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-   -   [OOC] The Starship 'Fritjof Nansen' (http://forums.sjgames.com/showthread.php?t=115125)

Agemegos 08-20-2013 12:44 AM

[OOC] The Starship 'Fritjof Nansen'
 
FLAT BLACK

The Voyage of the Starship Fritjof Nansen

Here we come, ready or not!


The Voyage of 'INS Fritjof Nansen' is not open to more players.
  • Premise: Forty years after the end of fifty years of ruinous and exhausting "Formation Wars", the Eichberger Foundation — now called "The Empire" — has recovered and rebuilt enough to start returning to the hinterland beyond 60 light-years from Sol. There are a lot of colonies out there: six hundred, of which fewer than two hundred have been explored at all since the destruction of Earth. The Empire has commercial, naval, and humanitarian interests in the Beyond; obviously the first step is a quick survey to find out what's out there in the way of problems and opportunities.

    A preliminary attempt by the Imperial Navy to conduct such as survey without professional diplomatic skills and expert social and political advisors ended in tears, wars, progroms, and a suicide.

    So now the Navy, the Imperial Office, and the Colonial Office have combined their efforts to produce Survey, an ambitious program in which 24 specially-constructed starships under naval command will explore six hundred worlds in ten years. Each Survey frigate is operated by the Imperial Navy and carries a big stick of sorts, but it also carries a small diplomatic mission from the Imperial Office, a team of multi-disciplinary explorer/scientists mostly recruited from the colonies and commissioned by the Colonial Office, and a few marines in case of emergency. It's not half an administrative headache.

    INS Fritjof Nansen is one of the Survey frigates, heading out into the Black to visit a list of worlds where people have indeed been before, but no-one knows what they have been up to for the last three or four centuries.

  • Genre: Serial rationalised planetary romance with a pinch of rationalised space opera.

  • Setting: FLAT BLACK, a star-spanning dystopia optimised for rationalised planetary romances and a dark and cynical tone.

  • Characters: the four players, each taking several parts, will play the four senior officers who decide policy, the four diplomats, a coterie of four among the explorers, the four key officers in fighting the ship, and the 'action' team of Imperial Marines commandos.

  • Participants:
    • Agemegos (GM)
    • jmurrell
      • Captain Lowell (Mission Commander)
      • ? (Aide to the Ambassador)
      • Dr Joshua Rabin (Social Anthropologist)
      • Pvte Dimitri Feodorevich "Bear" Karapyetchenko (Imperial Marines commando)
    • martinl
      • Lt Leah Bohn (astrogator)
      • Her Excellency Wukitelamy Drolegant (Ambassador-at-large)
      • Dr Kyth Haroldsson (social dynamicist)
      • Pvte ? (Imperial Marines commando)
    • sir_pudding
      • Lt-Cmdr Tomiko Eichberger (Chief Engineer)
      • Specialist Ada Solaris 496 (Spokesman)
      • Lt Kim Strickland (Military Intelligence)
      • Cpl Brent "Bucky" MacAdams (Marines detachment leader)
    • zorg
      • Sblt ? ? ("Astronomer" (gunnery officer))
      • Title ? ?, esq. (Counsellor at Law)
      • Prof. ? ? (Dean of Survey)
      • Pvte ? ? (Imperial Marines commando)
    See page 8 for summaries of the characters.
  • System: GURPS
    • GURPS Spaceships 1, 3, & 5
    • GURPS Low-Tech
    • GURPS Low-Tech Companion 1
    • GURPS Low-Tech Companion 3
    • GURPS High-Tech
    • GURPS Ultra-Tech
    • GURPS Bio-Tech
    • GURPS Social Engineering
    • GURPS Space

  • Schedule: two turns per week, as follows.
    • GM posts: 1400 UTC Monday
    • Deadline for character posts: 1400 UTC Wednesday
    • GM posts: 1400 UTC Thursday
    • Deadline for character posts: 1400 UTC Saturday

