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Search: Posts Made By: Verjigorm
Forum: GURPS 11-09-2017, 01:05 PM
Replies: 104
Views: 3,298
Posted By Verjigorm
Re: Making more ammo stuck on a low tech world.

Most machineguns use the same ammunition as the typical service rifle for a nations military.
Forum: GURPS 11-02-2017, 05:17 PM
Replies: 327
Views: 10,155
Posted By Verjigorm
Re: [Space] Fighter-to-ship ratio: what is it and why?

You're telling me you've never wanted to launch an admiral or two on a missile?
Forum: GURPS 11-02-2017, 05:16 PM
Replies: 16
Views: 560
Posted By Verjigorm
Re: Knockback and Realism

Shouldn't the amount of pain have something to do with it?
Forum: GURPS 11-01-2017, 04:36 PM
Replies: 327
Views: 10,155
Posted By Verjigorm
Re: [Space] Fighter-to-ship ratio: what is it and why?

The problem is that you can't just send a one-way signal to do a whole lot of much, unless everything is really, really, preplanned and positioned. I mean, at the least, youd want to be able to...
Forum: GURPS 11-01-2017, 04:28 PM
Replies: 327
Views: 10,155
Posted By Verjigorm
Re: [Space] Fighter-to-ship ratio: what is it and why?

Are there not a number of rogue AKVs that are hunting around various places? I'm pretty sure that's a thing.
Forum: GURPS 10-31-2017, 10:24 PM
Replies: 12
Views: 663
Posted By Verjigorm
Re: [DF] Stealthy Archery in Forests

It's dungeon fantasy. All sorts of stuff isn't "period". And a string silencer isn't exactly something a bowman couldn't make himself.
Forum: GURPS 10-31-2017, 10:17 PM
Replies: 327
Views: 10,155
Posted By Verjigorm
Re: [Space] Fighter-to-ship ratio: what is it and why?

I'm pretty sure we were using unencrypted channels to control our predators. Because, you know, that makes a lot of sense. I assume that some brass hat figured that since he didn't understand...
Forum: GURPS 10-31-2017, 09:18 PM
Replies: 14
Views: 891
Posted By Verjigorm
Re: [Basic] Disadvantage of the week: Bad Back

I mean, when we have critical hits, we roll on a table, and the most common results are "normal damage". I don't see why a critical failure wouldn't be pretty much a similar thing. I'm sure we...
Forum: GURPS 10-31-2017, 07:31 PM
Replies: 14
Views: 804
Posted By Verjigorm
Re: Sledgehammer rules?

Not to sound skeptical, but just where in the heck were you playing whackamole with a sledgehammer? Deets man, this sounds far too interesting.
Forum: GURPS 10-31-2017, 07:29 PM
Replies: 14
Views: 891
Posted By Verjigorm
Re: [Basic] Disadvantage of the week: Bad Back

Well, I don't think causing Bad Back level of pain is something that happens with every critical failure. I think it's a possibility. So is knocking over your dinner or drink, falling off the...
Forum: GURPS 10-31-2017, 07:27 PM
Replies: 66
Views: 2,378
Posted By Verjigorm
Re: High Skill Vs Talent

I don't find it unreasonable that there are people who can have IQ 15, but also have bad sight, social anxiety, and/or a lack of desire to learn how to do things that don't excite them. Also, why...
Forum: GURPS 10-31-2017, 06:15 PM
Replies: 14
Views: 891
Posted By Verjigorm
Re: [Basic] Disadvantage of the week: Bad Back

For normal people, Bad Back is probably the result of a critical failure of a lifting check. It happens all the time, especially to people who don't follow proper form when lifting, even light...
Forum: GURPS 10-31-2017, 06:12 PM
Replies: 14
Views: 804
Posted By Verjigorm
Re: Sledgehammer rules?

Honestly, most sledges are hard to use accurately. i swing a lot of hammers for a living, and it's amazing what a little bit of weight will do. I recently "downgraded" from my old 28oz framing...
Forum: GURPS 10-31-2017, 06:01 PM
Replies: 66
Views: 2,378
Posted By Verjigorm
Re: High Skill Vs Talent

And a lot of the high IQ people who exist in regular life may very well have a copious amount of disadvantages alongside their high IQ that make it hard to function. I'm, of course, thinking of John...
Forum: GURPS 10-31-2017, 05:43 PM
Replies: 72
Views: 4,253
Posted By Verjigorm
Re: Blowthrough damage?

Correct me if I'm wrong, but don't the optional rules for blowthrough in high tech impose a Malus for the amount of damage done, even though it's capped at HP(or HP x 2? ). And with random chances...
Forum: GURPS 10-31-2017, 05:25 PM
Replies: 33
Views: 1,205
Posted By Verjigorm
Re: Melee combat with a centaur...

Forgive me if I'm wrong, but weren't those metopes supposed to symbolize the victory of the Athenians over the barbaric Persians? The persians, a people notable for riding horses and shooting bows?...
Forum: GURPS 10-31-2017, 04:09 PM
Replies: 8
Views: 453
Posted By Verjigorm
Re: [HT, UT] Designing a Gun

I approve of G3. I've used it liberally in the past, and it works like a frikken charm.
Forum: GURPS 10-31-2017, 04:07 PM
Replies: 33
Views: 1,205
Posted By Verjigorm
Re: Melee combat with a centaur...

This one is weird. Normally, a horse is a 3hex character, and I assume the rider is in the center hex. Which means that they need a reach 2 weapon to get to targets in the front hexes of their...
Forum: GURPS 04-16-2016, 10:12 AM
Replies: 191
Views: 10,913
Posted By Verjigorm
Re: Armor penetration of sw and thr weapons

Double Dr, double HP, problem solved.
Forum: GURPS 04-16-2016, 09:49 AM
Replies: 23
Views: 822
Posted By Verjigorm
Re: [Hightech] LAW and half damage range

I met an old Marine who used bazookas at point blank range against t34s in Korea. He still has pieces of steel embedded I. Him.
Forum: GURPS 04-16-2016, 07:53 AM
Replies: 13
Views: 1,114
Posted By Verjigorm
Re: Hollow Bones Disadvantage?

Wait? Whuuuut? Shows dat work?
Forum: GURPS 04-11-2016, 08:22 PM
Replies: 82
Views: 4,516
Posted By Verjigorm
Re: Highest Point Person Alive?

He IS. a quereshi so he is of the line of Muhammad, and he DOES have authority.

The Ottomans were able to claim Caliphate for a long time. If Al Baghdad or whatever he calls himself survives...
Forum: GURPS 04-11-2016, 07:41 PM
Replies: 82
Views: 4,516
Posted By Verjigorm
Re: Highest Point Person Alive?

There are some folks declaring a Caliph...
Forum: GURPS 04-10-2016, 04:02 PM
Replies: 62
Views: 1,970
Posted By Verjigorm
Re: Population growth

Well, I tinkered around can came up with 3.3 billion in 150 years. Which works for my purposes. I went with 10% growth for 25 years, effictevely a child every other year. This provides a fairly...
Forum: GURPS 04-09-2016, 07:16 PM
Replies: 36
Views: 1,733
Posted By Verjigorm
Re: Modern sword(wo)man

Hilt, it's called a hilt.
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