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Search: Posts Made By: (E)
Forum: GURPS 07-20-2018, 09:01 PM
Replies: 39
Views: 1,077
Posted By (E)
Re: Making Animals more Dangerous

One approach is having the animals being aware of the risk humans pose and behaving accordingly.
Wolves approach a camp howl a bit and then retreat when the PCs follow, the wolves stay out of range...
Forum: GURPS 07-18-2018, 06:53 PM
Replies: 36
Views: 875
Posted By (E)
Re: Necromancy 101 lesson titles

Arts and crafts
101, basics of human bone.
Crypt economics, using the whole cadaver
101, candles, books and vellum.
Health and safety
101, planning and maintaining a secret exit
102, Mob...
Forum: GURPS 07-18-2018, 04:14 PM
Replies: 36
Views: 875
Posted By (E)
Re: Necromancy 101 lesson titles

Introduction to Interior decoration, making black and red POP!

Woodworking 101, because paper tubes make embarrassing wands.
Forum: GURPS 07-18-2018, 03:07 PM
Replies: 36
Views: 875
Posted By (E)
Re: Necromancy 101 lesson titles

Optional course
Demonic pronounciation 101, summoning the correct demon
Forum: GURPS 07-14-2018, 05:46 PM
Replies: 64
Views: 1,268
Posted By (E)
Re: Stocking your Life Pod

It is possible for the life support system to produce a portion of the inhabitants diet. The costs would probably be higher power consumption, space and maintenance. The benefits may include improved...
Forum: GURPS 07-12-2018, 05:58 PM
Replies: 64
Views: 1,268
Posted By (E)
Re: Stocking your Life Pod

Without going into too much detail (for reasons) food production is also an option depending on a couple of design switches to do with the pod.
Time, energy and space would be issues however.
But...
Forum: GURPS 07-12-2018, 02:48 AM
Replies: 64
Views: 1,268
Posted By (E)
Re: Stocking your Life Pod

In case you land in water a raft would be handy.
Forum: GURPS 07-11-2018, 01:39 AM
Replies: 46
Views: 1,193
Posted By (E)
Re: What do we mean by "Realistic"?

For me personally I set the bar for realism at different heights for different genres.
I might run one game at a Bernard Cornwall level of grittiness with the occasional plague thrown in, while the...
Forum: Dungeon Fantasy Roleplaying Game 07-07-2018, 05:23 PM
Replies: 12
Views: 611
Posted By (E)
Re: Favorite Gnomco Products

The Gnomco Bag of Solving*
"This convenient bag can solve all a delvers problems"
To use this fantastic product simply place an existing magical item inside it and complain loudly about your...
Forum: Dungeon Fantasy Roleplaying Game 07-06-2018, 09:04 PM
Replies: 78
Views: 5,608
Posted By (E)
Re: Bring on Hall of Judgment!

Speaking as someone who is tangentially involved in the conversion of the 5e convention game into an fleshed out Gurps/DFRPG scenario/micro setting. There is a significant content being added, more...
Forum: GURPS 06-20-2018, 04:39 PM
Replies: 25
Views: 506
Posted By (E)
Re: Alternate gateway advantages for magic

A similar idea, having prerequisite skills, for example you might need to have physics at 15 before learning any movement spells. Though this may be more suited to some magic rules than others.
Forum: GURPS 06-15-2018, 12:52 PM
Replies: 22
Views: 807
Posted By (E)
Re: [Question] Making Cordage/Rope

Pre TL 7 seamanship(?) Involved a lot of rope maintenance and personally I would say use that if it was present.
Forum: GURPS 06-11-2018, 01:21 AM
Replies: 453
Views: 28,168
Posted By (E)
Re: [Modern Firepower] Technothriller gear for secret DHS team in 2017

Kevlar reinforced denims, most commonly jeans are a common accessory for bike riders. "Motor cross protection" as keywords in a search should show you some more options for protective gear.
Forum: GURPS 06-09-2018, 09:34 PM
Replies: 33
Views: 1,650
Posted By (E)
Re: What is unique about your fantasy setting?

My go to fantasy world was built around having as many options for characters as possible with a reasonable level of plausibility.
It's loosely based off Europe with a vaguely similar map.
To...
Forum: GURPS 06-08-2018, 07:37 PM
Replies: 15
Views: 453
Posted By (E)
Re: Transhuman and Supers

What about turning the idea on its head, rather than a transhuman world with supers added you had a world that became a transhuman setting due to the influence of supers?

Mad scientists and the...
Forum: GURPS 06-08-2018, 07:25 PM
Replies: 15
Views: 453
Posted By (E)
Re: Transhuman and Supers

A lost branch of human enhancement maybe?

Sci-fi is littered with examples of people who have enhancements that are no longer produced. While the "I am the last...
Forum: GURPS 06-07-2018, 11:18 PM
Replies: 31
Views: 1,210
Posted By (E)
Re: Asking for sugestions on how to start a "Survivalist" campaign

How about having your first scenario being a "team building exercise" run by a large company/government department that the PCs all work for? The exercise will of course be a long weekend doing...
Forum: GURPS 06-07-2018, 05:18 PM
Replies: 36
Views: 1,343
Posted By (E)
Re: LTC: By TL, %age of population that aren't farmers?

A possibly relevant statistic, 2% ish of New Zealand's workforce from a total population of 4 million work in agriculture and produce food for about 40 million people.
Forum: GURPS 06-07-2018, 03:44 PM
Replies: 36
Views: 1,343
Posted By (E)
Re: LTC: By TL, %age of population that aren't farmers?

There are some graphs here that might help

https://ourworldindata.org/employment-in-agriculture#long-run-perspective-1300-to-today

I've got some other data that covers the efficiency of food...
Forum: GURPS 05-30-2018, 08:30 PM
Replies: 68
Views: 4,383
Posted By (E)
Re: Farming in difficult environments AtE and other worlds

Reading "A history of pumps", thrilling stuff. ;)
Forum: GURPS 05-20-2018, 10:07 PM
Replies: 23
Views: 1,067
Posted By (E)
Re: Notes Toward a Steampunk Discworld Game

Hex for Patrician or perhaps the position of Patrician's secretary.....
Forum: GURPS 05-20-2018, 02:42 PM
Replies: 30
Views: 2,174
Posted By (E)
Re: GURPS Magic: Artillery Spells

Mass seasoning
(This is also an animal spell)
This area spell makes those who don't resist irrisitable to creatures that eat one type of food. All animals with matching diets that encounter the...
Forum: GURPS 05-20-2018, 02:17 PM
Replies: 23
Views: 1,067
Posted By (E)
Re: Notes Toward a Steampunk Discworld Game

- The Octiron curtain
I'm picturing agents from the central powers running around in Puntab, Klatch and Djelibeybi.
Forum: GURPS 05-20-2018, 01:17 AM
Replies: 32
Views: 1,583
Posted By (E)
Re: Alternate history transport

With only a little bit more complication the Earth mages would be able to work in a full canal as well with the assorted benefits that might provide. Shape earth would also be of use for lining the...
Forum: GURPS 05-19-2018, 06:11 PM
Replies: 23
Views: 1,067
Posted By (E)
Re: Notes Toward a Steampunk Discworld Game

A potentially very rich setting.
I've just finished a brainstorming session with my players about a "post fantasy, pre-steampunk, urban fantasy influenced espionage/criminal game set in a Cairo like...
Showing results 1 to 25 of 1557

 
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