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Search: Posts Made By: Kelly Pedersen
Forum: GURPS Today, 03:04 PM
Replies: 8
Views: 266
Posted By Kelly Pedersen
Re: Villain design material?

What they said, basically. In general, it's not a good idea to try to use point values to balance your NPCs, because points are designed to balance between PCs, not NPCs. Allies are a particularly...
Forum: GURPS Yesterday, 12:21 PM
Replies: 13
Views: 329
Posted By Kelly Pedersen
Re: Statting accessibility "except when watched" and mechanics thereof?

I think what I'd do, to simplify matters a bit, would be to roll a Quick Contest of the character who wanted to be unobserved's Stealth or Shadowing, against the highest Perception or Observation...
Forum: GURPS Yesterday, 12:17 PM
Replies: 31
Views: 782
Posted By Kelly Pedersen
Re: Defending against magic attacks

And, to be fair to you, the FAQ answer quoted above sure does make it sound like a Fireball is doing some kind of crushing damage.

Personally, I suspect (based on its reference to "Steve", i.e.,...
Forum: GURPS 09-23-2018, 10:20 AM
Replies: 27
Views: 709
Posted By Kelly Pedersen
Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat

In the case of the Ghoul template, at least, it was specifically brought up during the Horror playtest, and Kromm explicitly signed off on it. So I think it's more a matter of the RAW being in need...
Forum: GURPS 09-22-2018, 10:41 AM
Replies: 31
Views: 782
Posted By Kelly Pedersen
Re: Defending against magic attacks

Fireball doesn't do Cr (inc) damage, it does burning damage. The Missile spells generally don't do "magic crushing damage", they use appropriate damage types.

Anyway, though, I'd still allow Parry...
Forum: GURPS 09-21-2018, 02:05 PM
Replies: 27
Views: 709
Posted By Kelly Pedersen
Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat

This restriction has actually been softened in later stuff - notably, for example, the ghoul racial template in Horror has Skinny.
Forum: GURPS 09-19-2018, 05:44 PM
Replies: 4
Views: 161
Posted By Kelly Pedersen
Re: Super Climbing speed without Clinging

Er, that line is referring to Move while Clinging. It then goes on to address the exact issue in the OP, saying that each level of Super Climbing increases your climbing speed by the base value in...
Forum: GURPS 09-18-2018, 04:13 PM
Replies: 9
Views: 280
Posted By Kelly Pedersen
Re: Fruit-Based Healing Power

I think that, if it's possible to pick a fruit and have it work away from the tree, then some degree of Ranged is going to be necessary. If you have to be standing at the tree when you eat the fruit,...
Forum: GURPS 09-18-2018, 09:21 AM
Replies: 9
Views: 280
Posted By Kelly Pedersen
Re: Fruit-Based Healing Power

I could see a Gadget if this was a single healing plant that the character had to haul around. But it sounds to me like every use of the ability creates a new plant, which wouldn't count for Gadget -...
Forum: GURPS 09-18-2018, 08:42 AM
Replies: 9
Views: 280
Posted By Kelly Pedersen
Re: Fruit-Based Healing Power

There was an old thread (http://forums.sjgames.com/showthread.php?t=64571) where someone wanted to make "healing blood". I think that's conceptually similar enough that my suggestions from that...
Forum: GURPS 09-18-2018, 08:17 AM
Replies: 8
Views: 263
Posted By Kelly Pedersen
Re: Help build a superhero whose Power is the Tron Lightcycle Wall effect.

I don't recall if the 1-yard Area Effect for +25% is official or not, but that's what I'd use, yes. That produces a 3-yard-long wall.



I wouldn't use this build, however, because it's more...
Forum: GURPS 09-17-2018, 09:21 PM
Replies: 8
Views: 263
Posted By Kelly Pedersen
Re: Help build a superhero whose Power is the Tron Lightcycle Wall effect.

