Re: Should there be a 'parenting' skill?
Perhaps it is a career skill, like crewman and soldier. Something like Parenting, IQ/A, default IQ-5, Psych-4, Leadership-3, Intimidation-3, etc
It allows you to do the stuff needed to get by... Some folk are talented, some are dedicatedly skillful, others are uncaring, un"educated" or simply inept (antitalent?). |
Re: Should there be a 'parenting' skill?
Okay, I've read through the whole thread. And while I have no children, I am from a family where 3-to-6 children is the norm, so I have a lot of baby-sitting experience and second-hand child-rearing tales. Think of me as an informed layman.
From a game perspective, the child-care itself relies on a lot of skills. The simplest approach is to look at the description for the Soldier skill Quote:
EDIT: jacobmuller posted just as I did. But we seem to be thinking along the same lines. |
Re: Should there be a 'parenting' skill?
Parenting is a skill with specialization by age.
Infant - Defaults to Vet, biology, Medicine etc The simplest to take care of, but most delicate stage. Child - Defaults to Animal Handling Reasonably sturdy and Still fairly simple to take care of. Motor skills are still relatively poor as are Communication Skills Teen - Defaults to Psychological Warfare/Interrogation/Espionage Tempestuous and requiring signifigant time/money investment this is largely the 'Final Exam' of parenting Adult - .....You'll know as soon as I do :) Daughter = 18 Son = 17 Nymdok |
Re: Should there be a 'parenting' skill?
Parenting seems to follow the course of:
First child - everything is a threat. You 'safety'-blitz everything and everyone. When the child gets a bruise you scream for blood because they slipped and fell while running in the house and we wind up with plastic coated, rounded corner worlds. This is also the stage at which you dutifully record every first, even cutting a lock of hair off the baby and putting it in a scrapbook or something. Second child - still a bit of the first, but now that you realize you can make more the safety thing isn't such a big issue. Some things about early life are recorded, but not much. Third and beyond - When you see your kids running along the fence top or jumping from the roof into a pile of leaves you can be heard to shout, "Put some shoes on!" Nothing is recorded. That's parenting in a nutshell... or at least from my experience. TV did most of my upbringing. |
Re: Should there be a 'parenting' skill?
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Bill Stoddard |
Re: Should there be a 'parenting' skill?
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Bill Stoddard |
Re: Should there be a 'parenting' skill?
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What if they are an elder sibling who has little to do with running the house but much to do with taking care of the young'uns? What if they are a babysitter? |
Re: Should there be a 'parenting' skill?
Think about it as a modelling problem
A PC is interacting with an NPC is a multitude of different ways over a huge time span, at least 10 years. Would you really want to model that with a single skill? To save time and energy you might fudge it with a single roll, but would that feel right? |
Re: Should there be a 'parenting' skill?
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Ben |
Re: Should there be a 'parenting' skill?
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