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-   -   GURPS Powers: Divine Favor (http://forums.sjgames.com/showthread.php?t=76767)

safisher 01-29-2011 12:30 PM

Re: GURPS Powers: Divine Favor
 
Quote:

Originally Posted by dataweaver (Post 1114409)
I'd handle it as a General or Specific Prayer. The blessed or consecrated item would be be paid for using Thaumatology's Devotional Enchantment rules (p.54) - in particular, Creating Character Points. Indeed, I'd rule that Divine Favor would be an acceptable substitute for Very Blessed for the purposes of Meditation, Holiness, or Study (p.53) in general.

I'll have to take a look at those solutions. I'd like to have some kind of crafting magic rules that interact Divine Power, allowing a militant religious order to produce everything from slightly blessed items, like the DP mentions, to powerful artifacts with earth-shaking, army destroying ability.

PK 01-29-2011 12:30 PM

Re: GURPS Powers: Divine Favor
 
Quote:

Originally Posted by dataweaver (Post 1114409)
I'd handle it as a General or Specific Prayer. The blessed or consecrated item would be be paid for using Thaumatology's Devotional Enchantment rules (p.54) - in particular, Creating Character Points. Indeed, I'd rule that Divine Favor would be an acceptable substitute for Very Blessed for the purposes of Meditation, Holiness, or Study (p.53) in general.

I could get behind this, sure. Devotional Enchantment is basically the preferred way for religious types to make items without using spells.

Quote:

Originally Posted by Asta Kask (Post 1114440)
Would you allow for characters to buy prayers at full cost, in order to use them simultaneously with other prayers?

Absolutely. In fact, if you check the wording on Golem, it expressly allows this; there's no reason not to do the same with any other learned prayer.

Anders 01-29-2011 12:33 PM

Re: GURPS Powers: Divine Favor
 
How about using Power Investment as a Prayer Talent - giving a bonus to the Reaction Roll?

dataweaver 01-29-2011 12:45 PM

Re: GURPS Powers: Divine Favor
 
GURPS Powers puts Patrons on the list of Inappropriate Abilities for the purpose of receiving bonuses from a Power Talent; and Divine Favor is basically a dressed up Patron. So no, I don't think that it would be appropriate to apply Power Investiture to Divine Favor.

roguebfl 01-29-2011 02:12 PM

Re: GURPS Powers: Divine Favor
 
Quote:

Originally Posted by dataweaver (Post 1114607)
GURPS Powers puts Patrons on the list of Inappropriate Abilities for the purpose of receiving bonuses from a Power Talent; and Divine Favor is basically a dressed up Patron. So no, I don't think that it would be appropriate to apply Power Investiture to Divine Favor.

How ever GURPS Fantasy digress and use Power Investeure as a modifier of a Patron Reaction Roll in Man Proposed, God Disposes

dataweaver 01-29-2011 03:18 PM

Re: GURPS Powers: Divine Favor
 
It doesn't in my copy. Clerical Investment, Religous Rank, and True Faith, yes; but not Power Investiture.

Tyneras 01-29-2011 03:36 PM

Re: GURPS Powers: Divine Favor
 
I'm in love!

I want to combine Sermonize with whatever we get from GURPS Social Engineering.

The thing I love most about this is how it makes i much easier to point to a difference between a mage and a cleric. For too long, a cleric was basically "a mage with healing spells".

roguebfl 01-29-2011 03:50 PM

Re: GURPS Powers: Divine Favor
 
Quote:

Originally Posted by dataweaver (Post 1114716)
It doesn't in my copy. Clerical Investment, Religous Rank, and True Faith, yes; but not Power Investiture.

My bad, I misremembered Clerical Investment with Power Investiture.

lexington 01-29-2011 04:04 PM

Re: GURPS Powers: Divine Favor
 
Quote:

Originally Posted by Tyneras (Post 1114730)
I'm in love!

I want to combine Sermonize with whatever we get from GURPS Social Engineering.

Ceremonial prayers?

dataweaver 01-29-2011 04:32 PM

Re: GURPS Powers: Divine Favor
 
Quote:

Originally Posted by lexington (Post 1114740)
Ceremonial prayers?

*HISS!* Begone, foul creature! The whole point behind Divine Favor is that it isn't a matter of ceremonies; it's about establishing and maintaining a positive relationship with your God.

Incidentally, this means that a properly played cleric is going to be praying not just for fire support, but also for guidance: "let me know what you want me to do."


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