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Search: Posts Made By: Bicorn
Forum: GURPS Yesterday, 06:48 PM
Replies: 11
Views: 119
Posted By Bicorn
Re: A more severe version of Fragile (Unnatural)

Descriptive certainly, if a bit plain.
Forum: GURPS Yesterday, 06:42 PM
Replies: 11
Views: 119
Posted By Bicorn
Re: A more severe version of Fragile (Unnatural)

Thanks! I'll check out that supplement.
Edit: hmm, the supplement doesn't give an official name for the variant, and "double unnatural" sounds kind of silly. What'd be a good name for it?
Forum: GURPS Yesterday, 04:56 PM
Replies: 11
Views: 119
Posted By Bicorn
A more severe version of Fragile (Unnatural)

I originally asked this in the "Fragile as limitation" thread, but the thread went to other places.
If I'm reading the description of Fragile (Unnatural) correctly, it kills you once you fall to...
Forum: GURPS Yesterday, 01:24 PM
Replies: 9
Views: 139
Posted By Bicorn
Re: Please help price an advantage?

Unbreakable Bones also includes double normal crippling threshold, and it's worth 10 points. I'd say just the "cannot be permanently crippled" aspect on its own is worth at most 5.
Forum: GURPS 06-04-2018, 03:54 PM
Replies: 24
Views: 924
Posted By Bicorn
Re: Knockback - why ST not HP?

I wouldn't say that suggests they have more mass than a regular person of same size. It's really more that comics generally just don't care about physics.
Forum: GURPS 05-10-2018, 06:29 AM
Replies: 14
Views: 845
Posted By Bicorn
Re: How Strong are Pi++ Fists?

Also let's not forget the general GURPS principle for abilities: "you get what you pay for". If you want pi++ fists you need to buy it as an advantage (a variant of Claws). Just adding new rules at...
Forum: GURPS 04-10-2018, 08:08 AM
Replies: 14
Views: 1,089
Posted By Bicorn
Re: Wrong runes in Gurps Magic?

With the use of Blum, I'm presuming the GURPS author was following Ken Hite's principle of "poor historical research makes good gaming". Blum's rune meanings may be largely made-up, but they're much...
Forum: GURPS 04-10-2018, 02:58 AM
Replies: 14
Views: 1,089
Posted By Bicorn
Re: Wrong runes in Gurps Magic?

I'm guessing the discrepancies are there because the 4th ed book collates material from several different 3rd ed books, sometimes without checking for consistency. The box with the pictures of runes...
Forum: GURPS 04-07-2018, 08:44 AM
Replies: 6
Views: 385
Posted By Bicorn
Re: (AtE) First-Aid Kit House Rule

The previous time this question came up it was suggested that a typical kit only has enough equipment to treat one serious injury, maybe two.
Here's a link...
Forum: GURPS 03-25-2018, 11:58 PM
Replies: 14
Views: 648
Posted By Bicorn
Re: Magic: Applying skill penalties to reduce fatigue costs?

Magic, second edition, p. 119. "Time, Energy and Cost Tradeoffs".
Forum: GURPS 03-18-2018, 04:12 PM
Replies: 13
Views: 721
Posted By Bicorn
Re: Gear crafting system using exotic materials?

Collected Crafting Character Points, or CCCP.
Forum: GURPS 03-16-2018, 06:09 PM
Replies: 13
Views: 721
Posted By Bicorn
Re: Gear crafting system using exotic materials?

I don't think Imbuements really help there. They're for applying effects to your attacks, not for making equipment.
Forum: GURPS 03-14-2018, 08:34 PM
Replies: 109
Views: 3,078
Posted By Bicorn
Re: 25% of Starting Points

If they're not adventurers, why do you need to keep track of their point totals?
Forum: GURPS 03-14-2018, 02:37 PM
Replies: 109
Views: 3,078
Posted By Bicorn
Re: 25% of Starting Points

It's always kind of fascinating when you start discussing game mechanics with someone and realize halfway through that their interpretation of the rules is so different from yours that it might as...
Forum: GURPS 03-13-2018, 08:44 AM
Replies: 109
Views: 3,078
Posted By Bicorn
Re: 25% of Starting Points

I am fairly sure the rules are not built with the assumption that everyone is gaining 5 cp per year just from living their lives.
Forum: GURPS 03-13-2018, 12:18 AM
Replies: 109
Views: 3,078
Posted By Bicorn
Re: 25% of Starting Points

Considering most people's attempts at statting up themselves result in point totals around 0 I would say you're ranking "average" ability level rather higher than most, yes.
Forum: GURPS 03-05-2018, 11:23 AM
Replies: 17
Views: 823
Posted By Bicorn
Re: Are Imbuements expensive?

Hmm. Looks like the way I've been looking at Neutralize et al is a bit different from the design intent - I've been thinking of them as general "category-specific countermeasures" similar to...
Forum: GURPS 03-05-2018, 09:56 AM
Replies: 17
Views: 823
Posted By Bicorn
Re: Are Imbuements expensive?

I've always found the reasoning for the existence of that modifier kind of suspect. The whole point of Neutralize is that it's a weapon against a particular type of power, so why does the power get a...
Forum: GURPS 02-23-2018, 12:21 AM
Replies: 6
Views: 476
Posted By Bicorn
Re: New Magical perk

Oh, and I recall there was an earlier discussion on this forum where the idea of a perk that lets you attack with a jet on the same turn you cast it was brought up. I suggested Blitz Spell as the...
Forum: GURPS 02-22-2018, 04:19 PM
Replies: 6
Views: 476
Posted By Bicorn
Re: New Magical perk

Jet spells certainly deserve more love, but "<foo> Spell Mastery" is not a very good naming scheme in my opinion; it doesn't really give any clue to what the perk actually does. I'd call the...
Forum: GURPS 02-20-2018, 03:08 PM
Replies: 37
Views: 1,653
Posted By Bicorn
Re: Crystal sword...

Elder Scrolls' glass gear isn't actual glass, it's volcanic crystal.
Forum: GURPS 02-17-2018, 01:59 PM
Replies: 37
Views: 1,653
Posted By Bicorn
Re: Crystal sword...

Pun intended?
Forum: GURPS 02-15-2018, 08:02 PM
Replies: 38
Views: 907
Posted By Bicorn
Re: Limitation: Fragile

Oh, they do get into negative hp plenty of times. But usually at that point the fight is either already over or will be in a couple of turns.
Forum: GURPS 02-15-2018, 07:10 PM
Replies: 38
Views: 907
Posted By Bicorn
Re: Limitation: Fragile

I kind of have to wonder about the combats in your campaign if the characters apparently spend a significant portion of them at negative hp.
Forum: GURPS 02-15-2018, 01:23 AM
Replies: 13
Views: 517
Posted By Bicorn
Re: Fit and Recover Energy

No, I meant how you need to keep track of "this fatigue was spent on spellcasting and can't be recovered faster with Fit, this fatigue was spent on running/extra effort and can" and get into rules...
Showing results 1 to 25 of 97

 
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