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-   -   New version of OgreMap (http://forums.sjgames.com/showthread.php?t=146041)

tomc 09-24-2016 09:13 AM

New version of OgreMap
 
Here's the link to download the new OgreMap, version 2.0.0.0:

https://sites.google.com/site/robots...ogremap2?pli=1

With it you can make your own maps for Ogre and GEV. New maps mean new scenarios which mean more fun for everybody.

It runs on Windows, and requires the Dot Net Framework 4 Client Profile, which should already be installed for Windows 7 and newer.

The zip file contains an exe and a pdf manual. The exe doesn't need an installer, just run it. Of course, you should always virus scan any exe you download from the internet. Even mine. :)

Notable improvements over the ancient first version include:
  • You can now save maps as image files (jpg, bmp, png, and gif)
  • You can now "paint" with the selected terrain instead of clicking every hex
  • Many additional terrain images

Known limitations:
  • Memory errors if the map gets too big for a Dot Net Image (100x100 or so) just click "continue" and make a smaller map
  • Mouse tracking is offset if editing at a zoom level other than "native"
  • Extra blank pages sometimes produced when printing (as you can see in the Print Preview window)

Enjoy!

GranitePenguin 09-24-2016 11:09 AM

Re: New version of OgreMap
 
Very cool!

wolf90 09-24-2016 11:46 AM

Re: New version of OgreMap
 
Thanks again, tomc!

D.

J. Durr 09-24-2016 12:17 PM

Re: New version of OgreMap
 
Brilliant! Thank you!

DSumner 09-24-2016 12:59 PM

Re: New version of OgreMap
 
Thanks! :)

J. Durr 09-24-2016 07:30 PM

Re: New version of OgreMap
 
I'm really enjoying playing around with this. The classic maps imprinted themselves upon my deep consciousness when I was young and to this day I start to salivate slightly upon seeing a hexagon. Getting to fiddle with the actual Denis Loubet hex images is purest joy.

http://i.imgur.com/9XHQmWM.jpg

I think I should write all of my posts in the form of GEV maps from now on.

One question: I can't seem to resize the screen so that I can select Beach. It's too far down. Am I doing something wrong?

tomc 09-24-2016 07:56 PM

Re: New version of OgreMap
 
That's what I get for adding Damaged Forest... It pushed everything down. What's your screen resolution?

J. Durr 09-24-2016 08:13 PM

Re: New version of OgreMap
 
1366 x 768

tomc 09-24-2016 08:24 PM

Re: New version of OgreMap
 
try version 2.0.1 at the same site. I squeezed things a bit.

jfleisher 09-24-2016 08:30 PM

Re: New version of OgreMap
 
Now that's what I call Agile programming...


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