Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Search Forums

Showing results 1 to 25 of 4000
Search took 0.78 seconds.
Search: Posts Made By: Kromm
Forum: Dungeon Fantasy Roleplaying Game Today, 03:51 PM
Replies: 7
Views: 138
Posted By Kromm
Re: If this were Munchkin, this would be a neat cleric power boost!

See "Praying" under Last Ditch (Exploits, p. 90). In "Altars and Shrines," note that you need Clerical Investment only to sanctify an altar or shrine. Once that's done, the ritual leader just needs...
Forum: Dungeon Fantasy Roleplaying Game Today, 01:37 PM
Replies: 6
Views: 110
Posted By Kromm
Re: Cardboard Hero Bases Too Loose?

Humidity and temperature can affect the fit of any two parts of disparate materials, sadly. My experience is that in very dry areas, the cardboard tends to fit less snugly . . . though I don't...
Forum: Dungeon Fantasy Roleplaying Game Today, 01:33 PM
Replies: 7
Views: 138
Posted By Kromm
Re: If this were Munchkin, this would be a neat cleric power boost!

The most useful things you can do with Holiness: Ask for divine intervention at IQ or skill + Holiness.
Detect curses at Per + Holiness.
Recognize Blessed items at Per + Holiness.
Unlock access...
Forum: Dungeon Fantasy Roleplaying Game Today, 11:58 AM
Replies: 7
Views: 138
Posted By Kromm
Re: If this were Munchkin, this would be a neat cleric power boost!

Adventurers, p. 20: "You may also buy the Holy abilities described for holy warriors (pp. 26-27); where those mention Holiness, use Power Investiture instead."

Adventurers, p. 26: "Holiness...
Forum: Dungeon Fantasy Roleplaying Game Today, 11:55 AM
Replies: 2
Views: 75
Posted By Kromm
Re: Can you cast from a shield lectern?

The "two hands" thing is a purely tactical consideration. It has zero connection to magic. The whole point of the shield lectern is to circumvent that consideration. Change "consulted" to "used" in...
Forum: GURPS 01-20-2018, 10:14 PM
Replies: 58
Views: 1,692
Posted By Kromm
Re: Isnt Ally too overpowered?

That summarizes two of the most important things to understand about Allies:

1. They are hirelings you don't have to pay, and who won't quit if you make strenuous demands. You're paying a premium...
Forum: Dungeon Fantasy Roleplaying Game 01-18-2018, 01:08 PM
Replies: 5
Views: 315
Posted By Kromm
Re: Dag's Dicount Henchmen: Goblin

It isn't nuts to say that some versions of Night Vision represent not eyes capable of "image intensification" that amplifies visible light, but rather eyes that augment visible light with...
Forum: GURPS 01-16-2018, 08:20 PM
Replies: 8
Views: 237
Posted By Kromm
Re: Stirrups as a perk

Bronco Buster?
Heels of Steel?
Easy Rider?
Forum: Dungeon Fantasy Roleplaying Game 01-15-2018, 10:31 PM
Replies: 21
Views: 678
Posted By Kromm
Re: Damaging diffuse targets

Note that this isn't something special to the DFRPG. To quote p. B483: "Things like nets and mattresses are Diffuse."
Forum: GURPS 01-15-2018, 11:43 AM
Replies: 63
Views: 1,013
Posted By Kromm
Re: Zombie Template

You might want to check out the Soldier X template on p. 104 of GURPS Zombies. Those guys might quality as actual zombies on the technicality that they were mortally wounded before they awoke with...
Forum: GURPS 01-12-2018, 11:10 PM
Replies: 64
Views: 2,357
Posted By Kromm
Forum: Dungeon Fantasy Roleplaying Game 01-12-2018, 10:49 AM
Replies: 8
Views: 944
Posted By Kromm
Re: Dungeon Fantasy Tips (via Daily Illuminator)

Just a note to say that we've updated the product page for the Dungeon Fantasy Roleplaying Game (http://www.sjgames.com/dungeonfantasy/) to include links to these Daily Illuminators so that even...
Forum: GURPS 01-12-2018, 10:41 AM
Replies: 64
Views: 2,357
Posted By Kromm
Re: Countering archers and bows?

