Replies: 80
Views: 2,338
Posted By trechriron
Re: Messages from your smart grenade

As far as I failed my Will roll and laughed at this for say, 5 min, I would like to vote this one as the winner. My current sanity not withstanding of course.
Forum: GURPS 02-27-2018, 12:37 AM
Replies: 66
Views: 2,098
Posted By trechriron
Re: GURPS Shadowrun

Awesome! It sounds like you're well on your way. Would be interested to see what you cook up.



This is a superb breakdown/idea!



I too would be interested.
Forum: GURPS 02-26-2018, 07:01 PM
Replies: 66
Views: 2,098
Posted By trechriron
Re: GURPS Shadowrun

This advice is golden.

Why get stuck at 200 points? I would limit chunks of the points into areas (attributes, skills, powers, advantages). The above suggestions are awesome (just choose...
Forum: GURPS 02-26-2018, 05:00 PM
Replies: 17
Views: 493
Posted By trechriron
Re: Hacking Question

What TL?

If you have quantum computing, and quantum based encryption, it could literally be impossible (at least you couldn't hack their comms without them knowing about it). However, if you have...
Forum: GURPS 02-26-2018, 04:53 PM
Replies: 66
Views: 2,098
Posted By trechriron
Re: GURPS Shadowrun

1) Recreating the setting you want vs. trying to recreate the setting as is - perfect idea! You should go "The Mook" route, which he often suggests "instead of converting, think of creating your...
Forum: GURPS 02-26-2018, 11:43 AM
Replies: 24
Views: 890
Posted By trechriron
Re: What GURPS books would add to a Dark Sun campaign?

Some of the optional rules for Long-Term Fatigue in After the End (AtE) could prove useful here. Also advice on scrounging, etc. Dark Sun always had a post-apocalyptic feel to me, so this series...
Forum: GURPS Resources 02-24-2018, 01:26 PM
Replies: 32
Views: 18,532
Posted By trechriron
Re: GURPS Game Aids: Files

The Extra Expanded Deluxe Campaign Planning Form (https://drive.google.com/drive/folders/182-OhO8zoqJAbbwvYZQfy53nksX9S8T4?usp=sharing).

Still need to add stuff for Low-Tech, Fantasy, Magic, and...
Forum: GURPS 02-22-2018, 05:22 PM
Replies: 41
Views: 2,717
Posted By trechriron
Re: [Spaceships] Antimatter Factory

Which is not practical. So, why would we have anti-matter plasma torches without anti-matter production? I guess you build some giant solar powered monster station on Mercury and ship the fuel...
Forum: GURPS 02-22-2018, 02:10 PM
Replies: 41
Views: 2,717
Posted By trechriron
Re: [Spaceships] Antimatter Factory

This is awesome. So now I ask you gents to help me tune up my implementation.

Goal: to have factory facilities on board my space station/craft that serves as a base of operations for long-term...
Forum: GURPS 02-22-2018, 12:08 AM
Replies: 41
Views: 2,717
Posted By trechriron
Re: [Spaceships] Antimatter Factory

Interesting. That would more than double the output!

I made an optional rule for my setting that TL10 AMFs produce 10x the output. This allows the creation of anti-matter boosted H2 in a time...
Forum: GURPS 02-21-2018, 06:05 PM
Replies: 41
Views: 2,717
Posted By trechriron
Re: [Spaceships] Antimatter Factory

I found this post to be super-helpful!! Thanks munin!!

I included it in my ship designs and formatted your post nicely into a sheet.

This is so wonderful.
Forum: Roleplaying in General 02-21-2018, 02:10 PM
Replies: 19
Views: 631
Posted By trechriron
Re: Weather in a Dysonish sphere

I'm gearing up to run a Hard (ish) sci-fi game with GURPS, TL10, reaction drives. I made a crib sheet to calculate travel times for reaction drives (inside my spaceships sheet).

