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Search: Posts Made By: Culture20
Forum: GURPS 04-17-2018, 08:11 PM
Replies: 8
Views: 226
Posted By Culture20
Re: Supernatural Growth and Strength

However strong tou want him to be; we’re ignoring physics from the outset, and even with the results (he’s not collapsing under his own weight, overheating, or suffering from blood loss in the brain...
Forum: GURPS 04-13-2018, 11:42 AM
Replies: 36
Views: 1,260
Posted By Culture20
Re: Making Bank with Earth to Stone

Counterspell works. Despite the Duration type name of “permanent”, that’s not the “permanant world affect” that counterspell is talking about (its examples are Instantateous Duration spells). Even...
Forum: GURPS 04-13-2018, 07:08 AM
Replies: 16
Views: 509
Posted By Culture20
Re: [Supers] Help on creating an character.

In the campaign I ran where one player wanted Detect Criminal (which isn’t too far off from Ghost Rider’s detection of guilt; each has loopholes the GM can use), I ruled that it covered all crime,...
Forum: GURPS 04-12-2018, 06:02 PM
Replies: 15
Views: 550
Posted By Culture20
Re: Robot body built as an ally to a brain in a jar questions.

-10 ST (mitigator: Robot Body, easily replaceable, sturdy -80%): -20 pts
-10 DX (mitigator: Robot Body, easily replaceable, sturdy -80%): -40 pts
Don’t forget advantages like no vitals, no eyes,...
Forum: GURPS 04-12-2018, 05:45 PM
Replies: 36
Views: 1,260
Posted By Culture20
Re: Making Bank with Earth to Stone

Look at the type of spell. It’s not permanently changed to metal (that would be an instant spell), but lasts until dispelled. I had a “blacksmith” wizard who shaped wood into molds, put essential...
Forum: GURPS 04-12-2018, 05:36 PM
Replies: 16
Views: 509
Posted By Culture20
Re: [Supers] Help on creating an character.

Detect Criminal (reverse-Vision limited, analyzing, etc) is surprisingly cheap, and potentially game breaking unless the main villain uses robots for everything.
Forum: GURPS 03-31-2018, 05:44 PM
Replies: 76
Views: 2,386
Posted By Culture20
Re: Stretching the bounds of typical fantasy races -OR- What makes an elf?

Before Tolkien, elves were quite varied in height, personality, and culture. The Norse even had two different types of elves in their stories. The most recent popular non-tolkien elves are “Santa’s...
Forum: GURPS 03-30-2018, 09:40 AM
Replies: 24
Views: 786
Posted By Culture20
Re: Where can my PC learn...

Swaths of the U.S. will allow you to own, carry, and use lockpicks without a license (with restrictions like “you can only pick your own locks or loan your picks to a friend to let them pick their...
Forum: GURPS 03-28-2018, 07:16 PM
Replies: 24
Views: 786
Posted By Culture20
Re: Where can my PC learn...

If your game takes place in a state where owning lockpicks is legal without a locksmithing license, then there will likely be lockpicking clubs where you can learn the skills and probably also buy...
Forum: GURPS 03-27-2018, 05:49 PM
Replies: 53
Views: 1,280
Posted By Culture20
Re: GM's PC

If you want to show off effective battle tactics, suggest the players hire 3-4 guards for their horses, then give them the guards’ sheets after the PCs leave, and have a competent but overconfident...
Forum: GURPS 03-23-2018, 09:16 AM
Replies: 55
Views: 2,648
Posted By Culture20
Re: System Fatigue: d20 and Gurps

Big things don’t have to have big DR. Big HP can be enough to make a threat last, but allow sword wielding players to win. Bonus points if they realize they can strike vitals etc easier on larger...
Forum: GURPS 03-22-2018, 05:31 AM
Replies: 21
Views: 715
Posted By Culture20
Re: [Supers] How to: Flying Brick Dive-Bomb?

