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Search: Posts Made By: MunchkinMan
Forum: Munchkin 101 10-16-2018, 09:25 AM
Replies: 2
Views: 204
Posted By MunchkinMan
Re: What can a thief steal?

All Items in play are carried, including those that are equipped.
Forum: Munchkin 101 09-28-2018, 09:42 AM
Replies: 2
Views: 314
Posted By MunchkinMan
Re: Annihilation, high class and winning

Annihilation can remove a card from the game, even it's been in play since the very beginning. However, there are more than a few cases where you couldn't remove a card with Annihilation once its...
Forum: Munchkin 09-20-2018, 01:42 PM
Replies: 5
Views: 647
Posted By MunchkinMan
Re: Rides - How many can you have? & Escape

As has been previously stated, Cheat! allows you more than one Ride. I can't think of any specific cards in the set, but if you blend sets, there are other cards which might work toward that end.
Forum: Munchkin 101 07-25-2018, 08:46 AM
Replies: 1
Views: 411
Posted By MunchkinMan
Re: Munchkin Marvel. Deadpool monster

I'm trying to remember if this has been discussed elsewhere, but my gut ruling has always been that if one has Deadpool in one's hand, regardless of how he got there, one can either play him as a...
Forum: Munchkin 07-15-2018, 10:47 AM
Replies: 7
Views: 1,959
Posted By MunchkinMan
Re: Two big rule changes, effective immediately

So, not to muddy the waters too much, but by using the word "kill," this sounds like this doesn't affect a Wizard's charm spell, or similar defeat-but-not-kill effects like Pollymorph Potion. Am I...
Forum: Munchkin 07-10-2018, 06:51 AM
Replies: 3
Views: 392
Posted By MunchkinMan
Re: Trading Munchkin Booty

The use of "trade" in Banana Boat is probably trying to make sure that it's clear that the two Ships must change ownership, but "swap" would be an equally correct word.

In any case, if your friend...
Forum: Munchkin 07-09-2018, 09:17 AM
Replies: 3
Views: 392
Posted By MunchkinMan
Re: Trading Munchkin Booty

The High-Pressure Negotiator ability of the Merchant class absolutely does not force players to trade with the Merchant. It allows the Merchant the ability to trade during combat as one of its...
Forum: Munchkin 06-25-2018, 08:21 AM
Replies: 5
Views: 425
Posted By MunchkinMan
Re: Possible missing card from original Munchkin?

And, there was a replacement, too, not another blank. Wandering Monster? Argh, too long ago. . .
Forum: Munchkin 101 06-25-2018, 08:16 AM
Replies: 8
Views: 989
Posted By MunchkinMan
Forum: Munchkin 101 05-30-2018, 01:17 PM
Replies: 4
Views: 1,259
Posted By MunchkinMan
Re: The Monkey House (M6.5)

Since the Bad Stuff doesn't matter until a character is Running Away, it would matter most what Monsters were in the combat at that point, not before. So if there were two Monsters and Monkeys, and...
Forum: Munchkin 05-29-2018, 12:25 PM
Replies: 4
Views: 559
Posted By MunchkinMan
Re: Shakespeare Munchkin - Spirits From the Vasty Deep Clarification

In the case of two combatants, you wait until both have done their Run Away rolls against that Monster before shuffling it back into the deck.
Forum: Munchkin 04-10-2018, 01:12 PM
Replies: 6
Views: 889
Posted By MunchkinMan
Re: Double fire flame item bonus

Given the ruling from Steve, it would be the greatest multiplier.
Forum: Munchkin 101 02-21-2018, 12:08 PM
Replies: 1
Views: 1,135
Posted By MunchkinMan
Re: Question about running away

If the player is up against a currently unbeatable Monster, wants to flee, and says so, they don't have to wait for other players to do anything related to the combat. The only time the player in...
Forum: Munchkin 101 02-12-2018, 07:54 AM
Replies: 2
Views: 889
Posted By MunchkinMan
Re: Curse or trap that forces loss of race or ability

