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Search: Posts Made By: Tyneras
Forum: GURPS 01-06-2018, 08:31 PM
Replies: 30
Views: 977
Posted By Tyneras
Re: Magical Economies: Adamant and Orichalcum

Any reason you can't just shape (essential?) clay into the right form, then turn it into orichalcum and had it off to a smith to do the final refinements? Minimum costs mean it costs more per pound,...
Forum: GURPS 01-06-2018, 05:38 PM
Replies: 30
Views: 977
Posted By Tyneras
Re: Magical Economies: Adamant and Orichalcum

These materials will also be cheaper than anything you can mine out of the ground. Forget improved mining techniques, they wont even know what mining is!

Essential Earth + Earth to Metal is 14...
Forum: GURPS 01-06-2018, 12:37 AM
Replies: 30
Views: 977
Posted By Tyneras
Re: Magical Economies: Adamant and Orichalcum

Imagine an orichalcum coin the size of a truck tire, 2 to 4 of those is a days wages for a common laborer.

Money would likely be something else, like power stones, since all metals and stones,...
Forum: GURPS 01-06-2018, 12:25 AM
Replies: 64
Views: 2,955
Posted By Tyneras
Re: Salt

While I stand by my earlier comment, I also don't think it was very constructive.

What would be useful:
1. A list of common low tech materials (metals, spices, textiles, etc.) with prices at the...
Forum: GURPS 01-05-2018, 03:07 AM
Replies: 64
Views: 2,955
Posted By Tyneras
Re: Salt

Have to echo my agreement with this. DF prices get used in more "realistic" LT games just because they are often the only prices I have to work with. Low Tech is rather useless, "Pick a price at...
Forum: GURPS 01-03-2018, 11:45 AM
Replies: 24
Views: 691
Posted By Tyneras
Re: Managing combat rounds...

I use a ruler, slips of cut up notecard with names on them, poker chips and tokens.

I move down the ruler during the round, a stack of chips represent multi-round actions and tokens are assigned...
Forum: GURPS 12-23-2017, 01:10 PM
Replies: 368
Views: 20,626
Posted By Tyneras
Re: [IW] Ordinary Worlds with valuables!

Out Of Work Actors!

Sometimes the valuables are human resources.

On a echo a few decades behind Homeline a group of famous actors has been suddenly left out of work due to a quirk of fate. A...
Forum: GURPS 12-10-2017, 03:33 PM
Replies: 368
Views: 20,626
Posted By Tyneras
Re: [IW] Ordinary Worlds with valuables!

A no patent or copyright world would be interesting, but definitely not more technologically advanced, likely floundering around with a strange mix of TL 5 to 7 across various industries.

Any...
Forum: GURPS 12-10-2017, 12:38 PM
Replies: 18
Views: 368
Posted By Tyneras
Re: [IW] The Economics of Crosstime Travel

Hmm, that's far less economical than I had thought. I'd always assumed that the power system could be external to the conveyor and that's what bulk cargo companies used. ISWAT and such obviously need...
Forum: GURPS 12-09-2017, 10:55 PM
Replies: 29
Views: 655
Posted By Tyneras
Re: [IW] Timeline Breakout Scenario

Given the number of "Great Filters" that we have passed through that could not only prevent humans, but life itself from arising, there's a good chance that vast majority of Earths are dead rock...
Forum: GURPS 11-30-2017, 02:17 PM
Replies: 18
Views: 750
Posted By Tyneras
Re: Is Cheese Equal to Steel?

You'd probably want HP to follow the current rules, DR to scale up to a maximum amount, either an absolute thickness or % of actual thickness, then start adding IT:DR that scales both with material...
Forum: GURPS 08-02-2017, 07:47 PM
Replies: 66
Views: 1,856
Posted By Tyneras
Re: City Stats: "Most Cities Are Androgynous"

So what of cities riddles with tunnels, subways or sinkholes? A city built beside or inside a canyon?

