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Search: Posts Made By: Kelly Pedersen
Forum: GURPS Yesterday, 12:18 PM
Replies: 21
Views: 902
Posted By Kelly Pedersen
Re: GURPS Magic: Artillery Spells

As Diomedes says, it's not universal, but it's pretty consistent to require Magery 4, yes. The book explains this, suggesting that artillery-type spells are typically confined to "archmage" level...
Forum: GURPS 05-18-2018, 05:27 PM
Replies: 10
Views: 287
Posted By Kelly Pedersen
Re: Help/Advice with a GURPS Shadowrun Game

Hmm. Personally, I wouldn't use different TL equipment. That's rather too much of a jump, I think. Instead, just use the existing computer quality modifiers. A "starter" cyberdeck, for example, one...
Forum: GURPS 05-18-2018, 05:21 PM
Replies: 21
Views: 902
Posted By Kelly Pedersen
Re: GURPS Magic: Artillery Spells

Alternate name: Fondue Party.
Forum: GURPS 05-17-2018, 11:38 PM
Replies: 11
Views: 281
Posted By Kelly Pedersen
Re: Statting a permanent wormhole replacing the vitals...

So, basically, someone attacking from the front will hit the portal, not the vitals, and that's guaranteed? That's Injury Tolerance (No Vitals), then, and I'd just borrow the Directional limitation...
Forum: GURPS 05-17-2018, 08:58 PM
Replies: 10
Views: 287
Posted By Kelly Pedersen
Re: Help/Advice with a GURPS Shadowrun Game

I'd definitely recommend that deckers should have to buy computers to do most of their work. A basic one (a Small TL 9 one, for instance) is well within the budget of even struggling or poor...
Forum: GURPS 05-16-2018, 03:54 PM
Replies: 30
Views: 899
Posted By Kelly Pedersen
Re: Monomolecular blades

I was including that in "easy to control", yeah. Really, that's the only thing the stasis field added to the wire's controllability, I think. The only other thing the variable sword added was a...
Forum: GURPS 05-16-2018, 02:29 PM
Replies: 30
Views: 899
Posted By Kelly Pedersen
Re: Monomolecular blades

The "variable sword" weapon was indeed that, but Niven also mentions "Sinclair molecule chain" as separate, un-stasis-fielded stuff, and claims it's "fantastically dangerous", and that you can cut...
Forum: GURPS 05-16-2018, 01:11 PM
Replies: 50
Views: 1,408
Posted By Kelly Pedersen
Re: How to give fatigue points more meaning?

I asked Kromm about the effects of low FP on encumbrance - I figured I'd post his reply here, for extra clarity.


No, in accord with "This does not affect ST-based quantities, such as HP and...
Forum: GURPS 05-16-2018, 12:51 PM
Replies: 20
Views: 729
Posted By Kelly Pedersen
Re: Nets: the ultimate weapon?

Nets, p. B411, "Use the Breaking a Weapon rules ... but treat a net as diffuse..."
Forum: GURPS 05-16-2018, 12:49 PM
Replies: 20
Views: 729
Posted By Kelly Pedersen
Re: Nets: the ultimate weapon?

You're right, nets do seem like they'd take a long time to cut your way free of, due to only being able to do 2 HP at a time with a cutting weapon.

I'd suggest a house rule to correct this: as a...
Forum: GURPS 05-16-2018, 12:37 PM
Replies: 30
Views: 899
Posted By Kelly Pedersen
Re: Monomolecular blades

As I understand it (I am not a material scientist!), the superscience bit isn't in making monomolecular strands, it's in their effects. Basically, the ideas that a monomolecular strand would be a)...
Forum: GURPS 05-15-2018, 08:28 PM
Replies: 22
Views: 586
Posted By Kelly Pedersen
Re: Some questions on Luck with modifiers.

Yeah, I think I was misreading the original proposal - I was reading it as "not to negate enemy critical successes or enemy critical failures". But now I realize, the latter doesn't make sense - why...
Forum: GURPS 05-15-2018, 11:50 AM
Replies: 22
Views: 586
Posted By Kelly Pedersen
Re: Some questions on Luck with modifiers.

