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-   -   limitations and basic attributes? (http://forums.sjgames.com/showthread.php?t=118372)

sos348 10-20-2013 01:35 AM

limitations and basic attributes?
 
can you put limitations on your basic attributes?

Purple Haze 10-20-2013 01:50 AM

Re: limitations and basic attributes?
 
You can do anything you want, or your GM allows.

Give an example of what you mean.

sos348 10-20-2013 02:00 AM

Re: limitations and basic attributes?
 
Quote:

Originally Posted by Purple Haze (Post 1665190)
You can do anything you want, or your GM allows.

Give an example of what you mean.

a locket that gives me abilities included boosted basic atributes sort of like Thor's hammer from marvel in the early days

Purple Haze 10-20-2013 02:24 AM

Re: limitations and basic attributes?
 
Basic, page 117: Breakable, Can Be Stolen, Unique.

Mathulhu 10-20-2013 06:31 AM

Re: limitations and basic attributes?
 
Yes, you can put limitations on basic attributes.
For example; you treat Strength as a leveled advantage that costs 10 points per level, you then apply the limitations and enhancements as you would normally for any other advantage.

Peter Knutsen 10-20-2013 07:41 AM

Re: limitations and basic attributes?
 
IIRC there's some talk, either in GURPS Characters or (more likely) in GURPS Powers, about the problems this can cause, but it's not in principle a failed idea.

Kuroshima 10-20-2013 08:09 AM

Re: limitations and basic attributes?
 
Quote:

Originally Posted by Peter Knutsen (Post 1665236)
IIRC there's some talk, either in GURPS Characters or (more likely) in GURPS Powers, about the problems this can cause, but it's not in principle a failed idea.

Dungeon Fantasy even uses limited ST for the barbarian power-up Great Rage (GURPS Dungeon Fantasy 11: Power-Ups, p. 19). Again, if the players are given free rein of limited attributes, it can cause issues, but as a GM controlled thing it can work without issues. Of course, caveat emptor.

Peter Knutsen 10-20-2013 08:27 AM

Re: limitations and basic attributes?
 
Quote:

Originally Posted by Kuroshima (Post 1665244)
Dungeon Fantasy even uses limited ST for the barbarian power-up Great Rage (GURPS Dungeon Fantasy 11: Power-Ups, p. 19). Again, if the players are given free rein of limited attributes, it can cause issues, but as a GM controlled thing it can work without issues. Of course, caveat emptor.

It'd be simpler if it just gave Limited Strking ST and Lifting ST.

It's more interesting to examene a case of a Limited IQ or DX bonus.

sos348 10-20-2013 12:39 PM

Re: limitations and basic attributes?
 
thanks for the help.

mlangsdorf 10-20-2013 12:50 PM

Re: limitations and basic attributes?
 
Quote:

Originally Posted by Peter Knutsen (Post 1665248)
It'd be simpler if it just gave Limited Strking ST and Lifting ST.

It's more interesting to examene a case of a Limited IQ or DX bonus.

Great Rage specifically gives you HP. The limitations are Size (-10%) and costs Fatigue -10 (-50%).

Also, you can canonically buy increased DX with the No Fine Manipulators limitation, so there's your DX case.

I'm fond of Extra ST (Chi or Magic) to represent inhumanly strong martial arts masters or arcanely powered mystic knights who lose their strength if they don't keep up on the Chi rituals or enter a no-mana zone, respectively.


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