I am STILL not...
Forum: GURPS Resources 02-21-2018, 12:14 AM
Replies: 32
Views: 18,532
Posted By trechriron
Re: GURPS Game Aids: Files

I decided that my PDF was ill-suited to the task... :D

So instead I offer you the Spaceships Spreadsheet (simple)...
Forum: GURPS Resources 02-19-2018, 08:10 PM
Replies: 32
Views: 18,532
Posted By trechriron
Re: GURPS Game Aids: Files

GURPS Spaceships Design Sheet - simple (https://drive.google.com/drive/folders/1_u4dGfHUm4aux1P5Ib8m6uQ0ORZx5dXt?usp=sharing).

A simple PDF form. No calculations. Just a nice layout to share your...
Forum: Roleplaying in General 02-14-2018, 04:33 PM
Replies: 21
Views: 976
Posted By trechriron
Re: Avoiding Intollerance in a Post-BioEngineering Setting

I feel like some general social engineering would be in order. I agree with the above poster. An unknown species genetically altering people without permission is terrifying. Why is everyone OK with...
Forum: Transhuman Space 01-30-2018, 11:26 AM
Replies: 53
Views: 1,950
Posted By trechriron
Re: Is TS optimistic or pessimistic?

I would say yes to the first part and no to the second part. I just read through the hardcover this last week again in preparation for an upcoming game.

TS is very optimistic regarding future...
Forum: GURPS 01-25-2018, 07:08 PM
Replies: 12
Views: 590
Posted By trechriron
Re: Project Jade Serenity Supersoldiers

This is pure awesome sauce!
Forum: GURPS 01-25-2018, 02:34 PM
Replies: 24
Views: 790
Posted By trechriron
Re: Classified Information in Play

What would be fun?

Maybe have the character admonished, censored, fired and arrested? Then have them come at the campaign from a different angle?

Ask them straight up what THEY would like to...
Forum: GURPS 01-22-2018, 12:02 PM
Replies: 18
Views: 620
Posted By trechriron
Re: New to Gurps: Lots of questions!

I would start with 250 points, and limit Disads to 50 points. This creates well-rounded characters that are fun to play. For whatever reason, our experiences with 4e have shown lower point characters...
Forum: GURPS 01-18-2018, 12:31 AM
Replies: 5
Views: 227
Posted By trechriron
Re: Ad/Disad and Skills cards??

Nope.

It would be copying large swaths of text out of the book and reproducing in cards... Maybe if you could make one sentence summaries to jog a person's memory?

I could be wrong, but I also...
Forum: Dungeon Fantasy Roleplaying Game 01-11-2018, 05:22 PM
Replies: 15
Views: 894
Posted By trechriron
Re: Pyramid articles I'd like to see.

I'm pretty confident this would either a) be too large to include in a Pyramid article or b) start a new LONG ongoing series...
Forum: GURPS 01-10-2018, 05:45 PM
Replies: 7
Views: 304
Posted By trechriron
Re: Collection of GURPS Homebrew

I should have GURPS-Stuff.net up by next TUE. It will be (among other things...) a place where those so inclined can share their GURPS things with the world. It's built on the Joomla core, is a true...
Forum: Forum Feedback and Help 01-09-2018, 11:57 AM
Replies: 6
Views: 248
Posted By trechriron
Re: RSS Feeds?

Nope.

I was hoping that we could enable RSS on the forums, so I could subscribe to the subfora I'm interested in. :-D

I was able to add a link to the whole forum URL (comes up as RSS2), but...
Forum: Forum Feedback and Help 01-08-2018, 05:32 PM
Replies: 6
Views: 248
Posted By trechriron
RSS Feeds?

Most forums allow you to subscribe with your favorite RSS reader...

I'm not finding that option here. Would the computer nerds here be willing to enable that feature?
Forum: GURPS 01-08-2018, 12:08 PM
Replies: 0
Views: 333
Posted By trechriron
Reddit: Sell me on GURPS...

A very nice thread is blossoming over at the GURPS Reddit ->
https://www.reddit.com/r/gurps/comments/7otg2v/sell_me_on_gurps/

I'm sure some here who haven't yet, might want to chime in... :D
Showing results 1 to 25 of 523

 
Forum Jump

All times are GMT -6. The time now is 07:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.