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Search: Posts Made By: Erling
Forum: Roleplaying in General 06-05-2018, 04:45 AM
Replies: 17
Views: 1,104
Posted By Erling
Re: RPG systems as handgun cartridges

.22 SCAMP or .22 WMR.

Yep, or maybe .44 American or .38 S&W.
Forum: Roleplaying in General 06-05-2018, 02:08 AM
Replies: 17
Views: 1,104
Posted By Erling
RPG systems as handgun cartridges

I was tinkering with GURPS firearms and suddenly came up with an idea that some RPG systems remind me of handgun rounds. Here are my musings:

GURPS is 10mm Auto. While some people used to believe...
Forum: GURPS 05-25-2018, 03:50 AM
Replies: 63
Views: 1,990
Posted By Erling
Re: Steampunk Tech Without Fossil Fuels

Handwavium and supernatural properties of whale oil, yes. In Dishonored universe whale oil has very high energetic capacity. Just like brimstone (not merely sulfur, but a supernatural mineral) in...
Forum: GURPS 05-25-2018, 01:44 AM
Replies: 63
Views: 1,990
Posted By Erling
Re: Steampunk Tech Without Fossil Fuels

Setting could have an alternative nearly-magical source of energy like brimstone in Deadlands or whale oil in Dishonored, the latter effectively being steampunk in "oilpunk" outfit.
Forum: GURPS 11-23-2017, 05:45 AM
Replies: 2
Views: 226
Posted By Erling
Raising skill from default: different basic attributes

A character has DX 12, IQ 15 and Stealth (A) DX+4 [16]-16. He also wants to acquire Shadowing skill which defaults to Stealth-4 on foot.

Can he raise Shadowing from his Stealth-4 default, taking...
Forum: GURPS 11-14-2017, 04:18 PM
Replies: 4
Views: 517
Posted By Erling
What O.G. means?

Perhaps a silly question, but what does "O.G." (After the End 2, p. 17) stand for? Old Gangster?
Forum: GURPS 11-07-2017, 12:04 PM
Replies: 2
Views: 160
Posted By Erling
Forum: GURPS 11-07-2017, 09:08 AM
Replies: 2
Views: 160
Posted By Erling
Can't find a note about Accessories and advantages

I can swear I've seen a GURPS book or a Pyramid issue with a boxed note about "when to use full-fledged advantages and when to use Accessory perks" with a Telecommunication used as an example. Can...
Forum: GURPS 10-05-2017, 06:28 AM
Replies: 6
Views: 455
Posted By Erling
Flexible ballistics armor: right through or totally stopped

Mr. Cole suggests (https://gamingballistic.com/2014/01/23/armor-as-dice-what-and-why/) a special rule for flexible armor in his Armor as Dice: if a bullet outmatches a kevlar vest by even just a...
Forum: GURPS 06-02-2017, 06:07 PM
Replies: 9
Views: 409
Posted By Erling
Restricted access to recovered cutting edge gear

In a space opera setting there's a lot of "archeotech" gear and artefacts (i.e. equipment left by a very technologically advanced civilization) which can be found by adventurers. The trick is that...
Forum: GURPS 06-02-2017, 01:33 PM
Replies: 16
Views: 687
Posted By Erling
Re: pi/pi+ threshold based on projectile mass

Okay, it's equally good and piercing and better in killing.
Forum: GURPS 06-02-2017, 03:43 AM
Replies: 16
Views: 687
Posted By Erling
Re: pi/pi+ threshold based on projectile mass

Sure, I don't dispute that. I'm aware of resolution issues and don't claim that RAW is bad or wrong. I just find it that changing threshold just a little bit can make sense with regard to examples I...
Forum: GURPS 05-31-2017, 10:35 AM
Replies: 1
Views: 229
Posted By Erling
FN Five-SeveN ball and JHP ammo

FN Five-SeveN pistol does 2d+2 (2) pi- damage, and HT refers to its round as APHC.
P90 PDW and its civilian counterpart PS90 do 3d-1 (2) pi- and 3d (2) pi- damage, respectively. PS90 also does 4d...
Forum: GURPS 05-31-2017, 09:24 AM
Replies: 16
Views: 687
Posted By Erling
Re: pi/pi+ threshold based on projectile mass