I agree that Innate Attack with Wall is the way to go, but I don't think you need to fuss about with Link to get this to activate when you move. Instead, I'd apply the Aura enhancement to it. That...
Forum: GURPS 09-17-2018, 07:00 PM
Replies: 18
Views: 538
Posted By Kelly Pedersen
Re: Inventing Combat Techniques

Yes, I was including those, though I also intended to include actual techniques, just the ones you need a prerequisite like the Unique Technique perk to take (Power-Ups: Perks, p. 21) - essentially,...
Forum: GURPS 09-17-2018, 01:12 PM
Replies: 18
Views: 538
Posted By Kelly Pedersen
Re: Inventing Combat Techniques

Personally, I feel that the full invention rules are a bit much when you're dealing with "mundane" techniques and skills. That's why my suggestion was limited to secret, cinematic techniques and...
Forum: GURPS 09-16-2018, 01:21 PM
Replies: 51
Views: 1,562
Posted By Kelly Pedersen
Re: [Basic] Is a quarterstaff obviously a weapon?

The guard in question was Hama, the chief of Theoden's guards, not just a random guard. And he definitely knew Gandalf was a wizard: "The staff in the hand of a wizard may be more than a prop for...
Forum: GURPS 09-16-2018, 01:18 AM
Replies: 17
Views: 603
Posted By Kelly Pedersen
Re: Body Armor level DR

Armor in GURPS is practically always based on stopping the average damage of what it's rated against, not the maximum. This is for a couple of reasons - first, it's more playable, giving...
Forum: GURPS 09-16-2018, 01:01 AM
Replies: 51
Views: 1,288
Posted By Kelly Pedersen
Re: [GAME] Collaborative World Building Dwarven city as a start

Finally, one of these I can get into on the ground floor, as it were!



The deepest point in Knurlkyth is actually relatively shallow, only about a hundred feet below the local terrain baseline...
Forum: GURPS 09-15-2018, 08:33 PM
Replies: 28
Views: 764
Posted By Kelly Pedersen
Re: Fast forward cyberpunk action game

In addition to Action 2, you should also check out Action 3: Furious Fists. That has a lot of good advice about allowing meleeists to flourish in an environment with lots of guns. In particular, the...
Forum: GURPS 09-14-2018, 01:52 PM
Replies: 18
Views: 538
Posted By Kelly Pedersen
Re: Inventing Combat Techniques

Sorry, I forgot to get into that. What I think I'd do is recommend a reduced cost - basically, training facilities. I'd probably put that as costing money equal to the campaign average starting...
Forum: GURPS 09-14-2018, 12:47 PM
Replies: 27
Views: 1,370
Posted By Kelly Pedersen
Re: Realistic lightning damage

Fair enough, I was still thinking in terms of Draw Power, and missed that the request was for more of a "redirect a bolt" trick. (You could still do something that looked kind of like that with mine,...
Forum: GURPS 09-14-2018, 12:03 PM
Replies: 27
Views: 1,370
Posted By Kelly Pedersen
Re: Realistic lightning damage

I don't believe there are currently any spells that could do this, no. However, you could always come up with some. I'd put "draw energy from a natural energetic phenomena" in the relevant elemental...
Forum: GURPS 09-14-2018, 09:37 AM
Replies: 18
Views: 731
Posted By Kelly Pedersen
Re: [Basic] Disadvantage of the Week: Fanaticism

Nope! As a "self-chosen" disad, it's like Vow, Code of Honor, etc. If you take it, it's because you really do believe in your cause that strongly, and are expected to roleplay that.
Forum: GURPS 09-13-2018, 05:07 PM
Replies: 18
Views: 538
Posted By Kelly Pedersen
Re: Inventing Combat Techniques

While I agree that Martial Arts' "Creating New Techniques" section should definitely be used to design the mechanics of the technique, I do think that there's room in the martial arts genre for...
Forum: GURPS 09-10-2018, 01:14 PM
Replies: 30
Views: 1,128
Posted By Kelly Pedersen
Re: Empathy with low IQ

For the "low IQ means you can succeed at Empathy by assuming the opposite result" issue, I think the solution is fairly simple: just don't assume that "the GM lies" means "the GM tells you the...
Forum: GURPS 09-10-2018, 11:51 AM
Replies: 15
Views: 730
Posted By Kelly Pedersen
Re: What to name this Perk?

As a parallel to Cloaked or Masked, I'd call it "Tressed".
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