Agemegos 08-20-2013 12:45 AM

Thread index
 
Index to this thread

Agemegos 08-20-2013 12:45 AM

Complement of 'INS Fritjof Nansen'
 
Complement of Imperial Navy Survey frigate INS Fritjof Nansen
Billets are colour-coded for branch of service as follows: Navy, Imperial Office, Colonial Office, Marines. Billets in boldface indicate the members of the Staff Committee with whom the Mission Commander consults on strategic decisions. The forum handles of the players of PCs are indicated in bold red.
Mission Commander, (captain, Imperial Navy) jmurrell
First Lieutenant & 'A' Watch officer, (lieutenant-commander, Imperial Navy)
Astrogator & 'B' Watch officer, (lieutenant, Imperial Navy) martinl

Astronomer (Gunnery officer) & 'C' Watch officer, (sublieutenant, Imperial Navy) zorg
intern & relief watch-keeping officer, (midshipman, Imperial Navy)
Chief engineer, (lieutenant-commander, Imperial Navy) sir_pudding
Second Engineer, (lieutenant, Imperial Navy)

Third Engineer, (sublieutenant, Imperial Navy)
Buffer, (chief petty officer)
Coxswain, #1 shuttle, (petty officer)
Flight mechanic, #1 shuttle, (astronaut (proficient))
Coxswain, #2 shuttle, (petty officer)
Flight mechanic, #2 shuttle, (astronaut (proficient))
Relief coxswain, (petty officer)
Relief flight mechanic, (astronaut (proficient))
'A' Watch foreman & senior electrician, (leading astronaut)
'A' Watch lifesupport technician, (astronaut (proficient))

'A' Watch mechanic, (astronaut)
'B' Watch foreman & senior mechanic, (leading astronaut)
'B' Watch electrician, (astronaut (proficient))

'B' Watch lifesupport technician, (astronaut)
'C' Watch foreman & senior lifesupport technician, (leading astronaut)
'C' Watch mechanic, (astronaut (proficient))

'C' Watch electrician, (astronaut)
Ambassador-at-Large, (senior executive 3rd class) martinl
Counsellor, (executive officer 1st class) zorg

Spokesman, (executive officer 2nd class) sir_pudding

Aide, (executive officer 3rd class) jmurrell
Dean of Survey & Chief Economist, (senior researcher 1st class) zorg
Head of Natural Sciences, & Chief Planetologist (senior researcher 2nd class)
Ecologist & Agronomist, (senior researcher 3rd class)

Microbiologist/epidemiologist/medical anthropologist/medical officer, (senior researcher 3rd class)

Physical geographer, (research officer 1st class)

Oceanographer, (research officer 1st class)

Meteorologist, (research officer 1st class)
Head of Social Sciences & Chief Anthropologist, (senior researcher 2nd class) jmurrell
Social dynamist, (senior researcher 3rd class) martinl

Technology analyst & development economist, (senior researcher 3rd class)

Political scientist & semiotician, (research officer 1st class)

Social anthropologist, (research officer 1st class)

Agronomist & human geographer, (research officer 1st class)
Military analyst (lieutenant, Imperial Marines) sir_pudding
Marines section leader & Action team leader, (corporal) sir_pudding
Action team scout, (private (trained)) martinl

Action team gunner, (private (trained)) jmurrell

Action team rifleman, (private (trained)) zorg
Base team leader & EW, (lance-corporal)
Medic, (private (proficient))

Sapper, (private (proficient))

Fitter, (private (proficient))

Agemegos 08-20-2013 12:46 AM

Re: [OOC] Starship 'Fritjof Nansen'
 
<reserved for ship specifications and fit-out>

Agemegos 08-20-2013 12:52 AM

Character assignments
 
The Voyages of the Starship 'Endeavour' is an unusually complicated campaign, because each player will be writing four or five characters. And that means that we have about eighteen to twenty characters to design, fit to each other, and stat up. I am afraid that that means an usually large amount of work. There is no way to eat an elephant but one bite at a time. So let's get started.

