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Search: Posts Made By: SuedodeuS
Forum: GURPS 05-14-2011, 11:59 AM
Replies: 5
Views: 386
Posted By SuedodeuS
Re: [UT] Robot Repair Protocol

I think "Only While Sleeping" is -20%, which seems about right for this. You may also want to give them a Perk to be able to fall asleep at will. If this robot normally has Doesn't Sleep, you might...
Forum: GURPS 05-13-2011, 09:22 PM
Replies: 7
Views: 347
Posted By SuedodeuS
Re: [Magic/RAW] An In-Depth Look at TL3 Fantasy Economics and Enchantment

A slight modification gets things working - say that it's possible during Slow and Sure to stabilize the enchantment as you go, allowing it to spend a few days not being enchanted without any malus...
Forum: GURPS 05-13-2011, 01:50 PM
Replies: 61
Views: 6,722
Posted By SuedodeuS
Re: Ballistics spreadsheet discussion

I think HT's stat lines were based on actual real-world penetration of RHA steel (or equivalent), whereas DouglasCole's spreadsheet is essentially calculating said penetration.
Forum: GURPS 05-13-2011, 01:09 PM
Replies: 28
Views: 1,133
Posted By SuedodeuS
Re: [LT] Some armor issues and questions

Bronze is also much less labor-intensive than iron, so if you're going that route you're going to have to decrease the labor costs while you're at it. A medium plate cuirass, made of iron, costs...
Forum: GURPS 05-13-2011, 12:36 PM
Replies: 16
Views: 1,184
Posted By SuedodeuS
Re: [DM advice] How do you deal with your enchanter?

Allowing the enchanter to use rare materials (gained through adventures) as energy in enchanting can allow him to get his personal FP costs below the Quick and Dirty threshold. You might also have...
Forum: GURPS 05-13-2011, 11:18 AM
Replies: 11
Views: 584
Posted By SuedodeuS
Re: [Spaceships] Magsail acceleration question

The more advanced versions use a rapid series of much, much smaller explosions, such that the drive's built-in pusher plate is sufficient to prevent any damage.
Forum: GURPS 05-13-2011, 11:07 AM
Replies: 72
Views: 4,661
Posted By SuedodeuS
Re: Them TL^ words [Superscience] . . .

Miasma - originally the concept of disease being caused by "bad air," a more superscience interpretation would be a cloud of anti-orgonic energy.

Polywater - polymerized water, with higher melting...
Forum: GURPS 05-13-2011, 12:07 AM
Replies: 15
Views: 1,377
Posted By SuedodeuS
Re: TL6-TL9 Parkour-friendly settings?

One thing I noticed in the game (although it's possible I was mistaken) was that you are essentially impossible to hit so long as you keep running (and don't run directly toward a gunman). Greatly...
Forum: GURPS 05-08-2011, 11:54 PM
Replies: 4
Views: 509
Posted By SuedodeuS
Re: GURPS rules for constructing items?

Low Tech Companion 3 has rules for making things, as well as information finding/gathering resources (via hunting, farming, mining, etc). It's intended for use before TL 5 (the Industrial...
Forum: GURPS 05-07-2011, 05:32 PM
Replies: 22
Views: 1,037
Posted By SuedodeuS
Re: [MH] Patron Pricing Question

I don't have Monster Hunters, so I can't be certain, but assuming Light Budget gives half starting wealth as a budget and half as the vehicle budget RPK mentions, that means Light Budget is...
Forum: GURPS 05-05-2011, 11:45 PM
Replies: 88
Views: 4,224
Posted By SuedodeuS
Re: Two-handed sword question

I think he's arguing more for it being the case for this particular situation, as a way to resolve the disconnect between one-handed bastard swording and one-handed greatswording for sufficiently...
Forum: GURPS 05-05-2011, 11:26 AM
Replies: 88
Views: 4,224
Posted By SuedodeuS
Re: Two-handed sword question

I brought this up earlier in the thread, and posted a simple fix - any 2h weapon with a thrusting Reach of 2 or better has Parry U when wielded in one hand.
Forum: GURPS 05-05-2011, 11:19 AM
Replies: 60
Views: 2,675
Posted By SuedodeuS
Re: Did I price this world-ending affliction properly?

