Backstab Technique: DFish games and reality...
Greetings, all!
It has been said that what other games call a backstab is a Telegraphic Targeted Attack to the Vitals in GURPS. However, I noticed the peculiarity of backstabs in other games: backstabbing requires a dagger, and not just any weapon. I've seen this rule in action in such games as Hexen, Arcanum, Thief, some interpretations/incarnations of D&D, and Warcraft. Now, what is the reasoning for making daggers special - whether it is realistic, or some sort of cliché. Whether the former or latter, I would be interested in reading what makes it so. Thanks in advance! |
Re: Backstab Technique: DFish games and reality...
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Re: Backstab Technique: DFish games and reality...
I always figured in those other things it was a game balance thing.
Thieves in these games don't do a lot of damage, they don't tend to be very strong, and their weapons don't tend to do a lot of damage. Mages, Warriors, and Clerics all can do lots of damage in combat. So the backstab is a mechanic to give thieves extra damage in order to balance out the other classes. If anyone could backstab for the extra damage, then the Fighters, Clerics, Mages would also backstab...thus keeping the Thief at a lower damage amount than the other classes. I don't think this is about in game justification, it is about meta game balance issues. |
Re: Backstab Technique: DFish games and reality...
(using AD&D 2nd Ed as reference)
In the olden days, damage rolled was factored in mitigation (DR in GURPS). Armor represented both total glancing hits and those hits that were dead on but too weak to penetrate. The damage roll mechanic was supposed to account for some of the remaining mitigation. A backstab was supposed to be a targeted attack where the victim is 'surprised' and cannot react to the attack and it is hitting his 'chink in the armor' and piercing something he finds useful to stay alive with (vitals). The weapon choice had to be something light, stabby, easily concealable and useful at close quarters (presumably while the other hand covers the mouth or throat to stifle any screams of agony). The thief's weapon selection in the olden days was limited to a short list of pointy weapons for the afformentioned backstabbing or club-like weapons for less leathal mugging and civilized criminality. The thief class could not learn to effectively use other weapons. ~Zed |
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In AD&D 1.0 you could only Backstab with a club, a dagger or a sword. Sword included short sword, broad sword or longsword. The Thief could also use darts and slings, but wasn't allowed to Backstab with them. The way the Thief entry reads is like these weapons are very special, but it's really only the melee weapons he can use. However, multiclassing with Thief/Fighter didn't change this weapon restriction.
AFAICT Backstabbing didn't exist in D&D Basic, and only gave double damage in D&D Master editions. In AD&D 2nd Edition, the list expanded to include any weapon a thief could use, and that list was somewhat expanded. Backstabbing changed to Sneak Attack in 3rd and later editions, which differed significantly. |
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Among the possible elements: Almost All-Out Attack option (the advantage of surprise means you don't have to worry about defense, so you can concentrate on maximizing your effectiveness) Telegraphic Attack (the advantage of surprise means you don't have to worry about the opponent defending, so you can concentrate on maximizing your effectiveness), using the bonus to offset penalties to strike a vulnerable location Use of Power Blow skill (the advantage of surprise means you can take extra time setting up) by someone with an appropriate Weapon Master advantage. Note that nothing prohibits using all these together: a "backstab" could involve setup with Power Blow skill (damage adds to next attack), followed by All-Out Attack (Strong) using the Telegraphic Attack option to target the Vitals. Quote:
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