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-   -   Healing Spell Ideas (http://forums.sjgames.com/showthread.php?t=164147)

Tywyll 06-14-2019 09:37 AM

Healing Spell Ideas
 
IQ 10
Mend Wound (T): This spell heals the damage a target has by converting it into fatigue. This spell must be cast within an hour of the character being injured or else the magic will not work. 2 St points per point of ST healed, to a maximum of 4 points healed.

IQ 12
Minor Healing (T): This spell directly heals a target of damage. This spell must be cast within an hour of the character being injured or else the magic will not work. 3 ST per point healed, to a maximum of 4 points healed.

IQ 15
Major Healing (T): This spell directly heals a target of damage. This spell must be cast within an hour of the character being injured or else the magic will not work.3 ST per 2 points healed, to a maximum of 8 points healed.

MikMod 06-14-2019 12:41 PM

Re: Healing Spell Ideas
 
Quote:

Originally Posted by Tywyll (Post 2268902)
IQ 10
Mend Wound (T): This spell heals the damage a target has by converting it into fatigue.

That's a nice mechanic :)

malchidael 06-14-2019 03:19 PM

Re: Healing Spell Ideas
 
Quote:

Originally Posted by MikMod (Post 2268947)
That's a nice mechanic :)

Agreed - very nice mechanic.

Back in the day, we had a healing spell that you had to have literacy and know five specific languages before you could cast it - we had several more powerful spells that could only be cast if you knew the right languages (and, while there was crossover, it wasn't always the same languages). Not only did it make the healing spells harder to get, but it added flavor.


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