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Search: Posts Made By: DocRailgun
Forum: GURPS 10-01-2018, 06:39 PM
Replies: 54
Views: 2,868
Posted By DocRailgun
Re: How easy would it be to smuggle unregistered weapons into USA?

Seems like it would be easier to set up a company in the target nation, one that supposedly makes high-end bicycles but really makes firearms.
Forum: GURPS 09-13-2018, 02:41 PM
Replies: 96
Views: 5,329
Posted By DocRailgun
Re: Kindly Necromancers

In the Eberron setting for That Other Game (TM) there is a nation which in theory is not run by an undead warlord pretending to be his own grandson - this nation utilizes the dead as laborerers and...
Forum: GURPS 08-31-2018, 09:50 PM
Replies: 31
Views: 1,232
Posted By DocRailgun
Re: [Sci-fi] Plausible scenarios for the evacuation of Earth at TL10-11

It's possible your only hope for saving billions of people is the lucky chance that someone has developed a useful mind-upload technology.

Then there are possibly some interesting politics - how...
Forum: GURPS 08-29-2018, 08:03 PM
Replies: 26
Views: 1,024
Posted By DocRailgun
Re: Could Magic be kept secret?

The fans of "professional wrestling" were not unknown to riot if an especially beloved good guy wrestler was abused by an especially terrible bad guy. This was the case for many, many decades. We...
Forum: GURPS 08-28-2018, 12:37 PM
Replies: 26
Views: 1,068
Posted By DocRailgun
Re: [UT] TL9 Manufacturing; Automation vs the workshop?

Assuming your "printers" are much more advanced than they are today your setting is likely to see a lot more artisans working out of their living spaces. They're likely to be specialists rather than...
Forum: GURPS 08-13-2018, 04:32 PM
Replies: 3,780
Views: 907,467
Posted By DocRailgun
Re: New Reality Seeds

A penny per email isn't going to change people's email habits that much. What it will do is reduce the use of spam emails as marketing. That would be good for the Internet. The 'net will become a...
Forum: GURPS 08-11-2018, 05:31 PM
Replies: 573
Views: 16,897
Posted By DocRailgun
Re: What TL is the original Star Trek?

One of the Star Trek books I had (I thought it was the Starfleet TNG Technical Manual by Okuda) claimed that the way warp drive (or at least transwarp/ultrawarp) worked was by tricking reality.
Forum: GURPS 08-08-2018, 08:37 PM
Replies: 75
Views: 2,794
Posted By DocRailgun
Re: TL 10 Humans

There are several dangers in society when there are people who live hundreds of years even if the society somehow can support the extra people who aren't dying and aren't reliant on the society for...
Forum: GURPS 08-05-2018, 07:30 PM
Replies: 27
Views: 1,423
Posted By DocRailgun
Re: After the End, except it never stopped ending...

In the same vein but not exactly what you're looking for - Phillip K Dick had a story called "The Defenders" that was about WWX between the Yellow Hordes and the West (in the radio version I heard,...
Forum: GURPS 07-23-2018, 07:12 PM
Replies: 65
Views: 2,393
Posted By DocRailgun
Re: TL4 vs. TL7 melee weapons

Though presumably this is TL 8 and not 7, there is a TV show called "Forged In Fire" where four smiths compete to make a useable knife of considerable size in three hours. It looks like they mostly...
Forum: GURPS 07-22-2018, 09:17 PM
Replies: 18
Views: 1,189
Posted By DocRailgun
Re: The problem of Needlers

Steyr would disagree with you s dar as never inventing flechette rifles:

Whoever made these flechette rockets used in Vietnam too: ...
Forum: GURPS 07-21-2018, 02:15 PM
Replies: 195
Views: 8,088
Posted By DocRailgun
Re: The Problem With Magic

This is not the game's fault, the system's fault, or even the setting's fault. This is the GM's fault for not only losing control of their game but actively allowing the players to hose it.

A GM...
Forum: Ogre and G.E.V. 07-17-2018, 06:36 PM
Replies: 61
Views: 1,745
Posted By DocRailgun
Re: So...What Next?

