Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Search Forums

Showing results 1 to 25 of 613
Search took 0.05 seconds.
Search: Posts Made By: WaterAndWindSpirit
Forum: GURPS 11-10-2018, 01:17 AM
Replies: 6
Views: 332
Posted By WaterAndWindSpirit
Can the same NPC be both an Ally and Enemy to a PC?

Hello all.

So imagine a situation where a superpowered Phantom Thief with a code of honor who never endangered an innocent but is still a criminal looking to steal a very specific type of antiques...
Forum: Roleplaying in General 11-08-2018, 10:02 AM
Replies: 852
Views: 146,156
Posted By WaterAndWindSpirit
Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

503d) On second thought, the group doesn't want to know.
Forum: Roleplaying in General 11-08-2018, 02:33 AM
Replies: 852
Views: 146,156
Posted By WaterAndWindSpirit
Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

503) Not allowed to play an alchemist using her herbal mixes to make extra money as a milkmaid.
503b) No, I can't even if I looked at the price of human milk online and human milk sells for between...
Forum: GURPS 11-06-2018, 02:32 AM
Replies: 11
Views: 476
Posted By WaterAndWindSpirit
Claim to hospitality (earned by deeds)

So you've been around the wastelands, killing raiders, killing slavers, freeing slaves, lending your technical expertise to settlements, or any combination thereof. People who can afford it want to...
Forum: GURPS 10-29-2018, 05:48 PM
Replies: 1
Views: 256
Posted By WaterAndWindSpirit
Fortify enchantment on weapons?

Hello!

So how would applying the Fortify Enhancement to weapons affect the breakage rules for weapons? Thanks!
Forum: GURPS 10-23-2018, 10:49 PM
Replies: 6
Views: 451
Posted By WaterAndWindSpirit
[HT] [AtE] Zip gun cost and TL?

Exactly what it sounds like. A Zip gun (High Tech p 92) would likely be a common sight in a post apocalyptic universe. So, for AtE purpose, what's the cost and TL of a zip gun? And are there stats...
Forum: GURPS 10-23-2018, 09:28 PM
Replies: 1
Views: 265
Posted By WaterAndWindSpirit
Converting acceleration/deceleration to FP damage.

Hello all.

So basically, I want a magic item to serve as inertia damping, but only good for sudden acceleration and deceleration (i.e. falls, collisions while driving vehicles, and even reducing...
Forum: Roleplaying in General 10-23-2018, 10:58 AM
Replies: 17
Views: 1,252
Posted By WaterAndWindSpirit
Re: Post nuke Alaska

The nukes were meant to hit major military targets and the gas and petroleum production sites. Tensions were growing to nations hostile to the US getting success in nuclear programs, but in the end...
Forum: Roleplaying in General 10-20-2018, 03:06 PM
Replies: 17
Views: 1,252
Posted By WaterAndWindSpirit
Re: Post nuke Alaska

Okay, so if I get this right, I can expect new settlements to be made alongside coasts for fishing, with whatever (salvaged or newly built) boats available used for fishing? That's a good thing to...
Forum: Roleplaying in General 10-20-2018, 01:10 PM
Replies: 17
Views: 1,252
Posted By WaterAndWindSpirit
Post nuke Alaska

Hello everyone!

I'm making a campaign in Alaska after WWIII and I'm looking at a few things that I could use for it.

So basically, aside from the fuel production facilities, I start with the...
Forum: GURPS 10-12-2018, 08:51 PM
Replies: 3
Views: 428
Posted By WaterAndWindSpirit
Teamwork cheat sheet

So I want to give "teamwork CPs" (in addition to regular CPs) to PCs for showing up in session, that could be used to buy advantages from "Team Up" (pyramid 3-65), but aside from cinematic stuff for...
Forum: Roleplaying in General 10-12-2018, 05:23 PM
Replies: 4
Views: 888
Posted By WaterAndWindSpirit
Loot for otaku/geek

So, in a game I plan on running, the PCs are a black ops squad fighting against a corporation/paramilitary trying to take over the world, and the supernatural is involved. They are fielded by a...
Forum: GURPS 10-12-2018, 03:30 PM
Replies: 29
Views: 1,423
Posted By WaterAndWindSpirit
Scavenger diet

Okay, so in my fantasy campaign, there is a species that is a species of scavengers (going by the dietary definition of a scavenger) (They're my version of the good old D&D gnolls).