The first task is to work out who is going to play which part in the council-of-war: Captain, Ambassador, Head of Survey, and Military Intelligence Officer. The way I want to do it is this is a bit of work for you lot, but it will save a lot of time on to-and-fro negotiations. Besides, I wear the viking hat! Roar!

I'd like each player to submit a tender in which you give a brief (one paragraph, five or six bullet points) description of each of eight characters:
  1. the captain you would like to play if you got to play or had to play the Captain,
  2. the ambassador you would like to play if you had to play the Ambassador At Large,
  3. the dean you would like to play if you had to play the Dean of Survey,
  4. the military analyst you would like to play if you got stuck playing the Military Intelligence officer,
  5. the Imperial Marines section leader (corporal) you would like to play if you got stuck playing the military intelligence officer (sic),
  6. the XO, chief engineer, gunnery officer, astrogator, or naval intern (midshipman) you would like to play if you don't get the Captain,
  7. the First Secretary (public diplomacy expert), Counsellor (advisor on interstellar law), or aide (Secret Service bodyguard) you would like to play if you don't get the Ambassador, and
  8. the Survey specialist (scientist/explorer) you would like to play if you don't get the Dean.
I'd like you to do this blind, that is, without co-ordinating with the other players. Send your tenders to me by e-mail at <the obvious e-mail address>, do not post them to the boards.

I will assign parts to players on the basis of the tenders. Then you will do actual character design on the forums, discussing details with each other (and my hat) and making any changes that might be necessary to adjust the characters for fit: but only the ones that are going to be played.

I'm aware that dashing off eight character concepts is a lot of work. Blame yourselves for undertaking to play multiple characters! Keep the tenders brief and basic: remember that the characters will be adapted from the concepts you outline, and don't waste skull-sweat on superficialities that I'm only going to ask you to change.

Don't rush yourselves on this. Think about it for a while, then sleep on it at least once, and then think some more. Don't write a thing before Wednesday night, and don't send me anything before midnight Thursday. We'll start character generation on Monday.

Remember that this campaign is set in 532 PDT, which is very early in the history, before several characteristic institutions got to develop. The Empire is not divided into sectors yet, the Capital has not been built, the Senate has only about 76 members and can actually debate. The marines have never yet had every battalion suddenly used as cadre for a whole new regiment. There is no Independent Commission for Justice. Hostilities in the Formation Wars ended only about forty years ago. Elderly people (over about 110) actually remember a time before the Formation Wars began! http://flatblack.wikidot.com/timeline

Agemegos 08-20-2013 01:02 AM

Re: [OOC] Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Luke Bunyip
Roger. Will archetypes/figures from literature/moving picture thingies suffice?

Provided always that you steal from the best!


