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Search: Posts Made By: johndallman
Forum: GURPS Today, 01:32 PM
Replies: 0
Views: 13
Posted By johndallman
[Basic]Disadvantage of the Week: Cold-Blooded

Cold-Blooded [-5 or -10] is an exotic physical disadvantage, and not realistically possible for humans; it should only be a racial disadvantage, unless there’s a lot of bioengineering involved. It...
Forum: GURPS 02-22-2018, 03:56 PM
Replies: 29
Views: 1,995
Posted By johndallman
Re: [Spaceships] Antimatter Factory

Much more. Ice is roughly eight parts oxygen to one part hydrogen by weight. Call it 1.5 million tons of ice in round figures. However, that's only a block 100 x 100 x 150 metres, which is a fairly...
Forum: In Nomine 02-22-2018, 02:17 PM
Replies: 4
Views: 164
Posted By johndallman
Re: Angels capable of using demonic resonance?

"Perverting Your Resonance", p126 in the GMG.
Forum: GURPS 02-21-2018, 05:25 AM
Replies: 7
Views: 270
Posted By johndallman
Re: Warhammer Fantasy magic (Colleges)

If you have the full suite of GURPS spells available, aren't you going to change the feel of Warhammer quite a lot? GURPS has a lot of spells that are just plain useful, in ways that Warhammer magic,...
Forum: Dungeon Fantasy Roleplaying Game 02-18-2018, 02:26 PM
Replies: 12
Views: 453
Posted By johndallman
Re: What would you have paid for five DF books on KS?

I bought in as a gesture of support, once there were PDFs (which weren't originally part of the plan, but that changed quite quickly).

I bought two boxes, one of which went to a nephew, in the...
Forum: GURPS 02-18-2018, 12:12 PM
Replies: 297
Views: 16,893
Posted By johndallman
Re: Campaign: Facets

Yup. We had some new people in January at the semi-annual games con I attend near Manchester: a couple in their sixties and their daughter, none of whom had played for decades. They could remember a...
Forum: GURPS 02-18-2018, 03:58 AM
Replies: 297
Views: 16,893
Posted By johndallman
Re: Campaign: Facets

The closest I've ever been is Portland, Oregon, but the clearer route information meant I could follow along on Google Maps.
Forum: GURPS 02-18-2018, 03:50 AM
Replies: 74
Views: 2,298
Posted By johndallman
Re: Combat Reflexes without defense bonus

It's +2, since Block rolls are 3+(Skill/2), and it applies to two skills (Cloak and Shield, and Shield has three specialisations, but few characters use many of these). So it's actually cheap.
Forum: GURPS 02-18-2018, 03:42 AM
Replies: 1
Views: 167
Posted By johndallman
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth

It's basically similar, still [15], but with some more details for giants. Each head that's unconscious or dead reduces the giant's IQ by 3, and if a head is deafened, the giant is Hard of Hearing.
Forum: Forum Feedback and Help 02-18-2018, 03:18 AM
Replies: 6
Views: 451
Posted By johndallman
Re: Regular site outages around 0911 UTC

Tried this morning when I couldn't contact the forums at about 9:14 UTC (my first attempt of the day), and it agreed the forums were down, although they came back within a minute from then.
Forum: GURPS 02-17-2018, 03:37 PM
Replies: 297
Views: 16,893
Posted By johndallman
Re: Campaign: Facets

I wouldn't be too sure of that. Helium production in the USA originated as a side-product of oil and natural gas production. The first historical helium concentration plant was built in 1915, and...
Forum: GURPS 02-17-2018, 01:05 PM
Replies: 207
Views: 5,254
Posted By johndallman
Re: [Cutting-Edge Armor Design] Real World SCA-legal Armour and Ballistics Armour

If you're willing to dig into armour technology beyond the simplified GURPS model, it may be worth considering "cemented" steel. This is somewhat similar to what the flash Banit process is doing, but...
Forum: GURPS 02-17-2018, 09:18 AM
Replies: 61
Views: 2,127
Posted By johndallman
Re: A Dungeoneering Fan, but a Total Gurps Newbie

That would be all the pre-3rd editions AFAIK. There wasn't a strong assumption that one group of characters would always be together and thus have similar experience totals. The separate experience...
Forum: GURPS 02-17-2018, 09:11 AM
Replies: 66
Views: 1,950
Posted By johndallman
Re: [Basic] Disadvantage of the Week: Clueless

More terribly low Perception, I think. I typed the correct title, and failed to notice that I'd hit something that got my browser to replace it with a previously used title.
Forum: GURPS 02-17-2018, 05:13 AM
Replies: 1,373
Views: 154,797
Posted By johndallman
Re: Gaming Ballistic - GURPS Content Posts

Yup, loosing money is pretty easy. And that assumes that you can actually get the game into distribution everywhere that people will buy it. That seems to still work in the US, but I can quite see...
Forum: GURPS 02-16-2018, 04:09 PM
Replies: 66
Views: 1,950
Posted By johndallman
Re: [Basic] Disadvantage of the Week: Clueless

Could a moderator correct my slip with the thread title? Thanks!
Forum: GURPS 02-16-2018, 04:06 PM
Replies: 66
Views: 1,950
Posted By johndallman
[Basic] Disadvantage of the Week: Code of Honor

Code of Honor is a self-imposed mundane mental disadvantage, worth [-5 to -15]. It appeared in the GURPS 3e Basic Set, and hasn’t changed greatly since then. You adhere to principles of “honorable”...
Forum: GURPS 02-16-2018, 03:49 PM
Replies: 207
Views: 5,254
Posted By johndallman
Re: Expert Tailoring, Fluting and Masterful Tailoring at TL8

It does. You still want to make a few test parts before you start pressing car bodies by the tens of thousands, of course.
Forum: GURPS 02-15-2018, 02:52 PM
Replies: 16
Views: 319
Posted By johndallman
Re: New advantage need advice

GURPS Emergency Room: Extreme Conditions.
Forum: GURPS 02-15-2018, 12:55 PM
Replies: 207
Views: 5,254
Posted By johndallman
Re: Expert Tailoring, Fluting and Masterful Tailoring at TL8

This is a problem with all non-trivial engineering projects. How do you share out the R&D and tooling costs across the production items? The usual way is to estimate how many you can sell, and divide...
Forum: Dungeon Fantasy Roleplaying Game 02-15-2018, 08:53 AM
Replies: 47
Views: 1,440
Posted By johndallman
Forum: GURPS 02-15-2018, 08:45 AM
Replies: 207
Views: 5,254
Posted By johndallman
Re: Expert Tailoring, Fluting and Masterful Tailoring at TL8

Possibly, although you may just be moving the costs around. For example, if you design your fluted shapes using CAD, the way to make them more easily is probably to print mandrels and templates to...
Forum: Roleplaying in General 02-14-2018, 02:35 PM
Replies: 1,334
Views: 281,734
Posted By johndallman
Re: Memorable Quotes.

"The players know enough relativity to cope with this magic."
Forum: GURPS 02-14-2018, 12:05 PM
Replies: 54
Views: 1,403
Posted By johndallman
Re: Negative Hit Point effects

In WWI/WWII games, with very little armour and lots of 6d-7d rifle and machine gun bullets around, it's generally considered wise to lie low after being shot.
Forum: GURPS 02-14-2018, 11:58 AM
Replies: 12
Views: 464
Posted By johndallman
Re: Bridgestone

Oh! Are you from that timeline? Sorry, I didn't think we had anyone from there, and hence 1896 was the designated placeholder.
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