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Search: Posts Made By: RogerBW
Forum: GURPS Today, 12:52 AM
Replies: 4
Views: 113
Posted By RogerBW
Re: [Basic, Martial Arts] Default techniques for a defaulted skill?

My feeling is yes, on the basis that "It is a specific action covered by the parent skill, studied on its own." Your culturally-imbued default skill value shouldn't stop covering something that the...
Forum: GURPS 05-19-2018, 01:40 PM
Replies: 32
Views: 972
Posted By RogerBW
Re: Alternate history transport

The fact that they're nigh-impossible to build at TL now?

You have to burrow through unreasonably hot and high-pressure sections below the Earth's mantle if you're going any distance. (And if...
Forum: GURPS 05-17-2018, 03:52 PM
Replies: 81
Views: 2,343
Posted By RogerBW
Re: Why Dirigibles?

At which point you don't need a sail, but you certainly can take advantage of winds - it seems that in the 1920s it was quite usual to fly airships close to tropical storms (on the appropriate side)...
Forum: GURPS 05-16-2018, 12:58 AM
Replies: 12
Views: 474
Posted By RogerBW
Re: Strategic and Tactical Uses of Energy Accumulating Path Ritual Magic

It sounds a lot like reported experiences of sleep paralysis (https://en.wikipedia.org/wiki/Sleep_paralysis) (which has sometimes been interpreted as a magical attack). Presumably it's more useful in...
Forum: GURPS 05-14-2018, 11:06 AM
Replies: 18
Views: 433
Posted By RogerBW
Re: [Basic, Powers] Cost issue with Healing Alternative Abilities

Speaking as the GM in question… yes, that was one of the basic problems I had. The two modes of Healing are effectively already AAs of each other, so it's not surprising this breaks a bit.

The...
Forum: GURPS 05-14-2018, 10:31 AM
Replies: 81
Views: 2,343
Posted By RogerBW
Re: Why Dirigibles?

The absolute best you can do, without breaking physics, is gasbags full of vacuum. (To keep things simple, let's say you have a zero-weight gas that still provides pressure, because actual vacuum...
Forum: GURPS 05-14-2018, 10:24 AM
Replies: 32
Views: 972
Posted By RogerBW
Re: Alternate history transport

And historically, once you have all those things, you have just enough time to build a canal network before railways come along and give you cheaper and faster cargo haulage. As with the airships...
Forum: GURPS 05-13-2018, 03:23 PM
Replies: 81
Views: 2,343
Posted By RogerBW
Re: Why Dirigibles?

My Victorian Atoms setting has useful airships in the 1880s, before internal combustion… powered by the Blackwood Atomic Boiler, driving the new Parsons steam turbines. You really can't scale those...
Forum: GURPS 05-13-2018, 05:07 AM
Replies: 81
Views: 2,343
Posted By RogerBW
Re: Why Dirigibles?

For example, the former USA of Crimson Skies is balkanised and in a cold war, so rail lines are cut because they're too easy to invade along; ships can't do much within the continent; and large...
Forum: GURPS 05-13-2018, 04:59 AM
Replies: 8
Views: 463
Posted By RogerBW
Re: ekranoplanes now!

On a small scale, they make decent river ferries. (But most rivers aren't long and straight enough to make the extra speed possible, or worth having.) They'd be great for the canals of pulp Mars.
...
Forum: GURPS 05-13-2018, 02:50 AM
Replies: 19
Views: 631
Posted By RogerBW
Re: [Basic] Disadvantage of the Week: Delusions

That said, when I'm designing a character I often try sliding ideas between CB, OPH and Delusion to see where they fit best.



I'd replace that last word with "generally accepted by society". If...
Forum: GURPS 05-04-2018, 04:13 PM
Replies: 7
Views: 292
Posted By RogerBW
Re: [Basic] Disadvantage of the Week: Decreased Time Rate

Not seen it used in play, but I could see it (particularly in the extended lifespan version) as a biomod for the crew of an STL starship.
Forum: GURPS 05-01-2018, 07:38 AM
Replies: 47
Views: 2,313
Posted By RogerBW
Re: [Spaceships] Paying more for better system?

