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Search: Posts Made By: kdtipa
Forum: Roleplaying in General 06-07-2018, 04:02 PM
Replies: 28
Views: 1,645
Posted By kdtipa
Re: GURPS Modern Fantasy Setting - Alternate History Help

Trolls are not the primary bad guy. The players won't likely face them unless they become very strong. There's a whole world of fantasy tropes around to adventure with. The trolls are not the...
Forum: Roleplaying in General 06-07-2018, 09:16 AM
Replies: 28
Views: 1,645
Posted By kdtipa
Re: GURPS Modern Fantasy Setting - Alternate History Help

I didn't build in any special weakness to fire. But I'm sure things like that would be effective.
Forum: Roleplaying in General 06-07-2018, 09:09 AM
Replies: 28
Views: 1,645
Posted By kdtipa
Re: GURPS Modern Fantasy Setting - Alternate History Help

I like this idea, and might use it. Baby trolls... heh.
Forum: Roleplaying in General 06-07-2018, 09:08 AM
Replies: 28
Views: 1,645
Posted By kdtipa
Re: GURPS Modern Fantasy Setting - Alternate History Help

I imagine the rifts starting in the mid 1950s, just after the Korean War and during the beginning of the Vietnam War. The rifts become more common and do more damage through the 60s. In the 70s is...
Forum: Roleplaying in General 05-15-2018, 03:27 PM
Replies: 28
Views: 1,645
Posted By kdtipa
Re: GURPS Modern Fantasy Setting - Alternate History Help

Dragons likely are happy to help with a troll hunt. Especially if humans help with a good food supply in the form of cattle that we're already set up for. But I also imagine the dragon population...
Forum: Roleplaying in General 05-15-2018, 03:23 PM
Replies: 28
Views: 1,645
Posted By kdtipa
Re: GURPS Modern Fantasy Setting - Alternate History Help

I'll up the intelligence.



Highest damage "normal" gun I see in the basic set is a sniper rifle that does 9d+1 pi, with an RoF of 1. And explosives and heavy weapons are likely not usable in a...
Forum: Roleplaying in General 05-15-2018, 11:17 AM
Replies: 28
Views: 1,645
Posted By kdtipa
Re: GURPS Modern Fantasy Setting - Alternate History Help

I do have a tendency to over do it. My intention was to make something that technology wouldn't just brush aside, and which your average homeowner wouldn't be able to stop on their own. I don't...
Forum: Roleplaying in General 05-15-2018, 10:29 AM
Replies: 24
Views: 1,376
Posted By kdtipa
Re: escort missions

In addition to the subject of the escort having their own thoughts and possibly causing problems, the subject is also not a carefully crafted character with as much effectiveness in the campaign as...
Forum: Roleplaying in General 05-15-2018, 10:12 AM
Replies: 28
Views: 1,645
Posted By kdtipa
Re: GURPS Modern Fantasy Setting - Alternate History Help

Maybe I should have included a definition of the Troll to help. I know it's not usually a good idea to stat out villains in a setting completely and to just use judgement when possible, but to help...
Forum: Roleplaying in General 05-14-2018, 02:31 PM
Replies: 28
Views: 1,645
Posted By kdtipa
Re: GURPS Modern Fantasy Setting - Alternate History Help

The rifts were a random distribution around the world, and they shifted. So it wasn't permanent locations. Each rift would open for a few days, and then fade away.

Heavy military ordinance that...
Forum: Roleplaying in General 05-14-2018, 02:19 PM
Replies: 22
Views: 1,340
Posted By kdtipa
Re: High Wis Low Int character?

I'm having a really difficult time coming up with a fictional character (other than the previously mentioned Forest Gump) who likely fits this.