Assuming Terminal Illness (1 second) is legitimate, you really don't need Permanent for the duration. Of course, this Disadvantage shouldn't be legit - it is more effective yet costs less than Heart...
Forum: GURPS 05-04-2011, 03:41 PM
Replies: 29
Views: 2,008
Posted By SuedodeuS
Re: [LT] Rated ST for bows and crossbows

Interesting. It might be interesting to slightly randomize bow weights, but from the sound of things just using the LT stats will probably be ideal.



Indeed. As it stands, the humble Crossbow...
Forum: GURPS 05-04-2011, 03:16 PM
Replies: 60
Views: 2,675
Posted By SuedodeuS
Forum: GURPS 05-04-2011, 03:05 PM
Replies: 60
Views: 2,675
Posted By SuedodeuS
Re: Did I price this world-ending affliction properly?

Logical extension of the Extended Duration table would allow 100,000x duration at +200%, which would make the Affliction last a minimum of 100,000 minutes (as there are only about 45,000 minutes in...
Forum: GURPS 05-04-2011, 02:41 PM
Replies: 88
Views: 4,224
Posted By SuedodeuS
Re: Two-handed sword question

Holding the weapon in one hand shouldn't make it any easier to hit, just easier to successfully disarm in the ensuing Quick Contest. This is already in place - two-handed weapons get a +2 to resist...
Forum: GURPS 05-04-2011, 01:33 PM
Replies: 88
Views: 4,224
Posted By SuedodeuS
Re: Two-handed sword question

MA220 has the -1 damage in the sidebar describing using a different skill in the first place. As for +1 damage, Defensive Grip has what you want - although there are other consequences involved.

...
Forum: GURPS 05-04-2011, 12:43 PM
Replies: 10
Views: 686
Posted By SuedodeuS
Re: Flashbacks Frequency

I misunderstood your comment - I thought you were saying the always on version of controllable Disadvantages (Bad Temper, Berserk, etc) was intended to work like that. Of course, as Flashbacks...
Forum: GURPS 05-04-2011, 12:02 PM
Replies: 88
Views: 4,224
Posted By SuedodeuS
Re: Two-handed sword question

The bastard sword also gains a U to its Parry when wielded one-handed, while the katana doesn't. Looking at some other weapons, I'd say an additional optional rule would be that anything that can...
Forum: GURPS 05-04-2011, 09:01 AM
Replies: 10
Views: 686
Posted By SuedodeuS
Re: Flashbacks Frequency

The example from Powers (page 106) is of a character who is permanently Berserk when he's in his tiger Alternate Form (the 2.5x value is applied to Berserk as a Temporary Disadvantage). The...
Forum: GURPS 05-03-2011, 07:55 PM
Replies: 4
Views: 360
Posted By SuedodeuS
Re: [Magic] A load of axes

You've mentioned in other threads typically having wolf/dog-people in your settings, and if this one isn't an exception, I vote you have an axe just for them. The Punk Axe would typically only by...
Forum: GURPS 05-03-2011, 06:44 PM
Replies: 29
Views: 2,008
Posted By SuedodeuS
Re: [LT] Rated ST for bows and crossbows

Kinetic energy is 0.5*m*v^2. GURPS damage is 3.5*C*v*m^(1/3)/100, with C being 2 for living, 4 for unliving, and 8 for homogenous; and m being mass in pounds per G. If we drop the constants (which...
Forum: GURPS 05-03-2011, 04:57 PM
Replies: 29
Views: 2,008
Posted By SuedodeuS
Re: [LT] Rated ST for bows and crossbows

No easy way, but Bill mentioned the energy would scale roughly with weight, and from collision rules it seems GURPS damage scales as approximately the square root of KE. So, squaring the average...
Forum: GURPS 05-03-2011, 03:31 PM
Replies: 29
Views: 2,008
Posted By SuedodeuS
Re: [LT] Rated ST for bows and crossbows

There is no limit mentioned that I can find, only that steel crossbows can have a higher rated ST than wooden ones. Using 3x minST as the maximum may work decently well, and will give a reason to...
Showing results 1 to 25 of 3105

 
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