Tall things = phallic has always struck me as a rather absurd argument, since no one ever...
Forum: GURPS 07-29-2017, 07:11 PM
Replies: 82
Views: 2,111
Posted By Tyneras
Re: High Magic Spells

Slow and Sure method from Magic allows you to enchant something at 1 energy per day plus 1 per qualified assistant, assuming no interruptions. So a 400 energy enchantment would take 400 days. If you...
Forum: GURPS 07-29-2017, 03:08 AM
Replies: 44
Views: 1,796
Posted By Tyneras
Re: Cthulhu, Lovecraft and demons

I've never really liked Lovecraft's dreamland, mostly because it was far too consistent and lacking anything I'd consider dream-like. If it's just another universe humans (and cats and ghouls and...
Forum: GURPS 07-27-2017, 07:20 PM
Replies: 1,370
Views: 54,090
Posted By Tyneras
Re: What GURPS needs... now

What I meant was giving the enemy VPs based on the players hard-to-RP disadvantages, and giving the players bonus IPs based on the enemy's hard-to-rp disadvantages. Substituting IP/VP for the Ham...
Forum: GURPS 07-27-2017, 01:53 PM
Replies: 1,370
Views: 54,090
Posted By Tyneras
Re: What GURPS needs... now

I like and use the Ham Clause (Action 1, p.20) but I've been wondering if Impulse Points might be more dynamic. Guess I'll find out next campaign.
Forum: GURPS 07-27-2017, 01:09 PM
Replies: 1,370
Views: 54,090
Posted By Tyneras
Re: What GURPS needs... now

I'm strongly considering turning "less usable" disadvantages (usually mental or social ones that are not fun or hard to work into play) into Villainous Points (Pyramid 3/100 p.5) and conversely...
Forum: GURPS 07-26-2017, 07:12 PM
Replies: 1,370
Views: 54,090
Posted By Tyneras
Re: What GURPS needs... now

I think a lot of separate GURPS skills could be condensed into broader skills with techniques. Quantum Physics being a technique of General Physics at -5, for example. Though a lot of specialties...
Forum: GURPS 07-25-2017, 02:50 AM
Replies: 368
Views: 20,626
Posted By Tyneras
Re: [IW] Ordinary Worlds with valuables!

Haircare-1

The local human civilization has had a perfect, permanent cure to both baldness and unwanted hair for centuries. They can also restore hair color, or permanently change it to any...
Forum: GURPS 07-24-2017, 05:48 PM
Replies: 1,370
Views: 54,090
Posted By Tyneras
Re: What GURPS needs... now

I too like Spells as Skills. I think Magic just really needed some more thought and polish rather than fundamental changes.
Forum: GURPS 07-23-2017, 06:14 PM
Replies: 63
Views: 2,319
Posted By Tyneras
Re: [Spaceships] Are spaceships unrealistically cheap?

Do not expect consistency between things made with a specific system (Spaceships) and things where prices were just pulled out of a hat (UT, Basic) because there was no system.
Forum: GURPS 07-22-2017, 01:09 PM
Replies: 63
Views: 2,319
Posted By Tyneras
Re: [Spaceships] Are spaceships unrealistically cheap?

There's also a significant price difference between cutting edge weapons technology produced in small lots and mature mass manufactured technology. Unless stated otherwise I generally assume most...
Forum: GURPS 06-13-2017, 11:18 AM
Replies: 76
Views: 2,723
Posted By Tyneras
Re: Wealth does WHAT?!!!

Wealth (as I understand it) is a combination of Assets (cash and property) and Economic Clout (status for jobs and loans and stuff).

Dungeon Fantasy does a fairly good job of all but splitting the...
Forum: GURPS 06-09-2017, 09:01 PM
Replies: 11
Views: 619
Posted By Tyneras
Re: [UT] Layering Light/Diaphanous Body Armor

My own solution with layered DR enchantments was you could layer them freely, but they couldn't exceed the DR of what was being enchanted. There were other enchantments for ablative DR and full body...
Forum: GURPS 06-07-2017, 01:41 AM
Replies: 407
Views: 8,759
Posted By Tyneras
Re: Digital Mind Question

I prefer to imagine a station wagon filled with punch cards.
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