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Search: Posts Made By: Anthony
Forum: GURPS Today, 12:28 AM
Replies: 11
Views: 151
Posted By Anthony
Re: A more severe version of Fragile (Unnatural)

I like "doesn't require me to look up rules" in names where possible.
Forum: GURPS Yesterday, 06:46 PM
Replies: 11
Views: 151
Posted By Anthony
Forum: GURPS Yesterday, 10:13 AM
Replies: 9
Views: 251
Posted By Anthony
Re: Batteries how do they work?

It's probably more effective to just take limited uses or a custom limitation; costs fatigue plus an energy reserve has a good chance of costing more than unlimited duration and is fairly inflexible.
Forum: Roleplaying in General Yesterday, 03:24 AM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

The random generation I do isn't tables, it's just a luck roll. A good roll is helpful, a bad roll is unhelpful, an extreme roll is something dramatic as well.
Forum: GURPS 10-17-2018, 05:11 PM
Replies: 42
Views: 807
Posted By Anthony
Re: [DF] defending a fortress from fliers

Since it doesn't say, I would assume normal for an area spell. Still plenty to, say, protect an archer behind an arrow slit, or put in a doorway to prevent constructs from passing through.
Forum: GURPS 10-17-2018, 04:00 PM
Replies: 42
Views: 807
Posted By Anthony
Re: [DF] defending a fortress from fliers

Incidentally, pentagram spells are very useful for static defenses, as they're permanent once cast and inexpensive on small areas (no need for a single huge one, just liberally tile the place with...
Forum: GURPS 10-17-2018, 03:01 PM
Replies: 42
Views: 807
Posted By Anthony
Re: [DF] defending a fortress from fliers

Because the kill zone is the entrance? You put your defenses where your opponents need to go.

As far as scouting with worthless creations, I assume there's something more to it that just create...
Forum: Roleplaying in General 10-17-2018, 02:55 PM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

While I basically agree, it's more equivalent to "I go to the store. While I'm there a reality TV company that is taping in the store arranges for a robbery....".
Forum: GURPS 10-17-2018, 12:18 PM
Replies: 42
Views: 807
Posted By Anthony
Re: [DF] defending a fortress from fliers

The usual method of dealing with this is narrow corridors that open into larger rooms (only one attacker can enter at a time, all defenders can then attack) or kill zones (corridors, ideally with a...
Forum: GURPS 10-17-2018, 11:42 AM
Replies: 42
Views: 807
Posted By Anthony
Re: [DF] defending a fortress from fliers

And in the modern world. Just building DF fortresses in the bunker model is pretty reasonable. The problem is mostly how to combine sensible fortifications with faux-medieval imagery that wants...
Forum: GURPS 10-17-2018, 11:28 AM
Replies: 42
Views: 807
Posted By Anthony
Re: [DF] defending a fortress from fliers

Incidentally, large scale mystic mist spells are pretty hilarious for defense.
Forum: GURPS 10-17-2018, 10:51 AM
Replies: 42
Views: 807
Posted By Anthony
Re: [DF] defending a fortress from fliers

Less useful against flight spells that have no minimum speed and no wings, though midair no mana zones or dispel traps can make life interesting for people using magic flight effects.
Forum: GURPS 10-17-2018, 10:34 AM
Replies: 42
Views: 807
Posted By Anthony
Re: [DF] defending a fortress from fliers

The standard DF solution to fliers is to put everything important underground, in this thing called a 'Dungeon' :)
Forum: Roleplaying in General 10-16-2018, 03:59 PM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

You should use it as a tool for things it's good at doing. It's a form of social game intended to be entertaining to the players at the time you're doing it, not something intended to produce a...
Forum: Dungeon Fantasy Roleplaying Game 10-16-2018, 02:19 PM
Replies: 30
Views: 1,585
Posted By Anthony
Re: Can you use weapon master for Flame Jet/Innate Attack(Beam)?

I wouldn't have any issues with power items that are usable for extra effort, cinematic skills, or imbuements, though most of those are moot in DFRPG.
Forum: GURPS 10-16-2018, 10:23 AM
Replies: 9
Views: 476
Posted By Anthony
Re: Darkness Penalties Under Water [Enhanced Senses-related]

The percentage that gets filtered out depends on how highly polarized the light you're filtering is. It's fairly easy to experiment with this, decent polarized sunglasses are maybe $20.
Forum: Roleplaying in General 10-16-2018, 01:20 AM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

I don't disagree with any of this, though I might say the job of the GM is to curse the PCs with living in interesting times.

My general theory about designing an adventure are that I need:

A...
Forum: Roleplaying in General 10-15-2018, 06:27 PM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

Characters and setting are certainly present, though there is a tendency in stories to avoid irrelevant or extraneous characters and setting elements, and that's hard to do in RPGs while still giving...
Forum: Roleplaying in General 10-15-2018, 06:00 PM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

That's roughly what I mean by (A), but you can accomplish the same thing by describing them as similar or related, with a more inherent caution that they aren't the same.
Forum: Roleplaying in General 10-15-2018, 05:42 PM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

So, basic question here: why do you want to call RPGs storytelling?

Classifying RPGs a storytelling vs something else is basically a semantic dispute, but it's semantics with consequences....
Forum: Roleplaying in General 10-15-2018, 04:53 PM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

How you name something influences how you think about it. If you call RPGs storytelling, that encourages bringing storytelling methods into RPGs, and RPG methods into storytelling. If you don't, it...
Forum: Roleplaying in General 10-15-2018, 04:28 PM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

Lots of activities have memorable scenes that can turn into stories. People tell stories about work all the time, and no-one is going to mistake that for cooperative storytelling. The secret is that...
Forum: Roleplaying in General 10-15-2018, 03:30 PM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

If I replay the narrative of a game session to an uninvolved third party, without extensive editing, they will probably be bored and confused for at least 90% of the time, not entertained. That makes...
Forum: GURPS 10-15-2018, 02:34 PM
Replies: 18
Views: 819
Posted By Anthony
Re: Statting the Double-barreled bolt-action rifle

A yoyo is basically a hard piece of wood on a string, except a bunch of its energy goes into spin, and therefore it's a lot slower than it would be if you just threw it, plus it's less controllable...
Forum: Roleplaying in General 10-15-2018, 02:29 PM
Replies: 40
Views: 817
Posted By Anthony
Re: Drama, dice-rolls and Plot

So, my essential issue is that I don't consider RPGs to be story telling or story creating. This is probably influenced by having heard or read stories that were or appeared to be based on RPG...
Showing results 1 to 25 of 4000

 
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