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Search: Posts Made By: Brandy
Forum: GURPS 04-13-2018, 11:18 AM
Replies: 21
Views: 613
Posted By Brandy
Re: Stress and Success Modifiers

I've also brought in a house-rule to emulate "Take 10" and "Take 20" from That Other Game (TM), but I use "Take 12" and "Take 6", respectively.
Forum: GURPS 04-07-2018, 02:16 PM
Replies: 30
Views: 1,029
Posted By Brandy
Re: Looking for good House Rule on Wealth

Thanks! I'm glad you found it interesting.
Forum: GURPS 04-04-2018, 07:05 PM
Replies: 30
Views: 1,029
Posted By Brandy
Re: Looking for good House Rule on Wealth

So, at TL 2 with starting wealth $750, $150 of which can go towards gear, you would need 12 points put towards points for cash under this house rule. That would give you an additional...
Forum: GURPS 04-04-2018, 06:52 PM
Replies: 30
Views: 1,029
Posted By Brandy
Re: Looking for good House Rule on Wealth

I posted this to the forums 11 years ago. It may suit you.

I've had some trouble reconciling the following things in GURPS with regard to starting wealth and equipment:
1) Signature gear is...
Forum: Munchkin Collectible Card Game 04-02-2018, 08:05 PM
Replies: 19
Views: 746
Posted By Brandy
Re: Wait, what?

I think you have the wrong anagram: "Extort deal? Yes, thinly."
Forum: GURPS 04-01-2018, 12:39 PM
Replies: 16
Views: 472
Posted By Brandy
Re: Representing Intolerance as a Reputation?

Here's how I would do it: cult members have intolerance. If they are a group that you can avoid interacting with, then the fact that they think you're a heretic isn't worth any points to you. If one...
Forum: GURPS 03-16-2018, 04:32 PM
Replies: 86
Views: 2,670
Posted By Brandy
Re: Increasing lethality

As an addendum to this, if you're of a mind to tinker with costs of things, the cost of HT is lower than it probably ought to be for the benefits it provides. HT is as cheap as it is because it aids...
Forum: GURPS 03-14-2018, 09:07 PM
Replies: 44
Views: 878
Posted By Brandy
Re: Influence Checks

I didn't intend to be saying anything about interpreting rules; my post was about the price of a trait, not changing what it does. What I intended to say is "If you find the price of Charisma wonky...
Forum: GURPS 03-14-2018, 04:13 PM
Replies: 44
Views: 878
Posted By Brandy
Re: Influence Checks

I think the problem Icelander is describing can be at least partially resolved by concluding that Charisma is under-priced. I think so (and price it at 10 points/level in my games), and at least at...
Forum: GURPS 03-13-2018, 03:51 PM
Replies: 142
Views: 4,855
Posted By Brandy
Re: Defining IQ

I found that conclusion odd too. I don't see how having a set of what-one-considers-realistic rules prevents players of a certain ilk from attempting to game the system. Simulation is great, and lots...
Forum: GURPS 03-10-2018, 02:02 PM
Replies: 21
Views: 811
Posted By Brandy
Re: Points earned

I award 5 points at the beginning of each session. I encourage players to make use of Impulse Buys through the session, and the points that aren't spent during the session become CPs to use for...
Forum: GURPS 03-02-2018, 06:38 PM
Replies: 26
Views: 949
Posted By Brandy
Re: Tantric Talent

Great minds think alike, I suppose. :)
Forum: GURPS 03-02-2018, 06:32 PM
Replies: 26
Views: 949
Posted By Brandy
Re: Tantric Talent

How about Breath Control and Meditation?
Forum: GURPS 03-01-2018, 06:55 PM
Replies: 142
Views: 4,855
Posted By Brandy
Re: Defining IQ

That's interesting.

The idea that one would want to know how smart in real-world terms a character is to know how smart to play them is a fair one, though it isn't terribly well-aligned with how...
Forum: GURPS 02-26-2018, 03:23 PM
Replies: 142
Views: 4,855
Posted By Brandy
Re: Defining IQ

I have some thoughts, and I've thought a lot about statistical distributions of attributes for my own purposes -- I do want to ask, however, what is your purpose for this exercise? What gaming...
Forum: GURPS 02-20-2018, 09:00 AM
Replies: 74
Views: 2,433
Posted By Brandy
Re: Combat Reflexes without defense bonus

Yes, I know. It's not an AA, but I think that's the most fair way to price it.
Forum: GURPS 02-18-2018, 06:38 AM
Replies: 74
Views: 2,433
Posted By Brandy
Re: Combat Reflexes without defense bonus

What I was thinking when I said that was that most people building characters for my games are trying to max out their best defense roll, not necessarily improve all of them. For a character that...
Forum: GURPS 02-17-2018, 06:44 AM
Replies: 74
Views: 2,433
Posted By Brandy
Re: Combat Reflexes without defense bonus

I like the rule as is because it doesn't deviate too far from the pricing of Combat Reflexes as written. House ruling a really useful ability to cost twice as much is a little off-putting to me, at...
Forum: GURPS 02-16-2018, 04:23 PM
Replies: 3
Views: 208
Posted By Brandy
Re: Arm ST as a Disadvantage

Quoting from this old thread (http://forums.sjgames.com/showthread.php?t=68483):
Forum: GURPS 02-15-2018, 12:50 PM
Replies: 38
Views: 788
Posted By Brandy
Re: Limitation: Fragile

-40% is much too high in my opinion. -20%, as suggested in the link, feels quite generous and fair.
Forum: GURPS 02-14-2018, 05:41 PM
Replies: 38
Views: 788
Posted By Brandy
Re: Limitation: Fragile

You're right - my mistake. I was looking at the first post not the most recent one.
Forum: GURPS 02-14-2018, 05:26 PM
Replies: 38
Views: 788
Posted By Brandy
Re: Limitation: Fragile

Finally found a thread specifically about what you were asking. Here's a post (http://forums.sjgames.com/showpost.php?p=26672&postcount=3) from it that describes exactly what you want.

That post...
Forum: GURPS 02-14-2018, 04:52 PM
Replies: 38
Views: 788
Posted By Brandy
Re: Limitation: Fragile

While I agree that -50% is the right price, I don't know that this is the right way to analyze it. Sure, you don't spend 94% of their time below 0 HP, but that's pretty much the worst time to have...
Forum: GURPS 02-14-2018, 04:05 PM
Replies: 74
Views: 2,433
Posted By Brandy
Re: Combat Reflexes without defense bonus

I have Enhanced Block/ Parry/ Dodge +1 available with a special exercises perk.
Forum: GURPS 02-14-2018, 11:40 AM
Replies: 76
Views: 3,193
Posted By Brandy
Re: Do you have any special rules/restrictions to regulate character advancement paci

DX, IQ, HT at 15; each can be further improved with a special exercises perk.
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