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Search: Posts Made By: badmudderfugger
Forum: GURPS 04-24-2012, 11:05 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

That's something that dawned on me this weekend, as I was prepping for our next session (although I hadn't thought of including IT:Unliving). I'm going to include those in Kettle's build, but it...
Forum: GURPS 04-22-2012, 02:38 AM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

The other main challenge in the Karrnath Necrolab is Count Venir ir'Omik, who used to run the facility. In the decades since the lab was sealed off, Count ir'Omik's has transformed himself into an...
Forum: GURPS 04-22-2012, 12:11 AM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

One of the main threats of the Karrnathi Necorlab is an Iron Dragon driven mad by a corrupted Dragonmark that appeared in the bowels of the lab (the dragon had originally come to the lab to witness...
Forum: GURPS 04-17-2012, 11:05 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Yeah, I intended for the Skulkers to not have Slave Mentality. The Dread Guardians are pretty much mindless zombies, so it fit for them, but the Skulkers were built to operate in enemy territory, so...
Forum: GURPS 04-17-2012, 10:54 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

And last one for tonight, the Zombie Hulks. These things are giant, bloated corpses that have been feeding on their own necrotic flesh for the last six decades; pulling their bloody organs from open...
Forum: GURPS 04-17-2012, 10:49 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

One of the bigger threats the guys have faced in the Necrolab has been the Offalians that have "grown" since the lab was sealed off 60 years ago (the powerful necrotic energies in the lab caused...
Forum: GURPS 04-17-2012, 10:45 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

In my Eberron campaign, the Karrnathi are known for keeping dogs as pets...even if they're dead.

Death Dog
Karrnathi Undead Wardog

ST 11 HP 11 Basic Lift 24 Ground Move 9
DX 12 Will...
Forum: GURPS 04-17-2012, 12:06 AM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

The last one for tonight is the build I'll be using for the undead apprentices that the PCs encounter throughout the lab.

These were once Karrnathi mages and alchemists, working to build the...
Forum: GURPS 04-17-2012, 12:01 AM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Next, an undead assassin built by the Karrnathi alchemists.

The guys will encounter these things deep in the ruins of the lab, where they've been lying in wait for instructions...or enemies.
...
Forum: GURPS 04-16-2012, 11:56 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Now on to the enemies!

The campaign currently finds the guys trapped in a Karrnathi Necroweapons Lab built into the side of a mountain, and most of everything in there is undead. I'll be using...
Forum: GURPS 04-15-2012, 06:54 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

We started our Eberron campaign before the psionic rules came out for 4E, so we have no psychic PCs in our game and I don't have any plans to use psychic foes (like the Quori) in my campaign, but I...
Forum: GURPS 04-15-2012, 06:47 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

I was going to go with DR 2 for the Warforged, but the Striking Surface perk requires DR 3, so figured why not bump it up to 3. I'd let players buy that trait up or down, depending on the "build" of...
Forum: GURPS 04-15-2012, 06:20 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

In the two years I've been running this campaign, I've often run "done in one" sessions set in the campaign's past that I call "War Stories" sessions. Sometimes these feature the PCs, during the Last...
Forum: GURPS 04-15-2012, 06:01 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Heh heh, that campaign will still be a go, only it'll likely be a solo for one of my players . I was running a solo game set in the old D&D Kara Tur setting for that player, and he's really pumped...
Forum: GURPS 04-15-2012, 05:33 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Saremar
Human Wizard Sons of Cyre

ST 9 HP 9 Basic Lift 16 Ground Move 5
DX 11 Will 14 Damage 1d-2/1d+1 Water Move 1
IQ 14 Per 14 Basic Speed 5.75
HT 11 FP 12 Basic Move 5

Offense: ...
Forum: GURPS 04-15-2012, 05:24 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Norn
Elven Rogue Sons of Cyre

ST 10 HP 10 Basic Lift 20 Ground Move 6
DX 14 Will 12 Damage 1d-2/1d Water Move 1
IQ 12 Per 13 Basic Speed 6
HT 10 FP 10 Basic Move 6

Offense: ...
Forum: GURPS 04-15-2012, 05:16 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Kettle
Warforged Ranger – Sons of Cyre

ST 11 HP 11 Basic Lift 24 Ground Move 6
DX 13 Will 10 Damage 1d-1/1d+1 Water Move 1
IQ 11 Per 12 Basic Speed 6
HT 11 FP 11 Basic Move 6

Offense: ...
Forum: GURPS 04-15-2012, 05:07 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Ruggin
Dwarven Mercenary Warrior Sons of Cyre

ST 14 HP 14 Basic Lift 39 Ground Move 4
DX 13 Will 10 Damage 1d/2d Water Move 0
IQ 10 Per 10 Basic Speed 6
HT 11 FP 11 Basic Move 6
...
Forum: GURPS 04-15-2012, 05:01 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Rurik
Dragonmarked Half-Elf Warlord Sons of Cyre

ST 14 HP 14 Basic Lift 39 Ground Move 3
DX 13 Will 11 Damage 1d/2d Water Move 0
IQ 11 Per 11 Basic Speed 6
HT 11 FP 11 Basic Move 6
...
Forum: GURPS 04-15-2012, 04:53 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Porthos
Minotaur Gatekeeper Warden Sons of Cyre

ST 16 HP 16 Basic Lift 51 Ground Move 6
DX 12 Will 10 Damage 1d+1/2d+2 Water Move 1
IQ 10 Per 11 Basic Speed 6.25
HT 13 FP 13 Basic Move...
Forum: GURPS 04-15-2012, 04:42 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
Re: GURPS Eberron

Elric
Human Fallen Paladin Sons of Cyre

ST 12 HP 12 Basic Lift 29 Ground Move 4
DX 12 Will 12 Damage 1d-1/1d+2 Water Move 0
IQ 12 Per 12 Basic Speed 5.75
HT 11 FP 11 Basic Move 5
...
Forum: GURPS 04-15-2012, 04:33 PM
Replies: 28
Views: 2,586
Posted By badmudderfugger
GURPS Eberron

So, after a two and a half year dalliance with D&D 4E, playing in the Eberron setting, our gaming group is looking to change things up as we wait to see what 5E looks like.

We tried a few...
Forum: GURPS 04-11-2012, 08:19 PM
Replies: 19
Views: 654
Posted By badmudderfugger
Re: GURPS Dragon Empires Characters

I'll take a look at the Wu Jen again in the GURPS builder. I may have screwed something up when I built the guy, but I thought that the program used to automatically add any prereques required. ...
Forum: GURPS 04-11-2012, 08:11 PM
Replies: 19
Views: 654
Posted By badmudderfugger
Re: GURPS Dragon Empires Characters

OK, made some revisions to the Nagaji Sohei. Here's the new version:

Ramakai
Nagaji Sohei

ST 13 HP 13 Basic Lift 34 Ground Move 6
DX 13 Will 11 Damage 1d/2d-1 Water Move 1
IQ 11 Per...
Forum: GURPS 04-10-2012, 10:36 PM
Replies: 19
Views: 654
Posted By badmudderfugger
Re: GURPS Dragon Empires Characters

My GURPS collection includes the Basic Set, Ultra-Tech, High Tech, Low Tech, Bio-Tech, Martial Arts, Magic, Thaumatology, Powers, Fantasy, Horror, Space, Banestorm, Infinte Worlds and Supers in print...
Showing results 1 to 25 of 229

 
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