— Brett

Agemegos 08-20-2013 07:28 AM

Known colonies at 532 PDT, part 1
 
Here is a list of planets that PCs might come from, if they aren't mink.
  • Seeonee has dev level 7.8 and 16.6 billion population. It's on Gliese 853 A IV, orbiting a G0 V star 45 LY from Sol. The mainworld is size 0.9 with gravity 0.77 gee, hydrographics 54%, average temperature 28 C, 0.36 bars of breathable atmosphere. Daylength: 26.5 hours. Spaceport class: 5T
  • New Earth has dev level 7.5 and 1.17 billion population. It's on 2 Eta Coronae Borealis VI, orbiting a G2 V star 58.3 LY from Sol. The mainworld is size 0.81 with gravity 0.77 gee, hydrographics 93%, average temperature 11 C, 1.18 bars of breathable atmosphere. Daylength: 15.5 hours. Spaceport class: 4O
  • Tau Ceti has dev level 7.5 and 5 billion population. It's on Tau Ceti III, orbiting a G8.5 V star 11.9 LY from Sol. The mainworld is size 0.87 with gravity 0.79 gee, hydrographics 84%, average temperature 9 C, 0.64 bars of breathable atmosphere. Daylength: 42.6 hours. Spaceport class: 5O
  • Todos Santos has dev level 7.5 and 1.94 billion population. It's on 56 Psi-5 Aurigae V, orbiting a G0 V star 54.5 LY from Sol. The mainworld is size 0.73 with gravity 0.75 gee, hydrographics 76%, average temperature 13 C, 0.74 bars of breathable atmosphere. Daylength: 11.8 hours. Spaceport class: 4O
  • Iter has dev level 7.4 and 4.21 billion population. It's on Zeta-2 Reticuli IV, orbiting a G0 V star 39.2 LY from Sol. The mainworld is size 0.7 with gravity 0.66 gee, hydrographics 82%, average temperature 25 C, 0.7 bars of breathable atmosphere. Daylength: 17.5 hours. Spaceport class: 5O
  • New Rome has dev level 7.1 and 998 million population. It's on g Lupi V, orbiting a F4 V star 56.9 LY from Sol. The mainworld is size 1.02 with gravity 0.93 gee, hydrographics 60%, average temperature -9 C, 0.98 bars of breathable atmosphere. Daylength: 12.5 hours. Spaceport class: 4O
  • Barutanah has dev level 7 and 4.6 billion population. It's on 40 Xi Ophiuchi V, orbiting a F2 V star 56.6 LY from Sol. The mainworld is size 0.91 with gravity 0.99 gee, hydrographics 80%, average temperature 45 C, 1.32 bars of breathable atmosphere. Daylength: 20.1 hours. Spaceport class: 4O
  • Ladon has dev level 7 and 1.09 billion population. It's on Gliese 728 II, orbiting a K7 V star 55.5 LY from Sol. The mainworld is size 0.89 with gravity 0.87 gee, hydrographics 22%, average temperature 24 C, 0.85 bars of breathable atmosphere. Daylength: infinite. Spaceport class: 4O
  • Simanta has dev level 7 and 1.25 billion population. It's on Nu-2 Lupi IV, orbiting a G2 V star 48.3 LY from Sol. The mainworld is size 0.54 with gravity 0.49 gee, hydrographics 80%, average temperature 4 C, 0.65 bars of breathable atmosphere. Daylength: 16 hours. Spaceport class: 4O
  • Stockhausen has dev level 7 and 3.47 billion population. It's on 212 Puppis V, orbiting a F5 V star 58.5 LY from Sol. The mainworld is size 0.84 with gravity 0.78 gee, hydrographics 68%, average temperature -3 C, 0.58 bars of breathable atmosphere. Daylength: 16.2 hours. Spaceport class: 4O
  • Svarga has dev level 7 and 4.79 billion population. It's on 13 Theta Cygni V, orbiting a F3 V star 59.8 LY from Sol. The mainworld is size 0.8 with gravity 0.74 gee, hydrographics 83%, average temperature 18 C, 0.88 bars of breathable atmosphere. Daylength: 15.5 hours. Spaceport class: 4O
  • Aeneas has dev level 6.8 and 1.11 billion population. It's on 43 Beta Comae Berenices IV, orbiting a G0 V star 29.8 LY from Sol. The mainworld is size 0.88 with gravity 0.78 gee, hydrographics 88%, average temperature 7 C, 0.26 bars of breathable atmosphere. Daylength: 11.8 hours. Spaceport class: 4O
