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Search: Posts Made By: Emerald Cat
Forum: GURPS 01-14-2018, 09:29 PM
Replies: 17
Views: 374
Posted By Emerald Cat
Re: Creature/Animal creation

I'd recommend checking out GURPS: Space's chapter on alien life. It has a lot of information about ecologies and the niches creatures fill.
Forum: GURPS 01-02-2018, 09:11 AM
Replies: 8
Views: 369
Posted By Emerald Cat
Re: New to GURPS GM magic setting level question

Incantation Magic (http://www.warehouse23.com/products/gurps-dungeon-fantasy-19-incantation-magic) is another good option. Incantation Magic's Path Skills fits a Low Tech setting better than RPM's...
Forum: GURPS 11-22-2017, 05:44 PM
Replies: 40
Views: 1,744
Posted By Emerald Cat
Re: [Blog] n-Body Politics

--Thoughts on FTL system--

Overall, your hyperdrive looks good. I'm confused, though. What is the range on your FTL drive? Or have you not come up with a specific number yet?

Note that your...
Forum: GURPS 10-13-2017, 05:18 PM
Replies: 9
Views: 288
Posted By Emerald Cat
Re: Elemental Creation Questions

I think DR 4 to 5 would be reasonable against fire-based attacks. This is enough to negate 1d of damage, which is enough to feel useful without being overpowering.



That would probably be worth...
Forum: GURPS 09-13-2017, 01:25 PM
Replies: 3
Views: 214
Posted By Emerald Cat
Re: [Spaceships] Using 20-second tactical combat rounds for all space combat

You could use the tactical combat rules for all space combat. But the tactical space combat rules require the use of vectors. So make sure your players are willing to handle that complexity.
Forum: GURPS 09-08-2017, 08:11 AM
Replies: 562
Views: 57,934
Posted By Emerald Cat
Re: Five Earths, All in a Row

In that case, I'd use quirk level Debt to represent the fact that he is always expanding his collection. Compulsive Spending limited to books as a special effect would be another good way to limit...
Forum: GURPS 09-07-2017, 09:55 PM
Replies: 562
Views: 57,934
Posted By Emerald Cat
Re: Five Earths, All in a Row

How would having a huge collection of books be a disadvantage in play?
Forum: GURPS 08-14-2017, 08:19 PM
Replies: 12
Views: 695
Posted By Emerald Cat
Re: Fresh GM questions (sorcery)

I agree with the unreliable Insubstantial. But I think that the Invisibility is intermittent enough to do anything and should be treated as a special effect.
Forum: GURPS 08-14-2017, 09:20 AM
Replies: 23
Views: 849
Posted By Emerald Cat
Re: Increased Range

Could you please provide an example? I'm not sure how exactly this would work based on your description.
Forum: GURPS 08-12-2017, 09:35 AM
Replies: 42
Views: 1,605
Posted By Emerald Cat
Re: Yrth In Spaaacccceee!

Would these paradoxes crop up for variants of hyperspace that act as shortcuts due to their alien topography? Rather than having the ship achieve superluminal velocities in hyperspace.
Forum: GURPS 08-02-2017, 10:44 AM
Replies: 36
Views: 899
Posted By Emerald Cat
Re: Seeking build advice: Modern conspiracy character creation

This Advantage will only be useful if the campaign lasts 20+ years with those limitations. Campaigns rarely cover 20+ years of in universe time. So I wouldn't bother with this one myself.
Forum: GURPS 07-11-2017, 10:01 AM
Replies: 10
Views: 461
Posted By Emerald Cat
Re: Need Advice for A Call Of Cthulhu Game

I'd recommend checking out Thaumatology. There are rules for "reality fighting back" in the Flexible Magic chapter that you could adapt to whatever magic system you choose.

I'd choose between RPM...
Forum: GURPS 07-08-2017, 10:01 AM
Replies: 8
Views: 340
Posted By Emerald Cat
Re: Questions magic in a fantasy world

There are two main differences between the Psionics and Sorcery systems.

