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Search: Posts Made By: Celti
Forum: GURPS Today, 07:30 AM
Replies: 3
Views: 99
Posted By Celti
Re: Ultratech Computer Implants

According to pp. 2150-216, you get the equivalent of a Tiny Computer — plus whatever else you have paid points for. The Puppeteer has paid an extra hundred character points for enough extra...
Forum: GURPS 07-02-2018, 12:02 PM
Replies: 74
Views: 2,198
Posted By Celti
Re: GURPS DF / DFRPG Random Dungeon Generator

You know, it shouldn't be too hard to write a small chunk of UI that allows "uploading" replacement datafiles to blob storage and then sourcing those instead of the default datafiles — as an...
Forum: GURPS 06-27-2018, 12:57 AM
Replies: 337
Views: 16,268
Posted By Celti
Re: The Future of the DFRPG

Well in the spirit of open source, free collaboration, et cetera et cetera...

...let's fix that. (https://dungeon.celti.name/)
Forum: GURPS 06-26-2018, 05:56 AM
Replies: 4
Views: 180
Posted By Celti
Re: Linking Non-Kinetic Innate Attack to a Standard Punch/Kick?

According to the FAQ (http://www.sjgames.com/gurps/faq/FAQ4-5.html#SS5.2.6), you buy Link, +20% (assuming you can choose not to burn when you use your mundane attack) plus an Accessibility for the...
Forum: GURPS 06-23-2018, 02:47 PM
Replies: 39
Views: 2,066
Posted By Celti
Re: Submissive Disadvantage?

I've simply used variants of the Easily Influenced quirk (Power-Ups 6, p. 18), such as:

Obedient: You have a -1 to resist Influence skills and other people have a +1 to use Influence skills on you...
Forum: GURPS 06-13-2018, 12:24 AM
Replies: 6
Views: 324
Posted By Celti
Re: Unkillable unless control unit is destroyed

Canonically, that's Extra Life (Copy, -20%; Requires Body, -20%) [15]. If instead of a "software" or otherwise-ephemeral backup, it's a piece of hardware, replace Copy with the appropriate Gadget...
Forum: GURPS 06-07-2018, 02:09 AM
Replies: 4,407
Views: 432,287
Posted By Celti
Forum: GURPS 06-06-2018, 06:23 AM
Replies: 4,407
Views: 432,287
Posted By Celti
Re: Game: Guess the character!

Let's try some uncharted territory here...

There are a couple fnords around.

This is a character out of song lyrics. Specifically, a metal opera.


TL3
Languages: Old English
Forum: GURPS 06-06-2018, 05:45 AM
Replies: 4,407
Views: 432,287
Posted By Celti
Forum: GURPS 04-27-2018, 01:22 PM
Replies: 20
Views: 995
Posted By Celti
Re: Alternate Abilite

Page 122 of Supers, under Parrying Bullets, equates Basic Speed 25 with Altered Time Rate 4 for the purposes of catching handgun bullets, and Basic Speed 100 with Altered Time Rate 19 for the...
Forum: GURPS 04-16-2018, 12:52 AM
Replies: 1,172
Views: 168,071
Posted By Celti
Re: List Of your favorite Custom Perks

Technological Charisma: You're familiar with all of the tricks of the trade when it comes to telepresence — you stare at the camera, not the screen, and know how to pitch your voice so that all the...
Forum: GURPS 04-13-2018, 04:18 PM
Replies: 7
Views: 460
Posted By Celti
Re: The Last Gasp and Stress/Derangement

I will freely take credit for prompting Ravenpenny to write, long long ago, what would become Mad as Bones due to my dissatisfaction with Stress and Derangement. 😀

Stress and Derangement are very...
Forum: Forum Feedback and Help 03-28-2018, 02:39 AM
Replies: 5
Views: 754
Posted By Celti
Re: where is general chatter?