There's also Acting. Focus on dodging that first arrow. But whether it's a near miss or a potential hit that you dodge, keel over "dead." This is a Quick Contest of Acting vs. the higher of IQ or...
Forum: Dungeon Fantasy Roleplaying Game 01-12-2018, 08:46 AM
Replies: 0
Views: 184
Posted By Kromm
Dungeon Fantasy: Against the Rat-Men

We slew all the rats
But heck, if the price is right
We'll do it again!— Greedy McLooter, respected adventurerThe Dungeon Fantasy Roleplaying Game (http://www.sjgames.com/dungeonfantasy/) comes...
Forum: Dungeon Fantasy Roleplaying Game 01-11-2018, 10:32 PM
Replies: 15
Views: 816
Posted By Kromm
Re: Pyramid articles I'd like to see.

A Good Boulevardier1 part rye whisky¹
1 part Campari²
1 part red vermouth³Build the drink over ice in the old fashioned glass in which it will be served. Some recipes call for stirring with ice and...
Forum: GURPS 01-11-2018, 04:13 PM
Replies: 10
Views: 729
Posted By Kromm
Dungeon Fantasy: Against the Rat-Men

We slew all the rats
But heck, if the price is right
We'll do it again!— Greedy McLooter, respected adventurerThe Dungeon Fantasy Roleplaying Game (http://www.sjgames.com/dungeonfantasy/) comes...
Forum: Dungeon Fantasy Roleplaying Game 01-08-2018, 09:03 AM
Replies: 9
Views: 364
Posted By Kromm
Re: Frozen Runes, How Often to Roll Damage?

Pretty much that. Evil Runes aren't meant to be a high-precision effect but rather something that makes revisiting an area a bad idea. Normally, Evil Runes work more like a toll collector ("Welcome...
Forum: Dungeon Fantasy Roleplaying Game 01-07-2018, 11:15 AM
Replies: 9
Views: 364
Posted By Kromm
Re: Frozen Runes, How Often to Roll Damage?

Unless a specific trap notes otherwise, Evil Runes cause a one-off effect each time you enter the affected area. This is not "per hex walked" (unless each hex has its own trap), "per second," or...
Forum: Dungeon Fantasy Roleplaying Game 01-05-2018, 05:59 PM
Replies: 21
Views: 678
Posted By Kromm
Re: Damaging diffuse targets

I tend to agree it's pretty clear: Impaling and piercing attacks get one treatment (1 HP), attacks causing all other damage types get another (2 HP), and there's an exception regardless of damage...
Forum: Dungeon Fantasy Roleplaying Game 01-05-2018, 05:52 PM
Replies: 17
Views: 590
Posted By Kromm
Re: Dwarf Bread cost of living

You have to pay for it over and above . . . there's no overlap, discount, etc. You don't pay less at the inn because you refuse to eat the food and insist on shopping at the dwarven bakery. Cost of...
Forum: GURPS 01-04-2018, 08:50 AM
Replies: 12
Views: 769
Posted By Kromm
Re: GURPS News updated

Exactly.

I could have "GURPS Action News," "GURPS After the End News," "GURPS Dungeon Fantasy News," and "GURPS Monster Hunters News" to assure readers that those series will continue . . . "GURPS...
Forum: Dungeon Fantasy Roleplaying Game 01-04-2018, 08:34 AM
Replies: 12
Views: 744
Posted By Kromm
Re: Future of DFRPG now that SJ has TFT back....

I cannot see The Fantasy Trip having any effect on the Dungeon Fantasy Roleplaying Game. They are two different games from two different eras. One is a "nostalgia product" and the other is...
Forum: GURPS 01-04-2018, 08:29 AM
Replies: 12
Views: 769
Posted By Kromm
Re: GURPS News updated

I'd read my note on the Dungeon Fantasy Roleplaying Game news more like this: "The Kickstarter campaign is over and we've delivered everything to backers. I'll keep this section around just until...
Forum: GURPS 01-02-2018, 02:36 PM
Replies: 42
Views: 1,510
Posted By Kromm
Re: Challenging Tanks Without Slaughtering Squishies

Don't overlook how disparities play out in actual combined-arms situations: Nobody wastes antitank assets on infantry when there's an actual tank there to deal with. Minefields mix antipersonnel and...
Forum: GURPS 01-02-2018, 02:09 PM
Replies: 12
Views: 769
Posted By Kromm
GURPS News updated

I've published the December 2017 update to the GURPS News (http://www.sjgames.com/gurps/#news). Yes, it's technically two days late . . . I was taking some time off! Don't forget that you can also...
Showing results 1 to 25 of 4000

 
Forum Jump

All times are GMT -6. The time now is 09:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.