While Kromm's group and others may primarily save Luck for crit-negation, I don't think that's universal. The groups I'm in certainly use Luck for re-rolling other stuff in combat. When you're...
Forum: GURPS 05-14-2018, 06:25 PM
Replies: 10
Views: 236
Posted By Kelly Pedersen
Re: Trigger an alternate form when unconscious

Actually, the values I was quoting are for abilities that aren't destructive. They triple for abilities that are. I don't think an ability needs to be particularly destructive to qualify for a...
Forum: GURPS 05-14-2018, 02:50 PM
Replies: 10
Views: 236
Posted By Kelly Pedersen
Re: Trigger an alternate form when unconscious

You want the "Uncontrollable Trigger" version of the Uncontrollable limitation, from Powers (p. 106). It specifies an "object", but it's been used to build things like werewolves transforming during...
Forum: GURPS 05-14-2018, 02:43 PM
Replies: 22
Views: 586
Posted By Kelly Pedersen
Re: Some questions on Luck with modifiers.

I'd put that at -50%.



-60%.



-10%
Forum: GURPS 05-14-2018, 02:32 PM
Replies: 18
Views: 419
Posted By Kelly Pedersen
Re: [Basic, Powers] Cost issue with Healing Alternative Abilities

And, notably, Unreliable, which basically is this, gives -20% for what's effectively 62% of the time. So, yeah, "truly random activation" is worth more than simple "50% of the time, measured...
Forum: GURPS 05-14-2018, 11:11 AM
Replies: 31
Views: 834
Posted By Kelly Pedersen
Re: Alternate history transport

There were quite a few pre-modern canals, though. The Chinese Grand Canal, for example, as already mentioned. To build a significant canal network in Europe, I'd think you just need one of the...
Forum: GURPS 05-13-2018, 08:17 PM
Replies: 8
Views: 283
Posted By Kelly Pedersen
Re: Savant Super -10% S34

Eh, while Oblivious totally works for that, I really don't see Incurious. If Reed's building a new Negative Zone projector, and a bug during testing actually opens a portal to the Imaginary Zone...
Forum: GURPS 05-13-2018, 04:39 PM
Replies: 18
Views: 419
Posted By Kelly Pedersen
Forum: GURPS 05-13-2018, 12:18 PM
Replies: 18
Views: 419
Posted By Kelly Pedersen
Re: [Basic, Powers] Cost issue with Healing Alternative Abilities

I'd still rather build that with Either/Or limitations, I think, rather than Alternate Abilities.
Forum: GURPS 05-13-2018, 12:17 PM
Replies: 18
Views: 419
Posted By Kelly Pedersen
Re: [Basic, Powers] Cost issue with Healing Alternative Abilities

Yes, but, as I said, Affliction's the outlier here, not everything else. In general, I think you're going to run into problems trying to combine Alternate Abilities and the "Only X" sort of...
Forum: GURPS 05-13-2018, 11:09 AM
Replies: 18
Views: 419
Posted By Kelly Pedersen
Re: [Basic, Powers] Cost issue with Healing Alternative Abilities

I'd say Afflictions are the exception here, not Healing. Most advantages aren't going to work as Alternate Abilities of themselves. Affliction's just a special case because it's so very variable. But...
Forum: GURPS 05-13-2018, 10:23 AM
Replies: 18
Views: 419
Posted By Kelly Pedersen
Re: [Basic, Powers] Cost issue with Healing Alternative Abilities

I think the core problem here is trying to take what's actually one advantage (Healing) as two different advantages and make them Alternate Abilities of each other. I don't think that's the intended...
Forum: GURPS 05-13-2018, 12:00 AM
Replies: 5
Views: 190
Posted By Kelly Pedersen
Re: [magic] alkahest sprayer

Personally, it sounds more like Squirt Gun speciality to me than any of the others - it's not on fire, so not Flamethrower, it doesn't seem to be atomized, so Sprayer is out, and I don't think it's...
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