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-   -   [Sorcery] Locate Person spell (http://forums.sjgames.com/showthread.php?t=147165)

VariousRen 11-28-2016 03:42 PM

[Sorcery] Locate Person spell
 
My party has need of a Sorcery spell that locates a single person. They (and a bunch of their lackeys) ambushed us, but we were able to wound them and force them to flee with a teleportation spell. We've got some spare time in our adventuring schedule, and figure it's a good idea to tie up some lose ends while we can.

Our target could have ended up anywhere on the continent (A land mass about the size of the continental US, perhaps a little bit larger.), but we've got some of their blood left on our weapons that we could try and track them by.

What would be the proper way to go about constructing a spell like this? My first thought is Detect ("Person", Rare, Precise (+100%), Trigger(Blood)) and link an acute senses amount to make sure I could reliably detect someone very far away. Perhaps enhancing it with reduced range penalties from Power Ups 4 would be a good idea to change it to long distance penalties.

This spell would only be good against a single target though. I'd like to have something more flexible that would let me track anyone as long as I have some of their blood. Any suggestions?

PTTG 11-28-2016 08:14 PM

Re: [Sorcery] Locate Person spell
 
It depends. Since it sounds like your GM is letting you use the blood to detect the owner, it seems reasonable that the spell would find "the owner of this blood here" rather than "Fred, the guy who mugged us, but only when we have some blood around."

In that case, the GM might simply rule the spell works for whoever the blood is from.

Edges 11-29-2016 08:33 AM

Re: [Sorcery] Locate Person spell
 
You might want to check out PK's build for Seekersense on pg. 42 of Psionic Powers. "Must have blood" is probably worth twice as much as "Must have something."

VariousRen 11-29-2016 12:25 PM

Re: [Sorcery] Locate Person spell
 
Quote:

Originally Posted by Edges (Post 2061244)
You might want to check out PK's build for Seekersense on pg. 42 of Psionic Powers. "Must have blood" is probably worth twice as much as "Must have something."

That looks almost exactly like what I want, it's great to have an example to pull apart and put back together in a slightly different way. Thanks!


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