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Search: Posts Made By: ericthered
Forum: GURPS Yesterday, 05:38 PM
Replies: 47
Views: 1,456
Posted By ericthered
Re: Historical mideval setting

Huh?! That's a huge claim. Where can I find the details on it? A cursory Web search turns up nothing
Forum: GURPS Yesterday, 11:08 AM
Replies: 6
Views: 313
Posted By ericthered
Re: Random Spell List Generator

Ugg, that's messier than I thought it'd be. Prerequisites are hard. Though perhaps its just the route I'm taking.
Forum: GURPS Yesterday, 11:03 AM
Replies: 15
Views: 264
Posted By ericthered
Re: [Spaceships] [Ultra-Tech] Building yet another Space Opera setting

I'm a little bemused at the choice to have both gates and hyperspace, but I suppose that works. If the empire's control is based around gates, it means the best way to get away from them is to go off...
Forum: GURPS 10-18-2017, 03:45 PM
Replies: 47
Views: 1,456
Posted By ericthered
Re: Historical mideval setting

Yes, History is complex, and there is generally more exception to it that rule <smile>

I was contrasting the feudal structure with other social structures during what people have called...
Forum: GURPS 10-18-2017, 09:36 AM
Replies: 42
Views: 1,461
Posted By ericthered
Re: Yrth In Spaaacccceee!

Can't you just use a smaller system and take longer?
Forum: GURPS 10-18-2017, 09:13 AM
Replies: 47
Views: 1,456
Posted By ericthered
Re: Historical mideval setting

Portions of the listed territories? or portions of something else?

Yes, there were certainly holdouts against the flow of the french-influenced knights. But even where the knights didn't conquer,...
Forum: GURPS 10-18-2017, 08:25 AM
Replies: 47
Views: 1,456
Posted By ericthered
Re: Historical mideval setting

I'd blame the Victorians painting King Arthur in "shining armor"-- full plate.

One thing that always bugs me about fantasy "Medieval Settings" is the social structures. They always seem to have...
Forum: GURPS 10-18-2017, 08:05 AM
Replies: 19
Views: 529
Posted By ericthered
Re: Magitech Space

In Yrth, Meteors cause high mana. Which is to say zones where everyone can cast magic. I bet that's why they first went into space.

I'd want a short-cut for enchanting if I ran Yrth in space....
Forum: GURPS 10-17-2017, 11:11 AM
Replies: 42
Views: 1,461
Posted By ericthered
Re: Yrth In Spaaacccceee!

Seconded. That's one of the nice things about Yrth.
Forum: GURPS 10-17-2017, 08:50 AM
Replies: 6
Views: 254
Posted By ericthered
Re: What does a critical success for Snatcher even do?

One possibility. Of course, I think every time I've built a character with snatcher I've included reduced FP or otherwise included a way to not pay FP for it. Partially because I don't like paying...
Forum: GURPS 10-17-2017, 07:50 AM
Replies: 21
Views: 797
Posted By ericthered
Re: [Low Tech] TL4 Rifles

training is everything.

I'm not saying that the musket troops weren't trained. I'm saying they were trained in different skills. Like how to reload quickly to increase the rate of fire, and how...
Forum: GURPS 10-16-2017, 12:10 PM
Replies: 6
Views: 194
Posted By ericthered
Re: Accessibility for Invisible motorized vehicle?

Its probably a bad fit for snatcher. Its a summonable vehicular ally. There are several ways to do vehicular allies, and invisible probably just increases the cost of your summonable ally.

If you...
Forum: GURPS 10-16-2017, 08:41 AM
Replies: 124
Views: 4,315
Posted By ericthered
Re: [Ultra-Tech] What would naval warfare at TL10 look like?

World War I in particular saw a lot of that. Belgium is the most noted example. but probably of more note are Iran and Greece. Greece was a battle ground for 2 years before it legally joined a side,...
Forum: GURPS 10-13-2017, 06:02 AM
Replies: 16
Views: 570
Posted By ericthered
Re: [Basic] Disadvantage of the week: Amnesia

Amnesia is at least as useful as an affliction or trait added to mind control (conditioning) as it is as an advantage. You want it in a lot of cases.

I had one character who was built to use...
Forum: GURPS 10-12-2017, 07:45 AM
Replies: 6
Views: 313
Posted By ericthered
Re: Random Spell List Generator

Inspiration Pad (http://www.nbos.com/products/inspiration-pad-pro)is great for picking a random Item from a list. I've built a great deal fewer random generators in java-script since doing so.
...
Forum: GURPS 10-12-2017, 07:00 AM
Replies: 875
Views: 87,675
Posted By ericthered
Re: Mailanka's Musings -- GURPS Content Post

Its kind of weird, but of all these legendary figures, there is one the characters can meet: the specter of Sisi Sabine, an active member of the shadow council. Its kind of odd. In a cool sort of way.
Forum: GURPS 10-11-2017, 07:04 AM
Replies: 2
Views: 200
Posted By ericthered
Re: Group rules

Gurps can do an organizational management game with surprisingly little abstraction. Rules for it are found in Gurps: Board and Curia.

Mailanka Talks about such things in orphan of the stars....
Forum: GURPS 10-09-2017, 01:25 PM
Replies: 63
Views: 1,281
Posted By ericthered
Re: Question on SW Protocol Droids and Languages

When he's trying to get into Jabba's palace, he has a conversation at the door. I'm not sure what that language was.
Forum: GURPS 10-09-2017, 12:13 PM
Replies: 124
Views: 4,315
Posted By ericthered
Re: [Ultra-Tech] What would naval warfare at TL10 look like?

LEO pays more for each pound of armor, and has more valid angles of attack than a ground based installation. Its only slightly more maneuverable. Additionally, top tier powers will have a LOT of...
Forum: GURPS 10-09-2017, 11:34 AM
Replies: 3
Views: 128
Posted By ericthered
Re: Invisible body parts until dismemberment

The hard part is "Invisible Body Part"

"Becomes visible when severed" is probably just a -5% nuisance effect.
Forum: GURPS 10-07-2017, 02:45 PM
Replies: 63
Views: 1,281
Posted By ericthered
Re: Question on SW Protocol Droids and Languages

I believe there is a 40 point "omnilingual" advantage
Forum: GURPS 10-06-2017, 01:28 PM
Replies: 124
Views: 4,315
Posted By ericthered
Re: [Ultra-Tech] What would naval warfare at TL10 look like?

True. Though I'll note that battleships have almost never "Escorted" carriers. They may be part of the same fleet and moved together, but both are considered offensive weapons.

Destroyers, on the...
Forum: GURPS 10-06-2017, 12:47 PM
Replies: 124
Views: 4,315
Posted By ericthered
Re: [Ultra-Tech] What would naval warfare at TL10 look like?

Possible, but quite possibly not. It depends on the tech assumptions. And without some pretty drastic switches flipped, they won't have those ranges and speeds.

The other concern would be that...
Forum: GURPS 10-06-2017, 10:00 AM
Replies: 7
Views: 260
Posted By ericthered
Re: Just some templates I made

The psychic is 200 points. I suspect that means the rest of the templates are 200 as well.

The third post is a bunch of 25 or 50 point packages.

You buy one main template, worth 200 points....
Forum: GURPS 10-05-2017, 02:21 PM
Replies: 60
Views: 2,397
Posted By ericthered
Re: Options for GURPS Banestorm - 11 years later

Oh that? That's a common prayer with a common answer: "I will reveal the Madhi my own due time. Seek not to counsel thy God."

If a PC rolls really really well on a request, They still don't get to...
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