Others have mentioned book learning as being the...
Forum: Roleplaying in General 05-14-2018, 12:34 PM
Replies: 28
Views: 1,645
Posted By kdtipa
GURPS Modern Fantasy Setting - Alternate History Help

Hi all,

I keep getting busy and dropping out of the forum for a while. I'm sorry for that. So many of you have helped me with things, and I don't think I'm contributing enough in return. And...
Forum: GURPS 10-27-2017, 11:58 AM
Replies: 11
Views: 413
Posted By kdtipa
Re: Rules question: Move-and-Attack

I think that might have been 3e. This isn't a wild swing... just a less accurate attack because you're moving.
Forum: GURPS 10-27-2017, 11:46 AM
Replies: 11
Views: 413
Posted By kdtipa
Re: Rules question: Move-and-Attack

Just for clarity, that -4 with a max of 9 is for melee attacks. For ranged attacks it's -2 or the bulk of the weapon whichever is worse.

The wording from the book for the melee part is...


...
Forum: GURPS 10-27-2017, 11:32 AM
Replies: 9
Views: 396
Posted By kdtipa
Re: [High-Tech] Equipment bonuses to Stealth

TL 6-7 is tough for personal stealth gear. The mentions of appropriate camouflaged gear is helpful. I mean... if you're wearing "normal clothes" the modifier is 0 right? So having military still...
Forum: GURPS 05-21-2017, 11:08 AM
Replies: 17
Views: 439
Posted By kdtipa
Re: Converting Enhancements to Limitations and Vice Versa

100 points is the balanced price for jumper without having to arrive naked.




You're agreeing with me. I said Jumper (not naked) was the default.
Forum: GURPS 05-21-2017, 11:05 AM
Replies: 30
Views: 1,230
Posted By kdtipa
Re: Concentrate for spell then abandon casting, continuosly

That's what I was asking for clarification on. The word "restart" implied that your player was asking if it was possible to give up on casting a spell part way, and then start from the beginning......
Forum: GURPS 05-21-2017, 07:02 AM
Replies: 17
Views: 439
Posted By kdtipa
Re: Converting Enhancements to Limitations and Vice Versa

Very long posts. My short reply is that I agree with Curmudgeon. With Jumper (not naked) being the default condition, there's no need at all for a "not naked" enhancement. And if you call Jumper...
Forum: GURPS 05-21-2017, 06:48 AM
Replies: 16
Views: 594
Posted By kdtipa
Re: Talent + IQ Maximum levels

I agree with johndallman that it's a system you set up the way you want it. If what you're looking for is realism, and you want the limit of 15 on intelligence, that's great. If you're running a...
Forum: GURPS 05-21-2017, 06:29 AM
Replies: 30
Views: 1,230
Posted By kdtipa
Re: Concentrate for spell then abandon casting, continuosly

Maybe I'm misunderstanding, but they want to do part of the concentration, do something else, and then finish the already started concentration? Or like what people are thinking based on the use of...
Forum: GURPS 05-05-2017, 07:12 AM
Replies: 8
Views: 302
Posted By kdtipa
Re: All out Attack (Strong) - house rule / tweak

Ah... and I read too quickly. I missed what you were trying to accomplish, and just went with the issue I usually find with that combat option. Sorry about that, but I hope what I offered up is...
Forum: GURPS 05-05-2017, 06:32 AM
Replies: 8
Views: 302
Posted By kdtipa
Re: All out Attack (Strong) - house rule / tweak

If it's still not appealing as an option for your players, my house rule might still work for you. Basically just increasing the damage bonus a bit.

I try to avoid fractional math in my house...
Forum: GURPS 05-05-2017, 06:07 AM
Replies: 8
Views: 302
Posted By kdtipa
Re: All out Attack (Strong) - house rule / tweak

I have also noticed that a flat +2 for the strong All-Out Attack is not really worth it unless we're talking about ST 10 to 12 and DR less than 5. The moment you get into supers or even just more...
Forum: GURPS 05-05-2017, 04:54 AM
Replies: 22
Views: 1,051
Posted By kdtipa
Re: Parry or Block for someone else

Just to add to the responses already there...

The situation I think you're going for sounds like a question I had a while back, but not as an active defense...
Catching and Pulling Someone to...
Forum: GURPS 05-02-2017, 12:34 PM
Replies: 22
Views: 1,051
Posted By kdtipa
Re: Parry or Block for someone else

One of the previous posts has a pretty good idea (IMO) for how to handle the shield with a sacrificial dodge...



I think I like the idea of succeeding by enough because it makes sense you'd try...
Showing results 1 to 25 of 640

 
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