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-   -   Walking around with drawn bow (http://forums.sjgames.com/showthread.php?t=142020)

Walrus 03-04-2016 09:32 PM

Walking around with drawn bow
 
So, the question is, what are effects of having bow drawn? How limited is movement? What are FP costs? Any other effects?
Looking through Low Tech, LTC 2 and Deadly Spring hasn't provide anything.

Refplace 03-04-2016 11:21 PM

Re: Walking around with drawn bow
 
It depends on a lot of things.
How much FP or strain is based on draw ST vs. the wielders ST.
Compound bows have a lower draw ST for holding then the effective ST so easier to hold for longer.
Then you have more wear and tear for keeping the bow at stress.
At most you should walk around with an arrow knocked but not drawn for most if not all bows.

Walrus 03-04-2016 11:39 PM

Re: Walking around with drawn bow
 
Yeah, I understrand all the issues about ST and assume that it happens on combat one second per turn scale.

Or it may be part of that Ready! - Draw! - Loose! drill for volley fire. How much time is between Draw! and Loose! commands? Was it actually a drill or is it more or less anachronism and assumption?

PseudoFenton 03-05-2016 12:29 AM

Re: Walking around with drawn bow
 
In real life I can hold a bow drawn for quite some time, and even take slow steps around whilst doing so and keeping the bow trained on a target/area. However, it gets tiring (unless its a very low draw weight compared to what you can normally draw - basically less ST in gurps, and therefore less damage) and it's seriously asking to shoot something by accident.

This would get you kicked out of most archery clubs, its unsafe and impractical. A drawn bow is like a gun with its safety off - it doesn't take much to cause it to fire and it will randomly hit whatever you're vaguely aiming at, which if you're walking about could be anything. Especially as the longer you hold the bow drawn for, the less precision you get as your arms tire.

For simplicity and on the fly ruling, I'd treat as concentrate like "you can step every turn" without hassle, and just say anything more than that is subject to move and attack rules (capped at 9) which is to be expected!
Additionally, holding a drawn bow count as "combat time" for the purposes of FP loss, even if you're not aiming at anything or have any enemies around to shoot. Finally, I'd probably apply penalties after a few second to the shot that is eventually made, perhaps using the speed/range chart, but I'd have to look it over to see what would be sensible - I'd not allow an unpenalised shot after more than 10 seconds though for sure!

fifiste 03-05-2016 12:42 AM

Re: Walking around with drawn bow
 
Quote:

Originally Posted by Refplace (Post 1985711)
It depends on a lot of things.
How much FP or strain is based on draw ST vs. the wielders ST.
Compound bows have a lower draw ST for holding then the effective ST so easier to hold for longer.
Then you have more wear and tear for keeping the bow at stress.
At most you should walk around with an arrow knocked but not drawn for most if not all bows.

Also accuracy - Even if you’re not lost any fp yet your hand should be lot less steady.
Definitely after you've lost some fp.

evileeyore 03-05-2016 01:26 AM

Re: Walking around with drawn bow
 
Quote:

Originally Posted by PseudoFenton (Post 1985718)
For simplicity and on the fly ruling, I'd treat as concentrate like "you can step every turn" without hassle, and just say anything more than that is subject to move and attack rules (capped at 9) which is to be expected!

Definitely Concentrate actions to keep it drawn.


Quote:

Additionally, holding a drawn bow count as "combat time" for the purposes of FP loss, even if you're not aiming at anything or have any enemies around to shoot. Finally, I'd probably apply penalties after a few second to the shot that is eventually made, perhaps using the speed/range chart, but I'd have to look it over to see what would be sensible - I'd not allow an unpenalised shot after more than 10 seconds though for sure!
If it's a Compound Bow I wouldn't assess any penalties, ditto if their ST exceeds the bow's draw by 5 or more.

Refplace 03-05-2016 02:04 AM

Re: Walking around with drawn bow
 
Quote:

Originally Posted by Walrus (Post 1985712)
Or it may be part of that Ready! - Draw! - Loose! drill for volley fire. How much time is between Draw! and Loose! commands? Was it actually a drill or is it more or less anachronism and assumption?

Its more about concentrating formation fire and timing then any personal ability issue.

Quote:

Originally Posted by PseudoFenton (Post 1985718)
For simplicity and on the fly ruling, I'd treat as concentrate like "you can step every turn" without hassle, and just say anything more than that is subject to move and attack rules (capped at 9) which is to be expected!
Additionally, holding a drawn bow count as "combat time" for the purposes of FP loss, even if you're not aiming at anything or have any enemies around to shoot. Finally, I'd probably apply penalties after a few second to the shot that is eventually made, perhaps using the speed/range chart, but I'd have to look it over to see what would be sensible - I'd not allow an unpenalised shot after more than 10 seconds though for sure!

This sounds pretty good to me.
A modern Compound bow you can hold for a minute easy enough as its about half your Draw ST.
The other factor is wear and tear on the bow.

Polydamas 03-05-2016 02:40 AM

Re: Walking around with drawn bow
 
A fourteenth-century French authority recommended using a light bow for hunting so that one could keep it partially drawn while waiting for the game. In GURPS terms, a bow ST less than your effective ST should give a bonus to Fast Draw, and a greater one should give a penalty.

Quote:

Originally Posted by Walrus (Post 1985712)
Yeah, I understrand all the issues about ST and assume that it happens on combat one second per turn scale.

Or it may be part of that Ready! - Draw! - Loose! drill for volley fire. How much time is between Draw! and Loose! commands? Was it actually a drill or is it more or less anachronism and assumption?

What you describe is musketry tactics. There is no published research in a Western European language on how large groups of archers fought, and no readily-available source describing how they coordinated their actions. The choreographers for films like Gladiator just copy musketry drill because it looks cool.

mhd 03-05-2016 06:30 AM

Re: Walking around with drawn bow
 
Quote:

Originally Posted by Polydamas (Post 1985742)
A fourteenth-century French authority recommended using a light bow for hunting so that one could keep it partially drawn while waiting for the game. In GURPS terms, a bow ST less than your effective ST should give a bonus to Fast Draw, and a greater one should give a penalty.

Or maybe just not using your bow at its full draw length and thus full strength, i.e. the YouTube method.

Peter Knutsen 03-05-2016 06:40 AM

Re: Walking around with drawn bow
 
Quote:

Originally Posted by Walrus (Post 1985691)
So, the question is, what are effects of having bow drawn? How limited is movement? What are FP costs? Any other effects?
Looking through Low Tech, LTC 2 and Deadly Spring hasn't provide anything.

A fully drawn bow? That'd be pretty damn strenous.

I think most wary archers would walk around with the bow partially drawn, which should be a lot easier.


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