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Search: Posts Made By: Kromm
Forum: GURPS 11-05-2018, 07:32 AM
Replies: 98
Views: 3,247
Posted By Kromm
Re: Failed attack rolls

The problem with "swing and miss" is that it's hard to do.* Yes, a person can do it, but most swings don't miss. It's very weird to imagine people are swooshing weapons around every second and...
Forum: GURPS 11-02-2018, 03:52 PM
Replies: 48
Views: 2,394
Posted By Kromm
Re: GURPS Steampunk 2: Steam and Shellfire

A hint: GURPS Steampunk 3 is subtitled Soldiers and Scientists, so you can perhaps expect more mad science there, at least in the "scientists" portions.
Forum: GURPS 11-02-2018, 12:12 PM
Replies: 48
Views: 2,394
Posted By Kromm
GURPS Steampunk 2: Steam and Shellfire

Difference Engine
Analytical Engine
Ultimate Engine— A Fellow of the Royal SocietySteampunk is many things to many people. For some, it's a quasi-historical genre defined by its look, feel, and...
Forum: GURPS 11-01-2018, 04:34 PM
Replies: 0
Views: 317
Posted By Kromm
GURPS News updated

October's GURPS News (http://www.sjgames.com/gurps/#news) installment is now up. Remember: You can subscribe (https://groups.google.com/a/sjgames.com/forum/#!forum/gurps-news) to receive these...
Forum: GURPS 10-26-2018, 07:11 AM
Replies: 14
Views: 1,054
Posted By Kromm
Re: Is there any chance of getting a PoD color option for 4e Gurps books

I do work for SJ Games, but I have nothing to do with print-buying – the job or the decisions that inform the job. (In fact, nobody who has anything to do with that side of the business regularly...
Forum: GURPS 10-25-2018, 03:31 PM
Replies: 124
Views: 7,032
Posted By Kromm
Re: Pyramid #3/120: Alternate GURPS V

I suppose.

On the other hand, being on the receiving end on customer feedback as I am, I can assure you that a significant minority and perhaps the majority of gamers aren't happy with "That's...
Forum: GURPS 10-25-2018, 08:34 AM
Replies: 124
Views: 7,032
Posted By Kromm
Re: Pyramid #3/120: Alternate GURPS V

On whether "split social stuff into three or four scores and leave supernatural stuff to specific games" or "split supernatural stuff into three or four scores and leave social stuff as one...
Forum: GURPS 10-24-2018, 09:12 AM
Replies: 124
Views: 7,032
Posted By Kromm
Re: Pyramid #3/120: Alternate GURPS V

At the same time, 18 years of proposals from dozens of authors gradually blew the original model of "ST, DX, IQ, and HT all cost the same, and are the only things you can improve" out into "DX and IQ...
Forum: GURPS 10-24-2018, 08:33 AM
Replies: 124
Views: 7,032
Posted By Kromm
Re: Pyramid #3/120: Alternate GURPS V

Yes, in some cases.

My late friend Mike was fond of the idea of a tool for varying characters so they wouldn't become boringly predictable. He disliked the potential abuse lurking in traits such...
Forum: GURPS 10-23-2018, 11:53 AM
Replies: 124
Views: 7,032
Posted By Kromm
Re: Pyramid #3/120: Alternate GURPS V

Nope.

Yep. I think IQ comes close to being way too good a deal. However, I don't think Will-as-resistance-to-strange-powers is the sole reason for this.

I see IQ as being at least four things...
Forum: GURPS 10-23-2018, 09:23 AM
Replies: 82
Views: 3,936
Posted By Kromm
Re: Killing Slavers

Pretty much this.

I'm not a fan of gaming in 100% historical settings, but inasmuch as I've ever had anything to do with it, I've left uncomfortable social topics unexplored and focused the...
Forum: GURPS 10-23-2018, 07:53 AM
Replies: 29
Views: 1,786
Posted By Kromm
Re: New Perk: Friend

Yep . . . I created the perk, so I remember that detail. I think it's the best way to handle ordinary friends. Real friends aren't merely walking favors, like Contacts, yet most aren't willing to...
Forum: GURPS 10-23-2018, 07:39 AM
Replies: 124
Views: 7,032
Posted By Kromm
Re: Pyramid #3/120: Alternate GURPS V

Let us know how it goes!

