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Search: Posts Made By: dataweaver
Forum: GURPS 09-13-2018, 10:08 AM
Replies: 11
Views: 453
Posted By dataweaver
Re: Artistic Magic

I'd be inclined to keep something like Thaumatology (possibly with a required specialization) as the core skill, but to replace Symbol Drawing with Artist. The reasoning is that the core skill...
Forum: GURPS 09-11-2018, 09:07 AM
Replies: 11
Views: 453
Posted By dataweaver
Re: Artistic Magic

Thaumatology.
Forum: GURPS 09-11-2018, 01:19 AM
Replies: 9
Views: 245
Posted By dataweaver
Re: Gadgets as Alternate Abilities

Or project mental energy to form a stable astral construct.

These are all different ways of describing the same concept, but with different Power Modifiers (Chi, Nanotech, and Psionics,...
Forum: GURPS 09-11-2018, 12:58 AM
Replies: 11
Views: 453
Posted By dataweaver
Re: Artistic Magic

Wouldn't it just be a form of Enchantment by Deed (the Deed being the creation of a work of art)? This would mostly apply to tangible works of art such as paintings or sculptures, and wouldn't be...
Forum: GURPS 09-11-2018, 12:51 AM
Replies: 9
Views: 245
Posted By dataweaver
Re: Gadgets as Alternate Abilities

I think the most logical explanation for such a power would be, say, the ability to concentrate your chi into a physical blade. With “Breakable”, damaging the blade would cripple your power; with...
Forum: GURPS 09-03-2018, 12:39 PM
Replies: 15
Views: 512
Posted By dataweaver
Re: A damage system for LogST

Note that “Body is to Mass as ST is to Basic Lift” isn't all that realistic — but then, a realistic treatment of the relationship between ST, Body, Mass, and would be a heck of a lot more...
Forum: GURPS 09-03-2018, 12:27 PM
Replies: 27
Views: 1,775
Posted By dataweaver
Re: Why I do not use 'Knowing Your Own Strength'

Others have mentioned the usefulness of KYOS for dealing with Supers; I'll add that, while still a bit problematic, it's a better baseline to deal with “When We Were Very Small” campaigns: if one...
Forum: GURPS 09-03-2018, 12:01 PM
Replies: 15
Views: 512
Posted By dataweaver
Re: A damage system for LogST

Reformulating my proposal with Knowing Your Own Strength as the baseline (instead of a vague “let's use some sort of LogST” statement):

No changes up through Logarithmic Basic Lift. Rescaled...
Forum: GURPS 09-03-2018, 11:06 AM
Replies: 15
Views: 512
Posted By dataweaver
Re: A damage system for LogST

Know Your Own Strength uses a decibel scale for lifting (where +10 ST = ×10 lift), and regular GURPS tends to assume that damage scales with the square root of lifting (that is, damage increases...
Forum: GURPS 09-01-2018, 01:16 PM
Replies: 15
Views: 512
Posted By dataweaver
Re: A damage system for LogST

No, and no. You're not thinking old enough: what I recall was from back in the late 90s/early 00s, well before the Fourth Edition had even been announced.
Forum: GURPS 09-01-2018, 01:20 AM
Replies: 15
Views: 512
Posted By dataweaver
Re: A damage system for LogST

Agreed — although the table lookup can be made fairly simple: start with the highest-rated layer, then do a table lookup based on how far behind that layer the next one is, and augment the highest...
Forum: GURPS 09-01-2018, 01:02 AM
Replies: 15
Views: 512
Posted By dataweaver
Re: A damage system for LogST

I'm definitely remembering something else. That said, I definitely prefer “Body” to “Ruggedness” as a name for the trait that replaces HPs in the Relative Damage system.
Forum: GURPS 08-31-2018, 11:53 PM
Replies: 15
Views: 512
Posted By dataweaver
A damage system for LogST

The following idea is based on a half-remembered recollection of someone's blog post somewhere, over a decade ago. I do not take credit for the idea; but I don't know who to attribute the credit to....
Forum: GURPS 08-26-2018, 11:31 PM
Replies: 6
Views: 350
Posted By dataweaver
Re: GURPS WW2 in W23 - what next?

I never understood why they thought that WWII could support a series. One book, sure; and yeah, there's more than enough material on WWII to fill many volumes of books. But I never saw any demand...
Forum: GURPS 08-24-2018, 08:36 AM
Replies: 11
Views: 672
Posted By dataweaver
Re: Dodging Bullets, Evasive Movement, and a Proposed "Cosmic, No dodge w/o evasive m

If I recall correctly, the rule that's being cited doesn't apply to such things as bows and arrows or throwing knives.
Forum: GURPS 08-24-2018, 08:25 AM
Replies: 48
Views: 2,298
Posted By dataweaver
Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario

What if it's sex-based, and you're left with a planet with nothing but men, or nothing but women? In the former case, the human race will be extinct within a century; in the latter case, there's a...
Forum: GURPS 08-20-2018, 10:56 AM
Replies: 118
Views: 4,202
Posted By dataweaver
Re: Are Powers Overpriced?

Interesting you should mention that. One of the things that got me thinking about this was the Chi Sorcery Pyramid article (Pyramid 3/105), which converts the various Cinematic Martial Skills into...
Forum: GURPS 08-19-2018, 09:31 AM
Replies: 118
Views: 4,202
Posted By dataweaver
Re: Are Powers Overpriced?

But not for abilities that aren't technological, but aren't better than what technology offers either, right? That's the tricky one.
Forum: GURPS 08-18-2018, 11:15 PM
Replies: 118
Views: 4,202
Posted By dataweaver
Re: Are Powers Overpriced?

Right. Nobody should ever be allowed to play Tony Stark or Scrooge McDuck. </sarc>
Forum: GURPS 08-18-2018, 10:46 PM
Replies: 118
Views: 4,202
Posted By dataweaver
Re: Are Powers Overpriced?

I don't care if it's a retcon or not. All I care about is whether or not it makes Wealth work.
Forum: GURPS 08-18-2018, 12:53 PM
Replies: 118
Views: 4,202
Posted By dataweaver
Re: Are Powers Overpriced?

If you can put a price tag on Earth, why not? People owning planets isn't beyond the pale in a science fiction setting.
Forum: GURPS 08-18-2018, 11:01 AM
Replies: 118
Views: 4,202
Posted By dataweaver
Re: Are Powers Overpriced?

I see. Well, Signature Assets has the same problem that AtE's Signature Gear does: you're still spending cash for the gear. I would have no problem completely scrapping the Signature Assets...
Forum: GURPS 08-17-2018, 11:39 PM
Replies: 8
Views: 389
Posted By dataweaver
Re: Working out some Superscience Space Drives

You might also want to go with a tidal-force-limited boost drive, on the principle that tidal forces are unique to actual gravity and completely absent from the likes of spin gravity and acceleration...
Forum: GURPS 08-17-2018, 03:24 AM
Replies: 118
Views: 4,202
Posted By dataweaver
Re: Are Powers Overpriced?

Never heard of it. Where can I find it?
Forum: GURPS 08-17-2018, 12:36 AM
Replies: 118
Views: 4,202
Posted By dataweaver
Re: Are Powers Overpriced?

Two points:

1. In my games, each Signature Gear advantage on your sheet gets you one piece of gear, worth up to ½ starting wealth per point. Note that the gear doesn't even have to be useful; a...
Showing results 1 to 25 of 2372

 
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