So I could get...
Forum: GURPS 10-08-2018, 01:45 PM
Replies: 5
Views: 420
Posted By WaterAndWindSpirit
Re: [Mass Combat] Discount on Cost to Raise drones, and reduced salvage?

I noticed, but thanks anyways for the heads up. :P
Forum: GURPS 10-08-2018, 12:00 PM
Replies: 5
Views: 420
Posted By WaterAndWindSpirit
Re: [Mass Combat] Discount on Cost to Raise drones, and reduced salvage?

Salvage and replacing lost drones as if they were poor quality instead of their actual quality sounds like a nice rule for drones, thanks!
Forum: GURPS 10-08-2018, 11:30 AM
Replies: 0
Views: 362
Posted By WaterAndWindSpirit
Detailed Infiltration rules

So GURPS has detailed rules for combat, but what if I wanted detailed rules for infiltration?

Here are my custom rules.

Deadline: The time by which everyone must have evacuated. It can be the...
Forum: GURPS 10-07-2018, 09:35 AM
Replies: 5
Views: 420
Posted By WaterAndWindSpirit
[Mass Combat] Discount on Cost to Raise drones, and reduced salvage?

I've been wondering... Let's suppose elements of drones have been wiped out, but the drone pilots stayed safe and sound. Since you don't have to train the pilots again, you just have to rebuild the...
Forum: GURPS 09-13-2018, 12:24 AM
Replies: 11
Views: 896
Posted By WaterAndWindSpirit
Re: Lowered ear pain threshold, and high light sensitivity

According to Enhanced Senses, a normal conversation rates 60 db, a vacuum cleaner 70 db, and a loud conversation rates 80 db, a shout rating 90 db.

Besides, I want to know how much it would be...
Forum: GURPS 09-12-2018, 11:40 PM
Replies: 11
Views: 896
Posted By WaterAndWindSpirit
Lowered ear pain threshold, and high light sensitivity

So if, say I have a character with Acute Hearing, but who suffers from moderate pain at 70 db, Severe pain at 90 db, and terrible pain at 110 db unless wearing specialized noise cancelling headphones...
Forum: GURPS 09-11-2018, 01:39 AM
Replies: 61
Views: 5,980
Posted By WaterAndWindSpirit
Re: [Basic] Skill of the week: Esoteric Medicine

Thinking about it, here's how I would handle Esoteric Medicine in a setting where magic coexists with science as we know it:

Esoteric Medicine would be the go-to skill for curing supernatural...
Forum: GURPS 09-04-2018, 05:35 PM
Replies: 1
Views: 252
Posted By WaterAndWindSpirit
Hit and run delaying action (Mass Combat)

So let's assume I have a bunch of highly trained professionals specializing in hit and run tactics as PCs, with them having no cinematic abilities nor invulnerability, but really high stealth, guns...
Forum: GURPS 09-02-2018, 01:15 PM
Replies: 13
Views: 557
Posted By WaterAndWindSpirit
Infinite ammo cheat (snatcher?)

Hello y'all!

If I wanted a character with the explicit paranormal abilities to both, depending on the situation, teleport ammunition carried on their person into a gun in their hands, or to...
Forum: GURPS 08-19-2018, 05:54 AM
Replies: 11
Views: 635
Posted By WaterAndWindSpirit
Fire Rescue campaign?

While most adventures involve violence, one could run an exciting campaign with no violence whatsoever. Firefighters would be perfect for that!

Plenty of opportunities to have out of adventure...
Forum: GURPS 08-16-2018, 12:39 AM
Replies: 49
Views: 2,149
Posted By WaterAndWindSpirit
Re: Using Erotic Art Skill

It's not outright stated, but the dialogue implies your character has given him a hell of a night before killing him. :P He even fell asleep right after your character is done with him.
Forum: GURPS 08-16-2018, 12:31 AM
Replies: 49
Views: 2,149
Posted By WaterAndWindSpirit
Re: Using Erotic Art Skill

Well, a clear cut example of Sex Appeal + Erotic Art happens in Fallout New Vegas when you can seduce the guy who shot you in the head in the intro cutscene, sleep with him and kill him in his sleep...
Showing results 1 to 25 of 613

 
Forum Jump

All times are GMT -6. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.