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Search: Posts Made By: mlangsdorf
Forum: GURPS Today, 02:15 PM
Replies: 2
Views: 3
Posted By mlangsdorf
Re: 2300 ad tl

I would pick out the technologies I thought were appropriate to match the setting materials and call that "TL 2300 AD." Unless you need to use the TL in a formula, the actual value doesn't matter...
Forum: GURPS 04-17-2018, 08:38 PM
Replies: 35
Views: 867
Posted By mlangsdorf
Re: Alternate History / Timeline: Invading the US

Minor quibble: the Panama Canal wasn't completed until 1914, and while I'm sure the admirals appreciated it, the US fleet mostly expected to have to go around South America at that point.

The USN...
Forum: GURPS 04-17-2018, 03:45 PM
Replies: 35
Views: 867
Posted By mlangsdorf
Re: Alternate History / Timeline: Invading the US

Tying this back into GURPS, I could see a couple of gameable experiences from this:

* Espionage/Action as a group of OSS/CIA agents attempt to subvert the Canuck Commies and let freedom ring north...
Forum: GURPS 04-17-2018, 03:38 PM
Replies: 35
Views: 867
Posted By mlangsdorf
Re: Alternate History / Timeline: Invading the US

Of the 4 proposed invasion routes:
* The Cuban base of supply is 120 miles away across open water. It's vulnerable to interdiction by the massive US naval and air force presence in the area.
* The...
Forum: GURPS 04-17-2018, 10:16 AM
Replies: 35
Views: 867
Posted By mlangsdorf
Re: Alternate History / Timeline: Invading the US

So their supply line is either around Africa (I'm assuming Gilbraltar and the Suez Canal are closed to them) or South America? Probably around Africa, as that's only 15,000 miles. Still, that's 8,000...
Forum: Dungeon Fantasy Roleplaying Game 04-16-2018, 04:14 PM
Replies: 9
Views: 379
Posted By mlangsdorf
Re: Pulling your punches and delaying your turn

The scout should Wait on the Cleric's attack. That's a pretty straightforward use of Wait.
Forum: Dungeon Fantasy Roleplaying Game 04-16-2018, 04:08 PM
Replies: 17
Views: 499
Posted By mlangsdorf
Re: A Simplified Heroic Archer

Hey! I try to move around some and take running shots. But when your only defense is Dodge, and your Dodge is not so great, and your armor is nearly non-existent, losing the ability to Retreat away...
Forum: GURPS 04-16-2018, 09:42 AM
Replies: 14
Views: 626
Posted By mlangsdorf
Re: Space combat experiences

Another option would be adapting Mass Combat. The core of Mass Combat is a Strategy contest, modified by relative force ratios and each commander's choice of one of fourteen abstract strategy types...
Forum: GURPS 04-16-2018, 09:18 AM
Replies: 4
Views: 205
Posted By mlangsdorf
Re: Low Tech White Collar Crime

Possible terms for a royal accountant include Chancellor (of the Exchequer), Treasurer, or possibly Steward, Chamberlain, or Keeper of the Privy Seal. The first two are historical and current offices...
Forum: GURPS 04-15-2018, 12:20 PM
Replies: 5
Views: 142
Posted By mlangsdorf
Re: Shapechanging without alternate forms? Flying mounts?

Mounts that have Cannot Hover on their flight usually can not fly at Heavy encumbrance, because their minimum Flight speed is 1/2 Basic Move and their maximum ground speed is less than 0.4 * Basic...
Forum: GURPS 04-14-2018, 02:57 PM
Replies: 8
Views: 260
Posted By mlangsdorf
Re: Imbuement for cheap?

On the melee side:
Annihilating Weapon and Telescoping Weapon only require Imbue 2.

On the ranged side:
Arching Shot, Banking Shot, Far Shot, Guided Weapon, and Scattershot all only require...
Forum: GURPS 04-10-2018, 02:42 PM
Replies: 74
Views: 13,171
Posted By mlangsdorf
Re: Making the USSR Great Again!

Minor quibble, but my understanding of the internal dynamics was the Egyptian leadership felt they had to get a victory over Israel in order to have enough internal credibility with their military to...
Forum: GURPS 04-06-2018, 10:59 AM
Replies: 9
Views: 387
Posted By mlangsdorf
Re: Good sources for fantasy/D&D monsters and races?

