Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Search Forums

Showing results 1 to 25 of 4000
Search took 0.60 seconds.
Search: Posts Made By: Peter Knutsen
Forum: GURPS 03-24-2016, 05:30 AM
Replies: 16
Views: 1,268
Posted By Peter Knutsen
Re: Why isn't better limb armor available at TL8?

Wouldn't trying to make the armour fit better and be more wearable result in a more expensive manufacturing process?

Also, medieval plate armour was tailored to the wearer, when it first got...
Forum: GURPS 03-23-2016, 05:26 PM
Replies: 85
Views: 3,819
Posted By Peter Knutsen
Re: Seven Deadly Sins and the Seven Virtues

Indicating contempt, even if silently,for those who are victims of vices that one has risen above (or thinks one-self as having risen above even if incorrectly) sounds like it could be OPH. I know...
Forum: GURPS 03-23-2016, 05:23 PM
Replies: 85
Views: 3,819
Posted By Peter Knutsen
Re: Seven Deadly Sins and the Seven Virtues

Are these 3 really the best fits that GURPS has to offer?
Forum: GURPS 03-22-2016, 05:16 AM
Replies: 35
Views: 2,308
Posted By Peter Knutsen
Re: Iconic Guns from Across the TL

The other examples include the Luger pistol, with its distinctive round barrel, and the Sten Gun which I think I've seen used in at least two different WWII Resistance movies. But, guns do have to...
Forum: GURPS 03-22-2016, 05:12 AM
Replies: 35
Views: 2,308
Posted By Peter Knutsen
Re: Iconic Guns from Across the TL

I did sometimes recognize guns that looked like previous guns, when watching movies as a child or early in my teen years.

For instance the distinctive SMG with the drum magazine used in many...
Forum: Roleplaying in General 03-21-2016, 07:40 PM
Replies: 23
Views: 1,436
Posted By Peter Knutsen
Re: Death, resurrection and consequences.

Extra Life can easily be reduced from 25 to 10 points, with 5 or 10 points of lasting side effects and a further 10 or 5 points of strings attached.

It's just not good word building for the GM to...
Forum: GURPS 03-21-2016, 06:22 AM
Replies: 35
Views: 2,308
Posted By Peter Knutsen
Re: Iconic Guns from Across the TL

Is the Mini-Uzi actually iconic?
Forum: GURPS 03-21-2016, 04:28 AM
Replies: 18
Views: 2,433
Posted By Peter Knutsen
Re: [Basic] Skill of the week: Mechanic

I think it does make sense, but your Machine Type list looks like there's a risk of skill bloat.

One way to resolve that is via the broad-yet-not-unrealistic type of skill I proposed earlier. Pay...
Forum: Roleplaying in General 03-21-2016, 04:15 AM
Replies: 23
Views: 1,436
Posted By Peter Knutsen
Re: Death, resurrection and consequences.

It's also a question of victory criteria.

To the modern mind, the victory criterion is survival. But to many of the millions of NPCs in my distinctly non-modern historical fantasy and alternate...
Forum: GURPS 03-21-2016, 04:00 AM
Replies: 35
Views: 1,718
Posted By Peter Knutsen
Re: GURPS 4th Reprints?

I suspect it's because people who aren't online much assume that GURPS is dead. They gauge the biological health of an RPG line by how many books are on the shelves in their FLGS, and when that...
Forum: GURPS 03-21-2016, 03:58 AM
Replies: 18
Views: 2,433
Posted By Peter Knutsen
Re: [Basic] Skill of the week: Mechanic

The problem with the first way is that there still needs to be some kind of improved default to other vehicle types and to other engine types.

Someone with Mechanic (Car/TL7) should have an at...
Forum: GURPS 03-20-2016, 03:23 AM
Replies: 195
Views: 9,089
Posted By Peter Knutsen
Re: An honest discussion about IQ in GURPS

Yes, but those rules are obviously badly designed.
Forum: GURPS 03-20-2016, 03:18 AM
Replies: 195
Views: 9,089
Posted By Peter Knutsen
Re: An honest discussion about IQ in GURPS

True. It's just that not having to do it that way is simpler.
Forum: GURPS 03-19-2016, 01:52 PM
Replies: 195
Views: 9,089
Posted By Peter Knutsen
Re: An honest discussion about IQ in GURPS

One of the neat things about the Templates in GURPS, and the Packages in newer editions of Hero System, is that total point costs are included in them.