Firstly, Sorcerers buy their spells as alternative abilities to their Sorcerous Empowerment advantage whereas Psis buy each...
Forum: GURPS 07-07-2017, 11:04 PM
Replies: 8
Views: 340
Posted By Emerald Cat
Re: Questions magic in a fantasy world

You could use Thaumatology: Sorcery to model Evoking out of the box. Sorcerers cast spells quickly, but don't have much flexibility. Since Sorcery is a magic as powers system, you can easily turn any...
Forum: GURPS 07-01-2017, 10:28 AM
Replies: 68
Views: 2,464
Posted By Emerald Cat
Re: What's my counterpoint for this observation about advantages/disadvantages?

I think your friend's unrealistic result was due to trying to minimize the number of disadvantages on their character sheet.

You can get -50 points by taking Bully* [-10], Greed* [-15], Low Pain...
Forum: GURPS 06-23-2017, 12:14 PM
Replies: 10
Views: 516
Posted By Emerald Cat
Re: Radioactive Blogging: Putting thoughts on a GURPS world to bytes

I just got done reading your post, and it repeats itself twice. Otherwise, it looks good. Considering the low CR of this civilization, characters and mercenaries being equipped with heavy weapons is...
Forum: GURPS 06-21-2017, 09:01 AM
Replies: 10
Views: 516
Posted By Emerald Cat
Re: Radioactive Blogging: Putting thoughts on a GURPS world to bytes

Sounds good. A TL 8 setting would be a good choice for your first few adventures. Modern Day settings work well because everyone is familiar with the available technology. If you set it on our Earth,...
Forum: GURPS 06-20-2017, 10:12 AM
Replies: 10
Views: 516
Posted By Emerald Cat
Re: Radioactive Blogging: Putting thoughts on a GURPS world to bytes

First off, I'd strongly recommend reading Mailanka's PSI-Wars (http://mailanka.blogspot.com/2016/07/a-psi-wars-primer.html). Mailanka goes through the process of creating his own unique Star Wars...
Forum: Play By Post 06-11-2017, 06:37 PM
Replies: 18
Views: 642
Posted By Emerald Cat
Re: Looking for players for a Star Trek game!

I disagree with setting the disadvantage limit at -150 points. Keep in mind that Star Fleet has entire star systems worth of applicants to choose from. Why would they ever enlist someone with -150...
Forum: GURPS 05-24-2017, 11:51 AM
Replies: 29
Views: 962
Posted By Emerald Cat
Re: Examine my proposed FTL travel mechanics

I just realized that I was misremembering the SM Table. I thought that SM+11 corresponded to 1000 yards and SM+12 to 2000 yards. So I was off by an order of magnitude.

With that in mind, I'd...
Forum: GURPS 05-23-2017, 05:42 PM
Replies: 118
Views: 8,395
Posted By Emerald Cat
Re: Octopus Carnival - GURPS Content Posts

I didn't know you were from Brazil. Your English is very good. I never would have guessed that you're not a native speaker!
Forum: GURPS 05-23-2017, 12:27 PM
Replies: 29
Views: 962
Posted By Emerald Cat
Re: Examine my proposed FTL travel mechanics

I agree. An SM+10 ship is far more reasonable for an fighter carrier. SM+15 ships would be aircraft carrier carriers. With this setting's FTL mechanics, the SM+10 ships would be much better carriers....
Forum: GURPS 05-21-2017, 10:32 PM
Replies: 29
Views: 962
Posted By Emerald Cat
Re: Examine my proposed FTL travel mechanics

The problem is that sci-fi settings rarely give you the tonnage of their starships. Length is far more popular for indicating scale. Practically speaking, you need to use length when adapting...
Forum: GURPS 05-21-2017, 10:11 AM
Replies: 29
Views: 962
Posted By Emerald Cat
Re: Examine my proposed FTL travel mechanics

Yeah, it is better to design your FTL drive to match the setting rather than the other way around.
Forum: GURPS 05-21-2017, 10:06 AM
Replies: 29
Views: 962
Posted By Emerald Cat
Re: Examine my proposed FTL travel mechanics

I looked this up, and yes Spaceships prefers mass. But you have to use length when you can't find the ship's mass. Or worse, base it off of the ship's capabilities/crew compliment.
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