In the DF line, the following books also serve as beastiaries:
* Allies (natural animals, low powered divine servants, familiars)
* Summoners (undead, elementals, nature spirits)
* Psi (various...
Forum: GURPS 04-01-2018, 08:21 AM
Replies: 5
Views: 240
Posted By mlangsdorf
Re: Any rules for Air/Weather spells on flyers?

Poorly? I'm assuming you mean hurricane force winds.

If I were the GM, I would do this:
at the start of every turn that the angel is in the storm, the heavy winds move the angel in a random...
Forum: GURPS 03-31-2018, 08:37 PM
Replies: 76
Views: 2,365
Posted By mlangsdorf
Re: Stretching the bounds of typical fantasy races -OR- What makes an elf?

The elves in my current game are still somewhat shrouded in mystery, but the PCs have figured out that elves are the evil overlords of the cruel and despotic empire that the PCs are rebelling...
Forum: GURPS 03-30-2018, 10:31 AM
Replies: 5
Views: 240
Posted By mlangsdorf
Re: Any rules for Air/Weather spells on flyers?

Most realistic flyers have Cannot Hover. A lot of air/storm spells cause knockback or loss of footing. If your prone move while flying is less than 1/4th your maximum flight speed and you have Cannot...
Forum: GURPS 03-29-2018, 09:19 PM
Replies: 8
Views: 319
Posted By mlangsdorf
Re: Grappling

I think you may be misreading the choke hold rules, but they're slightly confusing.

Attacker Turn 1: Attacker attempts a chokehold. Target may defend (by tucking his chin if nothing else). If the...
Forum: GURPS 03-29-2018, 04:28 PM
Replies: 8
Views: 319
Posted By mlangsdorf
Re: Grappling

Under the standard rules, grapples are not assumed to be mutual. If I grapple you, you have a -4 to all DX rolls (including your own rolls to grapple me) until you break free. If you want me to be at...
Forum: GURPS 03-28-2018, 07:07 PM
Replies: 11
Views: 406
Posted By mlangsdorf
Re: Best GURPS 4e books for a newbie?

I second the recommendation that you don't need Powers unless you're running a campaign with a lot of supernatural powers.

Tactical Shooting is the reference for gritty firearms combat. High-Tech...
Forum: GURPS 03-28-2018, 11:36 AM
Replies: 62
Views: 2,094
Posted By mlangsdorf
Re: Pseudo-Star Wars Idea

My personal preference, based on experience, is to keep the themes and concepts of the original trilogy (and any part of the EU I particularly like), and to ignore any attempt at strict adherence to...
Forum: GURPS 03-27-2018, 09:43 AM
Replies: 32
Views: 939
Posted By mlangsdorf
Re: Twins in Gladiatorial Combat

Having a twin in a gladiator combat is roughly equal to having Altered Time Rate 1 [100]. So being a twin in your gladiator game could reasonably cost 100 points.

Alternately, you could consider...
Forum: Dungeon Fantasy Roleplaying Game 03-26-2018, 03:04 PM
Replies: 53
Views: 2,110
Posted By mlangsdorf
Re: [Spoilers] Experience running ISAR and some concerns

Although I can see how that bunch would have trouble overall, there are some things that confuse me:

the barbarian should have ST 17+ and weapon-16+. The Peshkali only has DR 4, the Barbarian does...
Forum: Dungeon Fantasy Roleplaying Game 03-26-2018, 02:41 PM
Replies: 50
Views: 1,576
Posted By mlangsdorf
Re: Cleric Healing and Healing Potions curiosity

Mrugnak the Barbarian got wounded a couple of times to the point where the rest of the delving band had to figure out how to lug a quarter ton of mutilated minotaur and armor out of the dungeon, and...
Forum: GURPS 03-26-2018, 02:26 PM
Replies: 32
Views: 939
Posted By mlangsdorf
Re: Twins in Gladiatorial Combat

Peripheral Vision is useful in any situation where you expect to be attacked from the flanks or behind. I don't see it a lot in my Dungeon Fantasy games - it's a sometime useful bonus to defense that...
Forum: GURPS 03-26-2018, 07:09 AM
Replies: 32
Views: 939
Posted By mlangsdorf
Re: Twins in Gladiatorial Combat

Based on my analysis upthread, the lone fighter needs to overcome a -2 or worse Parry penalty to be on roughly even footing with the twins - because there is always going to be a twin attacking from...
Showing results 1 to 25 of 2978

 
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