Removing that would be a loss. It might be...
Forum: GURPS 03-19-2016, 01:48 PM
Replies: 195
Views: 9,089
Posted By Peter Knutsen
Re: An honest discussion about IQ in GURPS

I found the problem in your suggestion. It's completely unreasonable that a mere doubling of pay can cause Loyalty to go up so drastically.

Paying hirelings more should make them more loyal, yes,...
Forum: GURPS 03-19-2016, 01:25 PM
Replies: 18
Views: 2,433
Posted By Peter Knutsen
Re: [Basic] Skill of the week: Mechanic

I imagine the distinction might be about what kind of strain the moving parts of the vehicle is put under, when the vehicle is used.

A bicycle or a car causes only light strain. Maintenance is...
Forum: GURPS 03-19-2016, 01:15 PM
Replies: 18
Views: 2,433
Posted By Peter Knutsen
Re: [Basic] Skill of the week: Mechanic

Given how few power plant types there are (only gasoline and diesel in most settings, adding gas turbine(?) in campaigns with a military focus, perhaps adding alcohol-only and multi-fuel in a...
Forum: GURPS 03-18-2016, 07:16 AM
Replies: 70
Views: 4,002
Posted By Peter Knutsen
Re: Why is Flight so cheap?

No officially published examples, no. That's why I maintain that GURPS will benefit hugely from either a GURPS Bestiary, or else from a GURPS Powers: Movement analogous to the already-published GURPS...
Forum: GURPS 03-18-2016, 07:06 AM
Replies: 70
Views: 4,002
Posted By Peter Knutsen
Re: Why is Flight so cheap?

Any flight other than active gliding produces more sound than a Human walking, unless you've Enhanced Flight (and I think the obvious choice is Low/No Signature). Staying in place, with Flight, is...
Forum: GURPS 03-18-2016, 07:04 AM
Replies: 70
Views: 4,002
Posted By Peter Knutsen
Re: Why is Flight so cheap?

Nevertheless, those players who do choose to sell down Move deserve to have their characters ridiculed in-world.
Forum: GURPS 03-17-2016, 11:40 PM
Replies: 70
Views: 4,002
Posted By Peter Knutsen
Re: Why is Flight so cheap?

Well, the best I can say, about Flight (which IIRC is 40 points) vs Enhanced Move and Clinging (which I'm pretty sure is a lot more than 40 for twenty levels of each) is that Flight is inherently...
Forum: Forum Feedback and Help 03-17-2016, 11:37 PM
Replies: 5
Views: 552
Posted By Peter Knutsen
Re: Is there a way to change the date format?

That's what I assumed. That there was a date format option in the forum software, but that for some reason you had disabled it.
Forum: GURPS 03-17-2016, 11:14 PM
Replies: 195
Views: 9,089
Posted By Peter Knutsen
Re: An honest discussion about IQ in GURPS

The definition of a learning disorder, as the term is used in the USA (but not in the UK, where it is an euphemism for low intelligence) is that there is a specific problem and that low intelligence...
Forum: GURPS 03-17-2016, 11:06 PM
Replies: 195
Views: 9,089
Posted By Peter Knutsen
Re: An honest discussion about IQ in GURPS

Yes, the way to go about the issue is indeed via skill category Incompetences. The approach taken by GURPS core both in 3E and 4E of going by single-skill Incompetences as a sort of Quirk, is not...
Forum: GURPS 03-17-2016, 11:02 PM
Replies: 195
Views: 9,089
Posted By Peter Knutsen
Re: An honest discussion about IQ in GURPS

Others have already made pertinent points very early in this thread, about how GURPS' IQ differs from real world intelligence (the g factor), but one thing that may help Alexander better understand...
Showing results 1 to 25 of 4000

 
Forum Jump

All times are GMT -6. The time now is 05:18 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.