Licensing D&D (allowing an OGL) created a lot of massive failures and costs a lot of people money. The only lasting success was Pathfinder.

I would guess SJG probably doesn't want the...
Forum: GURPS 07-15-2018, 10:38 PM
Replies: 1,188
Views: 578,175
Posted By DocRailgun
Re: Catalog of the Weird Parallels

Why do the Europeans not have a knowledge of shamanism? Europe has a folk tradition of spirit magic as well as Ceremonial magic having to do with spirits. Even if you ignore that, the Europeans could...
Forum: GURPS 07-11-2018, 11:17 AM
Replies: 29
Views: 877
Posted By DocRailgun
Re: combat without actual defense rolls?

Is there something your group as a whole prefers about GURPS if the combat system isn't appealing? I suppose I could see that the modular character creation system might allow for a lot of options...
Forum: GURPS 07-10-2018, 01:03 PM
Replies: 26
Views: 893
Posted By DocRailgun
Gurps $, 2018

It was pointed out to me recently that a single "normal" donut (one without special toppings or premium fillings) at a large American chain such as Dunkin Donuts or Krispy Kreme costs around one...
Forum: GURPS 06-28-2018, 04:12 AM
Replies: 12
Views: 622
Posted By DocRailgun
Re: Claim To Equipment

Why should a Mechwarrior always have access to a 'mech if theirs gets shot out from under them? The idea of the Dispossessed and salvage is (or was) an important part of the story. If the PCs don't...
Forum: GURPS 06-28-2018, 04:04 AM
Replies: 20
Views: 1,883
Posted By DocRailgun
Re: [Basic] Disadvantage of the Week: Disturbing Voice and Stuttering

Max Headroom's glitching shouldn't be worth -5 points, it's a -1 Quirk at worst. He's not difficult to understand nor is it off-putting. A stutter should be at least as bad as Derek Jacobi's in I,...
Forum: Roleplaying in General 06-27-2018, 10:29 PM
Replies: 49
Views: 3,336
Posted By DocRailgun
Re: D&D5e Characters-What has worked for you?

I can't see that high stats are all that important in 5th edition anyway, even at low levels. The game gives everyone considerable stat boosts anyway (most every race gets at +2 to a stat and then +1...
Forum: GURPS 06-24-2018, 03:08 PM
Replies: 86
Views: 1,613
Posted By DocRailgun
Re: Rate my "Big Bad Evils"

Because the OP asked that this sort of stuff be rated/discussed. This is the GURPS forum, where everything (even fantasy and sci-fi) is expected to be reasonable if not realistic. Elaborate...
Forum: GURPS 06-21-2018, 03:00 PM
Replies: 1,188
Views: 578,175
Posted By DocRailgun
Re: Catalog of the Weird Parallels

Seems unlikely. People on Mystic-7 who actually could do magic in the non-NA cultures wouldn't have been killed, they'd have been put to use by the authorities no matter what the culture was....
Forum: GURPS 06-20-2018, 06:50 PM
Replies: 66
Views: 1,457
Posted By DocRailgun
Re: Rolls for players looking to fund a new major religion

So, she's spending like 30 years trying to found a religion? How do you model "failing" to found a religion? When does the character know ICly when they can start the attempt again? Certainly one...
Forum: Roleplaying in General 06-07-2018, 10:15 PM
Replies: 17
Views: 1,271
Posted By DocRailgun
Re: RPG systems as handgun cartridges

I guess I would agree with the Savage Lands as /40 S&W - highly overrated and mostly beloved because of marketing.

As for 3.5 as .45 ACP - is the round totally broken and by adding on things to...
Forum: Roleplaying in General 06-07-2018, 10:10 PM
Replies: 49
Views: 3,336
Posted By DocRailgun
Re: D&D5e Characters-What has worked for you?

The only point buy I've ever seen used in a D&D setting is in 3rd/3.5ed organized play games when one was forved to use it. I've never known anyone who wasn't willing to take their chances rolling...
Forum: GURPS 06-07-2018, 09:55 PM
Replies: 2
Views: 233
Posted By DocRailgun
Re: Modular Talents

Well, since GM should ask players to make their characters with the GM, it should be quite easy to veto this immediately.
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