I almost added a fifth attribute to the DFRPG but decided against it, both to maintain compatibility with GURPS and to avoid actually increasing system complexity. But...
Forum: GURPS 10-23-2018, 07:22 AM
Replies: 29
Views: 1,786
Posted By Kromm
Re: New Perk: Friend

There's already a Friend perk; see GURPS Power-Ups 2: Perks, p. 18. Adding ". . . with benefits" wouldn't really change anything at all.
Forum: Dungeon Fantasy Roleplaying Game 10-22-2018, 08:23 AM
Replies: 19
Views: 1,533
Posted By Kromm
Re: Questions

The logic is pretty simple:

If you spent points and they change your character's abilities forever, you adjust your point total.

If you spent points and get something temporary – like money or...
Forum: GURPS 10-22-2018, 08:13 AM
Replies: 124
Views: 7,032
Posted By Kromm
Re: Pyramid #3/120: Alternate GURPS V

Thanks! Oh, and:It's a riff on the aphorism "Ars longa, vita brevis," which is literally translated as "Art is long, life is short" but usually interpreted more like: "Perfecting one's métier takes a...
Forum: GURPS 10-19-2018, 02:57 PM
Replies: 124
Views: 7,032
Posted By Kromm
Pyramid #3/120: Alternate GURPS V

Keen new perspective
On a knotty conundrum
Can sever the snag— A PhrygianAs its name makes clear, GURPS is by design generic and universal, meaning it offers tools to handle any theme, genre, or...
Forum: GURPS 10-19-2018, 01:09 PM
Replies: 82
Views: 3,999
Posted By Kromm
Re: Why no new GURPS hardcovers?

I have no idea. I interact with the process only in the sense that I answer questions about errata, and then sum up the releases here (http://gurps.sjgames.com/#news). As I said upthread,...
Forum: GURPS 10-19-2018, 12:21 PM
Replies: 82
Views: 3,999
Posted By Kromm
Re: Why no new GURPS hardcovers?

We already offer POD – that's why this page (http://www.sjgames.com/gurps/ondemand/) exists and is increasingly populated every month. What I said directly was this (pared down to avoid quote spam):...
Forum: GURPS 10-19-2018, 12:04 PM
Replies: 16
Views: 943
Posted By Kromm
Re: Vitality Reserve and crippling injury

The point is that VR doesn't care about status effects: crippling, knockdown, reduced Move and Dodge, shock, stun, unconsciousness, etc. It soaks injury before those are considered. Only injury...
Forum: GURPS 10-19-2018, 11:38 AM
Replies: 53
Views: 2,549
Posted By Kromm
Re: Rifle Butt and Pistol Whipping attacks

Holding a standard, modern-day pistol by the barrel and swinging it at someone isn't what's normally meant by "pistol whipping." Pistol-whipping is most often attacking with a hammer fist, with the...
Forum: GURPS 10-19-2018, 11:28 AM
Replies: 53
Views: 2,549
Posted By Kromm
Re: Rifle Butt and Pistol Whipping attacks

GURPS High-Tech, p. 93 gives full rules for punching someone with a pistol in your hand, for thrust-based damage, or swinging a larger pistol as a mace, for swing-based damage. The latter is...
Forum: GURPS 10-19-2018, 10:44 AM
Replies: 16
Views: 943
Posted By Kromm
Re: Vitality Reserve and crippling injury

Vitality Reserve was never intended to be realistic or to behave logically!

It was intended to offer options similar to the many totally cinematic rules that allow spending character points or FP...
Forum: GURPS 10-19-2018, 10:22 AM
Replies: 13
Views: 775
Posted By Kromm
Re: A more severe version of Fragile (Unnatural)

I concur.Yeah, add some text.
Forum: GURPS 10-19-2018, 10:17 AM
Replies: 82
Views: 3,999
Posted By Kromm
Re: Why no new GURPS hardcovers?

That's the main reason why. When our PDFs are dumped into CreateSpace "as is," the printed results don't make us happy, so we've committed to reoptimizing them for Amazon's printing process rather...
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