There are examples of Hulk/hulks growing larger with anger. She-Hulk, Leonard Samson, and Rick Jones all had that feature too. And a recent prototype of a wolverhulk killed itself when it got more...
Forum: GURPS 03-22-2018, 05:09 AM
Replies: 21
Views: 715
Posted By Culture20
Re: [Supers] How to: Flying Brick Dive-Bomb?

Ah, I was remembering Basic379: Hurting Yourself, which doesn’t include collisions.


That works better for slamming a wall of memory foam, but still not perfect; it has more mass than a human but...
Forum: GURPS 03-21-2018, 07:16 AM
Replies: 21
Views: 715
Posted By Culture20
Re: [Supers] How to: Flying Brick Dive-Bomb?

I might be remembering incorrectly, but I think slammers only take damage based on the DR of the target; slam a Japanese paper wall at full speed and you destroy the wall, but should take 0 damage,...
Forum: GURPS 03-21-2018, 06:57 AM
Replies: 26
Views: 974
Posted By Culture20
Re: Is this Working as Intended or did i messed things up?

I’d say you can do this by requiring ancillary advantages; Require extra levels of social regard and reputation for tiers of highest effective spell level. A wizard who knows every spell at 20+...
Forum: GURPS 03-21-2018, 06:23 AM
Replies: 37
Views: 1,000
Posted By Culture20
Re: Ancient Near Eastern Monsters (with Serpentine, Reptilian and Dragonic themes)

From older D&D “Mystara”, you have the Kopru and Carnifex (the latter being probably too humanoid for your tastes). There are also the Neogi from SpellJammer, who are a sentient species which is a...
Forum: GURPS 03-20-2018, 06:37 AM
Replies: 11
Views: 521
Posted By Culture20
Re: Modern Map Sources

If you look at home builder or apartment websites, they usually have floorplans that you could photoshop into something usable for indoor battle maps. A quick hex grid overlay et voila! For...
Forum: GURPS 03-19-2018, 05:35 PM
Replies: 328
Views: 31,214
Posted By Culture20
Re: [SUPERS] My Unofficial Handbook to the DC Universe

IIRC, that was Supergirl in a Library versus the kids with their TRS-80, modem, and BBS. A very clever bit of marketing, that comic.
Forum: GURPS 03-16-2018, 01:47 PM
Replies: 26
Views: 850
Posted By Culture20
Re: Traits For A New Baron

For an existing baron, capabale of levying necessary taxes and collecting debts. The character in question, having inherited the title and lands without knowledge of how government works, might have...
Forum: GURPS 03-14-2018, 08:37 AM
Replies: 7
Views: 378
Posted By Culture20
Re: Arrow and Bolt making rules

It’s not unusual though; seperation of work did happen in TL0-3. You could easy buy or trade for arrowheads from the town smith or flint knapper, shafts from a carpenter, and feathers from farmers...
Forum: GURPS 03-12-2018, 03:27 PM
Replies: 2
Views: 173
Posted By Culture20
Re: Psi Powers: Mind Shield Expansion

Area Effect + Effects Others (-0.5 effectiveness), That seems like a deal for a mere skill technique.
Forum: GURPS 03-09-2018, 09:04 PM
Replies: 21
Views: 811
Posted By Culture20
Re: Points earned

I give a lot more for Supers campaigns where they start high and progress quickly “Wow, She-Hulk, you’re lifting 90 tons now?”. It also helps the players keep an extra life around just in case...
I...
Forum: GURPS 03-09-2018, 09:01 PM
Replies: 19
Views: 689
Posted By Culture20
Re: Telekinesis - weapon attack at long range - penalties?

melee weapons or missile weapons? If melee, imagine the TK as really long, invisible, immaterial arms.
Forum: GURPS 03-06-2018, 06:08 PM
Replies: 6
Views: 332
Posted By Culture20
Re: Encumbrance as a power mod

3e supers had some limitations for vehicle mounts and stationary gadgets (for bases)
Forum: GURPS 03-06-2018, 04:57 PM
Replies: 79
Views: 2,184
Posted By Culture20
Re: Buried alive - Need Help

What are the acid spiders eating that there are so many so large?
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