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Search: Posts Made By: johndallman
Forum: GURPS Today, 08:15 AM
Replies: 23
Views: 506
Posted By johndallman
Re: Rifle Butt and Pistol Whipping attacks

If someone has started hitting you with a gun that's still loaded and in a fireable state, they're an idiot who deserves to be shot.
Forum: Ogre and G.E.V. Yesterday, 01:07 PM
Replies: 24
Views: 531
Posted By johndallman
Re: Minis: Ogre Mk. III-B question

There is historical precedent, in HMS Zubian (https://en.wikipedia.org/wiki/HMS_Zubian).
Forum: GURPS Yesterday, 12:50 PM
Replies: 16
Views: 412
Posted By johndallman
Re: [Basic] Throwing things with TK

He's done that with hand grenades. He wants something better. This larger, shaped-charge, impact-fuzed grenade will penetrate armour in a way that a hand grenade won't. Landing them on the top deck...
Forum: GURPS Yesterday, 09:14 AM
Replies: 21
Views: 497
Posted By johndallman
Re: Alfred Pennyworth, Batman's Ally or a function of his incredible Wealth?

On Call: Your Ally is not with you by default when available, but has a base that you know of (it may well be your base too). You need to plan the Ally's activities, and/or communicate with them by...
Forum: Transhuman Space Yesterday, 07:35 AM
Replies: 38
Views: 2,122
Posted By johndallman
Re: Urban Legends for THS

"VIIs can log and upload a lot of information about your decision making, brain chemistry and so on. Over the course of a year or so, this is enough to let your VII supplier build a convincing Shadow...
Forum: GURPS Yesterday, 01:48 AM
Replies: 32
Views: 990
Posted By johndallman
Re: GURPS Power Ups suggestions

I'm working on straightening out the inventions rules, in the same space navy campaign that made so much use of Back to School. Building a modified ship with the same technology isn't a new...
Forum: GURPS Yesterday, 01:27 AM
Replies: 16
Views: 412
Posted By johndallman
Re: [Basic] Throwing things with TK

The problem was the original impact fuze, which has been replaced by the point in the campaign that we've reached:
Forum: GURPS 10-21-2018, 03:29 PM
Replies: 2
Views: 117
Posted By johndallman
Re: Nanosymbionts and duration

See Temporary Nanosymbionts, p164, first column. The duration is set by the user before the nanosymbionts are administered.
Forum: GURPS 10-21-2018, 08:02 AM
Replies: 15
Views: 471
Posted By johndallman
Re: Conversions

Likewise, I've never tried to convert another RPG to GURPS. The way an RPG plays has a lot to do with its rules, and while it's possible to implement almost any set of rules within GURPS, it may well...
Forum: GURPS 10-21-2018, 04:16 AM
Replies: 16
Views: 412
Posted By johndallman
Re: [Basic] Throwing things with TK

Good find! That led me to what appears to be the right document reference (AVIA 44 434) at the Public Record Office, and I've requested a quote for a copy of the document.
Forum: GURPS 10-20-2018, 08:48 AM
Replies: 16
Views: 412
Posted By johndallman
[Basic] Throwing things with TK

Since Telekinesis power is expressed in terms of ST, most circumstances of throwing things can be handled using the Throwing rules on B. 355-6. However, I have a different case to solve.

In our...
Forum: GURPS 10-20-2018, 02:59 AM
Replies: 23
Views: 506
Posted By johndallman
Re: Rifle Butt and Pistol Whipping attacks

A fixed bayonet is likely to be a better bet.
Forum: GURPS 10-19-2018, 11:44 AM
Replies: 17
Views: 442
Posted By johndallman
Re: [Basic] Disadvantage of the Week: Frightens Animals

Not actually turned around. Many animals react badly to people who are frightened of them. I have a visceral dislike of dogs, and most of them regard me as an enemy, but only once I've noticed them,
Forum: GURPS 10-19-2018, 08:21 AM
Replies: 17
Views: 442
Posted By johndallman
[Basic] Disadvantage of the Week: Frightens Animals

Frightens Animals [-10] is a supernatural mental disadvantage, although I think “spiritual” might be a better description for the classic reasons for having it. It makes a common idea about...
Forum: GURPS 10-19-2018, 08:10 AM
Replies: 82
Views: 2,833
Posted By johndallman
Re: Why no new GURPS hardcovers?

And you probably have decades of experience in doing this. I think I've dropped one book into the bath in the last twenty years, and I do confine it to books I can replace.

Hear, hear.
...
Forum: Warehouse 23 Digital 10-18-2018, 02:36 PM
Replies: 153
Views: 26,485
Posted By johndallman
Re: The 2018 Digital Release Speculation Thread

And today, we have Pyramid #3/120: Alternate GURPS V (http://www.warehouse23.com/products/pyramid-number-3-slash-120-alternate-gurps-v).
Forum: GURPS 10-16-2018, 02:45 PM
Replies: 21
Views: 781
Posted By johndallman
Re: Stating Jack Parsons

You asked for a real world version, so the Ritual Magic doesn't mean much.

I wrote Crowley as a very useless contact: he supplies Fast-Talk-18, which he uses to convince the questioner that he's...
Forum: GURPS 10-15-2018, 02:24 PM
Replies: 21
Views: 781
Posted By johndallman
Re: Stating Jack Parsons

Name: John Whiteside "Jack" Parsons, 1st Jan 1945

Attributes [60]
ST 10
DX 10
IQ 13 [60]
HT 12 [20]

HP 10
Will 11 [-10]
Forum: GURPS 10-15-2018, 02:13 PM
Replies: 21
Views: 781
Posted By johndallman
Re: Stating Jack Parsons

Coming shortly in a revised version.

I am not convinced. He seems to me like a classic case of being quite bright, plus a talent, but not a legendary intellectual all-rounder.

Added in the...
Forum: GURPS 10-14-2018, 03:45 AM
Replies: 21
Views: 781
Posted By johndallman
Re: Stating Jack Parsons

Name: John Whiteside "Jack" Parsons, as of 1st Jan 1945
Race: Human

Attributes [60]
ST 10
DX 10
IQ 13 [60]
HT 12 [20]

HP 10
Forum: Roleplaying in General 10-13-2018, 02:40 PM
Replies: 92
Views: 3,449
Posted By johndallman
Re: Killing PCs

I will, occasionally, if they seem necessary to the setting, but I try to make it clear that they are too powerful. This seems to work.
Forum: Gamer Finder 10-13-2018, 02:13 PM
Replies: 3
Views: 242
Posted By johndallman
Re: Online GURPS Space RPG Adventure Recruiting Players

What's the planned playing time and time zone?
Forum: GURPS 10-13-2018, 12:39 AM
Replies: 53
Views: 2,539
Posted By johndallman
Re: Hiding the Bodies

Very definitely.


There had been none. The petrol bomb had clearly been thrown by someone else, whom we did not catch.


Hypothetical killer, had the PC killed the sniper, rather than...
Forum: Daily Illuminator 10-12-2018, 01:42 AM
Replies: 10
Views: 523
Posted By johndallman
Re: October 10, 2018: Illuminati Coins Now On Kickstarter!

I have takers for two of the ten sets in an order, anyone for more?
Forum: GURPS 10-12-2018, 01:37 AM
Replies: 10
Views: 537
Posted By johndallman
[Basic] Disadvantage of the Week: Fragile

Fragile [-5, -10, -15 or -50] is an exotic physical disadvantage that comes in several forms. You’re subject to special effects from various kinds of damage, although you don’t take extra damage...
Showing results 1 to 25 of 4000

 
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