[Dungeon Fantasy] Sheep
I want to make a cleric with a ram companion, but cannot find sheep stats anywhere. Does anyone know of any or have suggestions for converting other animals?
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Re: [Dungeon Fantasy] Sheep
This fan website has lots of animal stats. http://panoptesv.com/RPGs/animalia/m...dae/Bovid.html For a DF animal companion, you might want to beef up some of the stats.
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Re: [Dungeon Fantasy] Sheep
Hall of Judgement has mountain sheep. Pg 84
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Re: [Dungeon Fantasy] Sheep
There are sheep in GURPS Low-Tech Companion 3, but those are realistic sheep rather than adventuring sheep, so you may not want those.
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For such a sheep, I'd go with ST/HP 14-16, DX 12-13, IQ 4-5, HT/FP 11-12, Will 12, Per 10, Speed 6.00, Move 8, SM 0, Dodge 9, and DR 0. Traits would include Bad Temper (12), DR 4 (Skull only), Indomitable, Quadruped, Striking ST 5 (Head-butt only), Stubbornness (12), Super Jump (8 yards), Temperature Tolerance 2 (Cold), Terrain Adaptation (Mountain), and Wild Animal. It's attack would be horns, a Striker that inflicts 2d+1 or 2d+2 crushing and counts as a weapon, not a body part. It's only meaningful skills would be Climbing and Forced Entry at DX+2, and Survival (Mountain) at Per+2. |
Re: [Dungeon Fantasy] Sheep
The one in Hall of Judgment is a bit less buff:
Mountain sheep, as with their fellow climbers the mountain goat, are grazers that eat the foliage that sprouts from mountainsides. They are solid and powerfully built, sporting large, backward-curved horns that promise pain and suffering to those that provoke a head butt. The males are mostly harmless unless it’s mating season, where they will engage in ramming contests with other males, or convenient adventurers. A male sheep will typically weigh about 240 lbs; a female about 150 (ST/HP 11, -1 to damage). ST 13; DX 12; IQ 4; HT 12 HP 12; FP; 12; Will 10; Per 12; Move 7/14 Traits • Discriminatory Smell • Enhanced Move 1 • Night Vision 4 • Perfect Balance • Peripheral Vision • Quadruped • Temperature Tolerance 2 (Cold) • Tough Skin 1 • Wild Animal Skills • Climbing-14 • Jumping-14 • Stealth-12 • Sumo Wrestling-12 • Survival-12 Code:
Attack-[Skill] Damage Reach Notes Mountain sheep have the same climbing adaptations as goats (splayed hooves with clawed grippers inside) they’re rolling vs Climbing-20 to keep their feet. Don’t bother rolling unless they’re knocked around or the ground is unstable. Even wild sheep are curious and nosy, and will butt in to anything they feel like where they don’t detect a threat. Like goats, they’re prodigious leapers, so slams are made at Sumo Wrestling-12, and are at full Move 7 (+3 per die to both sides) and also count as a shield bash (1d+2 cr) due to the large, blunt back-curved horns. Mountain sheep have a thick skull, which is DR 3 from the front. |
Re: [Dungeon Fantasy] Sheep
If you are after a more substantial version of a ram, modern breeds can have individuals up to 400lbs.
There are also breeds with up to three sets of horns. |
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