See the "Smaller Systems" rules in Spaceships 7 and 8.
Forum: GURPS 04-27-2018, 04:45 PM
Replies: 27
Views: 1,098
Posted By RogerBW
Re: [Basic] Disadvantage of the Week: Debt

The closest I've come to this is the need to make ship payments in a Traveller game, and that's more of a collective Debt than something on any single character sheet. But I tend not to worry about...
Forum: GURPS 04-21-2018, 11:42 AM
Replies: 39
Views: 1,777
Posted By RogerBW
Re: 2300 ad tl

I think that several of us who remember the game felt that Earth/Cybertech was a bit of a false step – it was trying to hook into the cyberpunk gaming boom of the era, but wasn't really in keeping...
Forum: GURPS 04-20-2018, 03:53 PM
Replies: 12
Views: 644
Posted By RogerBW
Re: [Basic] Disadvantage of the Week: Deafness and Hard of Hearing

While this might be good for table chat, I think that the amount of GM talk which should be affected by a hearing impediment on the character is fairly low: things heard, and speech from NPCs, but...
Forum: GURPS 04-17-2018, 04:49 PM
Replies: 8
Views: 567
Posted By RogerBW
Re: Reign of Steel question...

Interesting. Got a citation?
Forum: GURPS 04-14-2018, 08:08 AM
Replies: 8
Views: 567
Posted By RogerBW
Re: Reign of Steel question...

The SAI-01 is the Zonemind AI. Mind levels change within a single letter sequence - see for example VNU-01, VNU-02, VAU-03.

But I agree that I haven't seen an Sxx-04 design published anywhere.
Forum: GURPS 04-13-2018, 03:00 PM
Replies: 11
Views: 529
Posted By RogerBW
Re: [Basic]Disadvantage of the Week: Cursed

I've never used this one. Even the character slated to die by the end of the session didn't have it. I've seen characters with Unluck, but not this.



Challenge accept—



…oh.
Forum: GURPS 04-10-2018, 08:04 AM
Replies: 74
Views: 13,623
Posted By RogerBW
Re: Making the USSR Great Again!

Really, you'd think that some of the people who's seen that economic power win WWII (and the aftermath) would have noticed.

A setting I was working on a few years ago was aiming for an...
Forum: Roleplaying in General 04-08-2018, 11:48 AM
Replies: 326
Views: 15,857
Posted By RogerBW
Re: Exotic Governmental/Legal Systems

A thing I'd like to try in the real world is more politicians with experience in technical jobs, i.e. where problems don't go away just because you out-argue the opposition (the Feynman-type "nature...
Forum: GURPS 03-27-2018, 03:29 AM
Replies: 44
Views: 1,364
Posted By RogerBW
Re: Spaceships Seem Pretty Cheap

Also, when you build a space-Zumwalt in GURPS Spaceships, it actually works, rather than being designed round a specific weapon which is then cancelled. If your space carrier's fighter launch systems...
Forum: GURPS 03-27-2018, 03:20 AM
Replies: 15
Views: 349
Posted By RogerBW
Re: Spaceships: Is Defensive ECM worthwhile on big ships?

Unless you have superscience, sure. There are some tricks and edge cases, but when your smallest nuclear warhead does 4d×1,000… and 10MT, which at TL10 fits in a 40cm missile tube, does 8d×100 even...
Forum: GURPS 03-24-2018, 03:19 AM
Replies: 39
Views: 1,831
Posted By RogerBW
Re: [Basic] Disadvantage of the week: Addiction and Alcoholism

Part of the problem here is that "addiction" has been used by all sorts of people to mean all sorts of different things, to the point that it's not a terribly useful word any more except in a very...
Forum: Daily Illuminator 03-23-2018, 03:36 AM
Replies: 25
Views: 2,440
Posted By RogerBW
Re: March 22, 2018: More GURPS Goodness Back In Print!

The great thing about POD, like PDF, is that once the setup cost is paid there's little to no intrinsic ongoing cost, so it's affordable for products that will sell very slowly over a long time. It's...
Showing results 1 to 25 of 2276

 
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