I assume he means the built-in VBulletin FAQ linked in the navigation bar, between "User Settings" and "Community". It specifically mentions the no-longer-existent General Chatter forum here...
Forum: GURPS 03-21-2018, 08:31 AM
Replies: 906
Views: 122,295
Posted By Celti
Re: GURPS Spaceships Design Spreadsheet

Are you sure that you read that right? Mine lists 12cm at 6d×3 (equivalent to 3d×6), and 10cm at 3d×5 — and the progression above and below that indicates that, yes, it should be +3d dDam per 2cm...
Forum: GURPS 03-21-2018, 08:24 AM
Replies: 906
Views: 122,295
Posted By Celti
Re: GURPS Spaceships Design Spreadsheet

It's 3d×5 in my copy of the book, freshly-reacquired from W23 to make sure. It's also 3d×5 in the errata (http://www.sjgames.com/errata/gurps/4e/spaceships.html) and in the print edition, which makes...
Forum: GURPS 03-20-2018, 07:16 PM
Replies: 23
Views: 1,239
Posted By Celti
Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable

One item of note; the “Rule of 15” perk in Power-Ups 2 is renamed in just about every subsequent GURPS publication that it appears in to “Brave” — which somewhat more clearly indicates what it is...
Forum: GURPS 03-14-2018, 06:28 AM
Replies: 10
Views: 617
Posted By Celti
Re: Wall-climbing goats

I'd honestly call it a variation of Brachiator (p. B41). Same general effects and Climbing bonus, but instead of applying to swinging from vine to vine, it applies to traversing trees, mountainsides,...
Forum: GURPS 03-13-2018, 05:02 AM
Replies: 133
Views: 3,325
Posted By Celti
Re: No AI/No Supercomputers: Complexity Limits?

AI has always been a shifty definition, we'll hand you that one. Quantum computers are possible; the IBM QX is a 20-qubit demonstration quantum computer, and just last week Google demonstrated a...
Forum: GURPS 03-12-2018, 10:55 PM
Replies: 109
Views: 2,979
Posted By Celti
Re: 25% of Starting Points

Uh... as I understood it, and as per “Allies in Play” on p. B37, the point value of associated NPCs does scale with your actual (and not starting) point total. The Ally advantage only says “starting...
Forum: GURPS 03-11-2018, 07:40 PM
Replies: 16
Views: 541
Posted By Celti
Re: Alternate attributes

Um... what? Did your post in this thread eat a response to another one, too?
Forum: GURPS 03-11-2018, 06:25 PM
Replies: 16
Views: 541
Posted By Celti
Re: Alternate attributes

Haven't played Shadowrun 4e, but I am well aware there is no such thing as an original idea these days, so I wouldn't be surprised.
Forum: GURPS 03-11-2018, 03:47 PM
Replies: 16
Views: 541
Posted By Celti
Re: Alternate attributes

If I based Singing off of any alternative attribute for my system it would most likely be Charisma — but most Connoisseur specialities would certainly make sense based off of an extended Perception...
Forum: GURPS 03-11-2018, 02:06 PM
Replies: 16
Views: 541
Posted By Celti
Re: Alternate attributes

I've got a house rules document I've been fiddling with on and off doing exactly this:

Strength (ST) is as per the Knowing Your Own Strength article in Pyramid 83.
Agility (AG) is gross...
Forum: GURPS 03-06-2018, 04:47 PM
Replies: 41
Views: 3,011
Posted By Celti
Re: [Spaceships] Antimatter Factory

Exposed systems — including solar panels and sails — are targeted at the ship's SM+3 per Spaceships 1, p. 66.
Forum: GURPS 03-02-2018, 06:32 PM
Replies: 26
Views: 1,065
Posted By Celti
Re: Tantric Talent

Meditation is the entire point of tantra, so that should definitely be in there. Breath Control is likely as well; Autohypnosis is possible.

If you want to stretch it out some, add Body Language...
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