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-   -   Odd Question.... { Crossbows having ST-based damage } (http://forums.sjgames.com/showthread.php?t=157561)

tcabril 05-23-2018 01:33 PM

Odd Question.... { Crossbows having ST-based damage }
 
I can see why a Bow would be be STRength based damage (imp+...) but why a Crossbow?

Kelly Pedersen 05-23-2018 01:38 PM

Re: Odd Question....
 
Note that in both cases, it's not the user's ST, as such, that sets the damage of the bow or crossbow. Muscle-powered weapons like these have their own ST, set when you purchase the item. See "Crossbows and ST", p. 270. Hopefully that makes it clearer why crossbow damage is ST-based - it's because the crossbow's damage is defined by ST, just the ST of the limbs and such that propel the bolt, not necessarily the ST of the person holding it up and pointing it.

Anaraxes 05-23-2018 03:41 PM

Re: Odd Question....
 
Using a bow of higher ST than your own results in penalties; see B270 (the right-hand column under "Crossbows and ST", which also talks about self bows, forbidding stronger bows than your own ST).

Although that section just mentions reloading time penalties, I've also taken it to mean crossbows have a -1 per point of ST that you lack, as in the opening paragraph of the ST column for equipment. (Was it just 3e that had the bit about "a large crossbow is heavy and kicks" when describing the penalty for an over-ST crossbow?)

Nereidalbel 05-23-2018 04:19 PM

Re: Odd Question....
 
Quote:

Originally Posted by Anaraxes (Post 2177842)
Using a bow of higher ST than your own results in penalties; see B270 (the right-hand column under "Crossbows and ST", which also talks about self bows, forbidding stronger bows than your own ST).

Although that section just mentions reloading time penalties, I've also taken it to mean crossbows have a -1 per point of ST that you lack, as in the opening paragraph of the ST column for equipment. (Was it just 3e that had the bit about "a large crossbow is heavy and kicks" when describing the penalty for an over-ST crossbow?)

Unless a crossbow is so far over your actual ST that you can't lift the bloody thing, there's no penalty for picking one up that somebody much stronger than you already pulled back. Trying to reload without mechanical assistance will take forever, though, if you can even do it at all.

kirbwarrior 05-23-2018 06:27 PM

Re: Odd Question....
 
Quote:

Originally Posted by Nereidalbel (Post 2177848)
Unless a crossbow is so far over your actual ST that you can't lift the bloody thing, there's no penalty for picking one up that somebody much stronger than you already pulled back. Trying to reload without mechanical assistance will take forever, though, if you can even do it at all.

That's one of the advantages of crossbows; It's ST-based but not your ST. I played a character once who carried a preloaded crossbow by an ally with inhuman ST (22?) to basically have a one shot sniper rifle.

hal 05-23-2018 09:00 PM

Re: Odd Question....
 
The reason crossbows are ST related, is because of the limitation imposed by reloading the crossbow. Mechanisms exist allowing a character to reload crossbows of a ST waiting higher than their actual ST would normally allow, but at a penalty to reload time.

tcabril 05-24-2018 12:12 PM

Re: Odd Question....
 
Got it - sorry - its been awhile....

tshiggins 05-24-2018 01:05 PM

Re: Odd Question....
 
I checked into this topic, when Anten wanted a.crossbow for his character. Even with modern materials, the top-end pull available on a reasonably portable crossbow puts a bolt down-range at 330 fps. I gave that a GURPS ST of about 22.

The one used by A.J., in my campaign, is a hinged model that includes a geared lever as long as the whole crossbow. It's based on a real world crossbow made in Belgium, and their top-end model does about 305-310 fps., so we figured that was about ST 21.

hal 05-24-2018 01:29 PM

Re: Odd Question....
 
Quote:

Originally Posted by tshiggins (Post 2178047)
I checked into this topic, when Anten wanted a.crossbow for his character. Even with modern materials, the top-end pull available on a reasonably portable crossbow puts a bolt down-range at 330 fps. I gave that a GURPS ST of about 22.

The one used by A.J., in my campaign, is a hinged model that includes a geared lever as long as the whole crossbow. It's based on a real world crossbow made in Belgium, and their top-end model does about 305-310 fps., so we figured that was about ST 21.

Have you picked up Pyramid 3_33 with the attending copy of Excel calculator for the Deadly Spring article? It contains information on cross bows, using up to TL 8 materials. It will also give an actual FPS statistic if that helps.

tshiggins 05-24-2018 02:08 PM

Re: Odd Question....
 
Quote:

Originally Posted by hal (Post 2178053)
Have you picked up Pyramid 3_33 with the attending copy of Excel calculator for the Deadly Spring article? It contains information on cross bows, using up to TL 8 materials. It will also give an actual FPS statistic if that helps.

I did not. We just sorta eyeballed it. It works well enough.


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