Alright. I'd pick 1125 ft/sec as a threshold then. It's a common muzzle velocity for pi+ 155 gr rounds like .40 S&W and .45 ACP. There do exist modern .38 Special rounds with 158 gr bullets pushed...
Forum: GURPS 05-31-2017, 08:37 AM
Replies: 16
Views: 687
Posted By Erling
Re: pi/pi+ threshold based on projectile mass

Well, there're always some ways to "abuse" the system, or, rather, take advantage from certain breakpoints. Even without the house rule switching from 9x19 Para to .40 S&W gives huge advantage...
Forum: GURPS 05-31-2017, 05:56 AM
Replies: 16
Views: 687
Posted By Erling
pi/pi+ threshold based on projectile mass

As per RAW threshold between piercing and large piercing lies at 10mm. That is, 9x19mm Parabellum is pi, while .40 S&W is pi+.

I have a musing about possible house rule: I'm curious about shifting...
Forum: Roleplaying in General 04-28-2017, 01:49 AM
Replies: 5
Views: 348
Posted By Erling
Question about US weapon nomenclature

As far as I was able to understand, "M" (as in M14, M16, M4) stands for universal standard within US military, "MARK" ("Mk") stands for approved use within USSOCOM (as in Mk 17 MOD 0) and standard...
Forum: GURPS 04-27-2017, 08:37 AM
Replies: 5
Views: 590
Posted By Erling
Re: Physical Action maneuver

MA127 states the opposite: It’s “legal” but not terribly effective to attempt multiple feints against the same enemy in the space of a single maneuver. Only the most recent feint applies, even if it...
Forum: GURPS 04-27-2017, 06:22 AM
Replies: 5
Views: 590
Posted By Erling
Physical Action maneuver

What makes GURPS somewhat different from numerous other games is the absence of general concept of "action" in combat rules. For instance, in Shadowrun (any edition) you can make two Simple action or...
Forum: GURPS 04-21-2017, 06:50 AM
Replies: 6
Views: 601
Posted By Erling
Re: Who Draws First? and further combat

Good point, Anaraxes. What I like in variant #1 is simplicity. Got turn sequence - will fight. No "time blob" in which characters act in special sequence before switching to normal order (which...
Forum: GURPS 04-20-2017, 04:02 AM
Replies: 6
Views: 601
Posted By Erling
Who Draws First? and further combat

Bob and Harry are both suddenly pulling their guns. Harry has higher Basic Speed. Bob wins Quick Contest. What happens next?

Variant #1:
Bob shoots (since he won QC);
Harry shoots (since he lost...
Forum: GURPS 03-29-2017, 12:53 AM
Replies: 2
Views: 196
Posted By Erling
Shock and Will roll to retain aiming bonuses

By the rules Will roll made to go on aiming after you've been injuried isn't affected by Shock penalty.

That is, if someone with HP 11, Will 11 and DR 25 gets hit by a sniper rifle round (let's...
Forum: GURPS 01-17-2017, 03:42 AM
Replies: 26
Views: 1,102
Posted By Erling
Re: can you use rifle as a pistol skill if ST is very high?

I would require Skill Adaptation perk and that's it. If you have twice as much ST than minimum required and a perk, then you can use Pistol skill.
Forum: GURPS 01-05-2017, 02:28 AM
Replies: 22
Views: 1,263
Posted By Erling
Re: [IW] Anarcho Communist Worlds

Check Ursula LeGuin's novel Dispossessed. It features both anarcho-communism and intrigue, so there will be something to play with.
Forum: GURPS 12-30-2016, 03:47 AM
Replies: 31
Views: 1,295
Posted By Erling
Attack firearm's vitals

Recently my players tried to break enemy's gun with shooting at it. They shot 5d pi rifles with APHC ammo. Firearms are Unliving objects, and APHC ammo turned damage type into pi-, which means every...
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