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Search: Posts Made By: weby
Forum: GURPS Today, 09:57 AM
Replies: 16
Views: 389
Posted By weby
Re: Difficult to Hit Advantage

Yeah, that is closer to what I considered right.
Forum: GURPS Today, 09:57 AM
Replies: 8
Views: 319
Posted By weby
Re: Bayonets?

Muskets came to be about 1500 and from what i understand ring bayonets came in the early 1700s and bayonet lugs in the 1800s.

I may be wrong but that is my understanding.

Before bayonet lugs,...
Forum: GURPS Today, 09:40 AM
Replies: 16
Views: 389
Posted By weby
Re: Difficult to Hit Advantage

The targeting applying to all senses is a fairly high powerup. So I would go with the normal five times the cost for universal ability = 10 points/level.

You should then as ericthered says apply...
Forum: GURPS Yesterday, 03:11 PM
Replies: 50
Views: 922
Posted By weby
Re: Social Engineering's "Influencing PCs" box, pg. 32

In many ways the agency you talk about is the main difference between PCs and NPCs. PC results should come from their choices(and obviously resulting skill rolls and similar), but NPC results should...
Forum: GURPS Yesterday, 03:04 PM
Replies: 50
Views: 922
Posted By weby
Re: Social Engineering's "Influencing PCs" box, pg. 32

Well, when someone replies with a list of examples that have nothing to do with player choice to a thing about player choice. Specially listing things that players can in quite many games work...
Forum: GURPS Yesterday, 02:37 PM
Replies: 50
Views: 922
Posted By weby
Re: Social Engineering's "Influencing PCs" box, pg. 32

I think you are trying to misunderstand on purpose.

But lets try it again from other side:
Playing a roleplaying game is an activity where you gather together to tell a story. That story has main...
Forum: GURPS Yesterday, 02:15 PM
Replies: 8
Views: 319
Posted By weby
Re: Bayonets?

Others have replied with rules, but it should also be noted that muskets did not come with bayonet lugs until very late in the era of muskets. So the player would likely need to get a gunsmith to add...
Forum: GURPS Yesterday, 02:08 PM
Replies: 33
Views: 930
Posted By weby
Re: Weapons 100+ years after the end?

I agree with most of what you are saying but a couple of minor points.

Khyber pass firearms are known for fairly bad reliability, specially the automatic ones, things like SMLE seem to be more...
Forum: GURPS Yesterday, 01:19 PM
Replies: 16
Views: 389
Posted By weby
Re: Difficult to Hit Advantage

Prediction Shots is an optional rule in Martial arts 121.
Forum: GURPS Yesterday, 01:04 PM
Replies: 50
Views: 922
Posted By weby
Re: Social Engineering's "Influencing PCs" box, pg. 32

You should be careful any time you take away the choice of actions from a player. The basic "simulation" of RPGs is not "environmental/social", it is "acts and consequences". When you take away...
Forum: GURPS Yesterday, 12:52 PM
Replies: 3
Views: 115
Posted By weby
Re: Estimating abilities

Official method: Detect "given thing" (analyzing).

But yes, as whswhs says a per based skill roll is likely able to estimate a approximate value after observing them use the skill for a while.
...
Forum: GURPS Yesterday, 12:46 PM
Replies: 2
Views: 69
Posted By weby
Re: Variably Increasing Range

I am guessing you are using a system like psionic powers or sorcery where abilities come in discrete levels since you talk about levels.

The "proper" way to do variable levels of enchantment is...
Forum: GURPS 06-21-2018, 12:30 AM
Replies: 6
Views: 166
Posted By weby
Re: TL9 Cells and Drain Power

I was talking about steal power in my reply, did not even notice you asked about the other spell.. :)
Forum: GURPS 06-20-2018, 03:30 PM
Replies: 6
Views: 166
Posted By weby
Re: TL9 Cells and Drain Power

Short answer: No it is not worth it if you use the apparent UT energy values.

Long answer:
It fully depends on the power you say the cells represent. There are no official numbers so it is up to...
Forum: GURPS 06-20-2018, 01:28 PM
Replies: 33
Views: 930
Posted By weby
Re: Weapons 100+ years after the end?

Really the answer is "It depends".

The big question you have to first answer why it has not progressed back to TL 6/7 yet?

Is the population too low to support societies on such scale as...
Forum: GURPS 06-20-2018, 01:02 PM
Replies: 8
Views: 192
Posted By weby
Re: Using Modular Abilities for Self-Training

Basically it seems that you could learn an ability by taking the talent and then you would have the power and that would allow you to buy the talent..

So the RAW answer is most likely: "yes".
...
Forum: GURPS 06-20-2018, 06:06 AM
Replies: 11
Views: 218
Posted By weby
Re: Hyperspectral Vision vs. Illusion/Insubstantiality and Falling

Illusions can fully be used to fool things like security systems that rely on the senses that the particular illusion covers(all but touch in case of perfect).

Basically if the hyperspectral...
Forum: GURPS 06-20-2018, 04:55 AM
Replies: 8
Views: 192
Posted By weby
Re: Using Modular Abilities for Self-Training

Basically yes, provided you have the training materials/facilities.

The thing will not provide you with training materials, but can provide you with required advantages.

Of course if the trait...
Forum: GURPS 06-18-2018, 03:19 PM
Replies: 44
Views: 829
Posted By weby
Re: Powercells And The Draw Power Spell

By falling down when released pivoting the arm.
Forum: GURPS 06-18-2018, 12:58 PM
Replies: 44
Views: 829
Posted By weby
Re: Powercells And The Draw Power Spell

And that is another problem case: "What is stored power?"
If a wound spring of a catapult is, is the stone on a trebuchet?
And many other such things.
Forum: GURPS 06-18-2018, 12:44 PM
Replies: 53
Views: 1,119
Posted By weby
Re: The Economics of Enchanted Items

Magic p 16.
"Lone enchanters cannot gain a skill bonus for using extra energy."
Forum: GURPS 06-18-2018, 12:40 PM
Replies: 53
Views: 1,119
Posted By weby
Re: The Economics of Enchanted Items

Magic p7 says:
"Casting a spell works like any other
use of a skill: roll 3d and compare the
total to your effective skill (your base
skill with the spell adjusted by any
applicable modifiers)."...
Forum: GURPS 06-17-2018, 11:34 PM
Replies: 44
Views: 829
Posted By weby
Re: Powercells And The Draw Power Spell

Indeed, the core books do not have such conversion. The only values given are the actual ones in Infinite Worlds. Though PSI-Tech says that rechargeable cells have four times the power of high tech...
Forum: GURPS 06-17-2018, 11:06 PM
Replies: 53
Views: 1,119
Posted By weby
Re: The Economics of Enchanted Items

It should be noted that quite many GURPS professional templates seem to have 8 points in a primary skill with maybe few 4 pointers as extras so the requirement is not so dissimilar from others.
...
Forum: GURPS 06-17-2018, 10:33 PM
Replies: 53
Views: 1,119
Posted By weby
Re: The Economics of Enchanted Items

The only task difficulty modifies that are specified as not applying are time spent as specifically called out. The generic task difficulty modifiers for routine tasks would seem to apply as normal....
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