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Whitewings 08-09-2019 12:03 PM

Magic ritual thoughts
 
Iím developing a setting based around a TL12 colony thatís recently, as in less than a century ago, learned that their star sits within a heliopause-filling bubble of what the locals call ki, meaning itís a normal mana zone. Theyíve kept many now-obsolete combat arts alive as cultural touchstones, including kyujutsu, and Iím wondering about the idea of allowing a ki adept (mage) to set appropriate spells on an arrow using the act of nocking and drawing the arrow as the gesture portion of a gesture and word ritual. It does seem setting appropriate, but I have no real idea of the possible knock-on effects. The colony is extremely new, about a hundred years old; the discovery of magic about 70. Their world is nothing close to tamed.

Stormcrow 08-09-2019 01:18 PM

Re: Magic ritual thoughts
 
Sounds like imbuements.

Whitewings 08-09-2019 02:05 PM

Re: Magic ritual thoughts
 
Quote:

Originally Posted by Stormcrow (Post 2278658)
Sounds like imbuements.

Not really. Imagine a mage with 10-14 in Freezing Missile, using the act of drawing and aiming as the ďgestureĒ portion of the ritual (presumably this would be distinct from taking the Aim maneuver) while whispering the incantation.

Refplace 08-09-2019 02:23 PM

Re: Magic ritual thoughts
 
There is a spell for the default system called Spell Arrow. Also Delay/Trigger could do that.

AlexanderHowl 08-09-2019 02:42 PM

Re: Magic ritual thoughts
 
Combat spells will likely be worse than useless (except Deflect/Reflect Missile).

Anaraxes 08-09-2019 02:50 PM

Re: Magic ritual thoughts
 
Do you mean that the mage isn't the archer? That is, part of his ritual mimics the drawing of a bow while holding the subject arrow? If that's the case, then great -- Rule of Cool, fits the setting, so mote it be. The details of the gesture aren't generally important (which is why they're specified only in rare cases). This would also apply if the mage is throwing Missile Spells by miming archery -- that is, no second party involved, just a nice ritual for a spell that makes him look like an archer (without a bow, unless maybe he's using his Staff in its place).

If the mage is also the archer, so that he's casting a spell on his own arrow as he uses it in combat, then Spell Arrow or Imbuements are existing mechanics for doing exactly that.

Or is there some third case you had in mind?

Stormcrow 08-09-2019 03:35 PM

Re: Magic ritual thoughts
 
So why does this spell get an instant time-savings that other spells don't? To use the result of the spell, you're going to have to draw the arrow anyway. This sounds like a time freebie, like getting a free Fast-Draw. Presumably this would typically be used in combat, so time will always be of the essence.

Whitewings 08-09-2019 04:19 PM

Re: Magic ritual thoughts
 
Quote:

Originally Posted by Stormcrow (Post 2278687)
So why does this spell get an instant time-savings that other spells don't? To use the result of the spell, you're going to have to draw the arrow anyway. This sounds like a time freebie, like getting a free Fast-Draw. Presumably this would typically be used in combat, so time will always be of the essence.

Well, thatís what Iím wondering. Spell Arrow isnít an option because enchantment spells arenít available yet. Theyíre possible, just not developed yet. I donít currently have Imbuements, so I canít comment on its usefulness. Currently, Iím thinking the main application would be using Archery to target a missile spell rather than using Innate Attack. Since it does allow both Ready and Concentrate maneuvers to be taken simultaneously, Iím thinking it might be an Advantage, maybe 5 points.

Stormcrow 08-09-2019 06:22 PM

Re: Magic ritual thoughts
 
Quote:

Originally Posted by Whitewings (Post 2278695)
Currently, Iím thinking the main application would be using Archery to target a missile spell rather than using Innate Attack.

Maybe an arrow that delivers a missile spell doesn't do arrow damage in addition.

Refplace 08-09-2019 08:00 PM

Re: Magic ritual thoughts
 
If the goal is to use arrow skill instead of Innate Attack skill you could just change the spell. Instead of putting it on an arrow you draw the bow back, concentrate to cast and let fly. I dont see a balance problem if the spell has the same stats otherwise. Bow is harder than Innate Attack to learn and requires a bow to use which are drawbacks but the skill being more generally useful since it serves double duty is a nice tradeoff.

I'd allow them to add the bows ACC to hit as well. I do something similar to that with wands for my game where they add +1 ACC as a pointing device for spells cast through the wand.


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