If she was in combat, the bonuses go away, as those Items will only give a bonus to a specific Race, Class, or whatever. Since you can't change what Items are equipped during combat, you can't...
Forum: Munchkin 02-05-2018, 10:02 AM
Replies: 3
Views: 715
Posted By MunchkinMan
Re: Marvel Secret Invasion vs. Reality Gem

Hmmm. I'm trying to dig up the relevant cards, but Player 1 was hit with a Trap, not Player 2, so the first logical conclusion would be that Player 2's carried Items don't necessarily come into it. ...
Forum: Munchkin 02-01-2018, 06:49 AM
Replies: 14
Views: 2,165
Posted By MunchkinMan
Re: Major characters missing from Munchkin Marvel/Xemn + expansions

I'm probably not the only one to appreciate your enthusiasm, but I have to ask that you do not share your card ideas on this or any other SJG forum. To be perfectly clear, it's fine for you and...
Forum: Munchkin 101 01-30-2018, 07:01 PM
Replies: 5
Views: 926
Posted By MunchkinMan
Re: Hoarding Clerics

Brandy is correct. You draw all the Treasure cards first, then apply any immediate effects, like Hoard!, then distribute, whether you are resurrecting cards or not. Hoard! should be discarded once...
Forum: Munchkin 01-27-2018, 08:13 AM
Replies: 3
Views: 396
Posted By MunchkinMan
Re: Cleric resurrection/Discard Pile

Monster Enhancers stay on the Monster they are played on until the Monster is removed from the combat, whether through a card, a special ability, or by killing it. One-shot Items used in a combat...
Forum: Munchkin 01-23-2018, 02:24 PM
Replies: 6
Views: 363
Posted By MunchkinMan
Re: What happens to the Battering Ram after combat

It's not been our policy to provide rulings based on people's house rules, so you're going to have to decide on your own. I really don't have an opinion on what I'd do if I were to have a house rule...
Forum: Munchkin 101 01-16-2018, 08:42 AM
Replies: 7
Views: 1,104
Posted By MunchkinMan
Re: My sister won't play because she says there are too many rules

That's not a rule in Munchkin, but, again, there are many other games besides Munchkin that have the same issue.
Forum: Munchkin 01-15-2018, 01:17 PM
Replies: 1
Views: 295
Posted By MunchkinMan
Re: Monster enhancers after two headed

Two-Headed works exactly like Mate, but it doesn't create a second Monster. So, any Monster Enhancers played before and after Two-Headed get doubled.
Forum: Munchkin 01-15-2018, 01:13 PM
Replies: 3
Views: 282
Posted By MunchkinMan
Re: Looking for trouble with the Girl Wrestler on Fu

I can't think of one off the top of my head, but I'm trying to make it clear that a situation that requires an immediate and "permanent" decision would say as much.
Forum: Munchkin 01-13-2018, 03:06 PM
Replies: 3
Views: 282
Posted By MunchkinMan
Re: Looking for trouble with the Girl Wrestler on Fu

No, it does not negate the ability to make that choice, since the card does not offer a once and done decision. For an example of how this might happen: someone might play Girl Wrestler with the...
Forum: Munchkin 101 01-13-2018, 11:08 AM
Replies: 7
Views: 1,104
Posted By MunchkinMan
Re: My sister won't play because she says there are too many rules

I would like to point out that there are many games in which cards override general rules. There are also many games in which the cards only do what the rules say, but my experience is that the...
Forum: Munchkin 01-12-2018, 11:15 AM
Replies: 20
Views: 2,812
Posted By MunchkinMan
Re: How much stuff can a hireling carry?

The Loud Hairy Alien gives you four Hands, but it does not carry and use any Items for you. Since the other player had no Big Item in play, they were allowed to put a Big Item in play.
...
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