  • Carbonek has dev level 6.7 and 9.5 billion population. It's on 1 i Centauri V, orbiting a F2 V star 63.3 LY from Sol. The mainworld is size 0.89 with gravity 0.87 gee, hydrographics 62%, average temperature 34 C, 0.73 bars of breathable atmosphere. Daylength: 28.9 hours. Spaceport class: 5O
  • Egalité has dev level 6.7 and 4.52 billion population. It's on 16 Psi Capricorni V, orbiting a F5 V star 47.9 LY from Sol. The mainworld is size 1.04 with gravity 0.9 gee, hydrographics 59%, average temperature -1 C, 0.57 bars of breathable atmosphere. Daylength: 16.1 hours. Spaceport class: 4O
  • Farfalle has dev level 6.7 and 3.35 billion population. It's on Gliese 570.1 V, orbiting a G4 V star 77.8 LY from Sol. The mainworld is size 0.71 with gravity 0.71 gee, hydrographics 80%, average temperature 2 C, 1.17 bars of breathable atmosphere. Daylength: 37.8 hours. Spaceport class: 4O
  • New Athens has dev level 6.7 and 6.8 billion population. It's on 45 c Bootis V, orbiting a F5 V star 63.8 LY from Sol. The mainworld is size 1.2 with gravity 1.09 gee, hydrographics 67%, average temperature 48 C, 1.2 bars of breathable atmosphere. Daylength: 25.4 hours. Spaceport class: 4O
  • Mundonova has dev level 6.6 and 3.2 billion population. It's on HD 177082 IV, orbiting a G0 V star 88.6 LY from Sol. The mainworld is size 0.62 with gravity 0.71 gee, hydrographics 62%, average temperature 13 C, 0.64 bars of breathable atmosphere. Daylength: 16.2 hours. Spaceport class: 4O
  • Tian Longshan has dev level 6.6 and 13.2 billion population. It's on 26 Draconis IV, orbiting a G0 V star 46.3 LY from Sol. The mainworld is size 1.28 with gravity 1.16 gee, hydrographics 85%, average temperature 17 C, 5.11 bars of breathable atmosphere. Daylength: 20.1 hours. Spaceport class: 5O
  • Ursula has dev level 6.6 and 7.68 billion population. It's on Gliese 9417 V, orbiting a F7 V star 78.4 LY from Sol. The mainworld is size 0.87 with gravity 0.94 gee, hydrographics 54%, average temperature 26 C, 1.18 bars of breathable atmosphere. Daylength: 22.5 hours. Spaceport class: 4O
  • Margulis has dev level 6.5 and 7.05 billion population. It's on HD 361 IV, orbiting a G1 V star 89.5 LY from Sol. The mainworld is size 1.15 with gravity 0.93 gee, hydrographics 55%, average temperature 23 C, 0.64 bars of breathable atmosphere. Daylength: 22.5 hours. Spaceport class: 4O
  • Pacisordine has dev level 6.5 and 2.71 billion population. It's on Gliese 9264 IV, orbiting a G1 V star 72.6 LY from Sol. The mainworld is size 0.88 with gravity 0.88 gee, hydrographics 91%, average temperature 39 C, 0.95 bars of breathable atmosphere. Daylength: 35.7 hours. Spaceport class: 4O
  • Iram has dev level 6.4 and 1.98 billion population. It's on 74 k Orionis V, orbiting a F5 V star 62.8 LY from Sol. The mainworld is size 0.85 with gravity 0.82 gee, hydrographics 91%, average temperature 16 C, 0.73 bars of breathable atmosphere. Daylength: 13.8 hours. Spaceport class: 4O
  • New Benin has dev level 6.4 and 6.5 billion population. It's on Gliese 679 IV, orbiting a G1 V star 78 LY from Sol. The mainworld is size 0.87 with gravity 0.79 gee, hydrographics 69%, average temperature 3 C, 0.42 bars of breathable atmosphere. Daylength: 25.9 hours. Spaceport class: 4O
  • Paradise III has dev level 6.4 and 4.09 billion population. It's on HR 5996 IV, orbiting a G1 V star 88.4 LY from Sol. The mainworld is size 0.82 with gravity 0.7 gee, hydrographics 80%, average temperature 16 C, 0.69 bars of breathable atmosphere. Daylength: 23.8 hours. Spaceport class: 4O
  • Alhurr has dev level 6.3 and 2.34 billion population. It's on 15 Lambda Aurigae IV, orbiting a G1 V star 41.2 LY from Sol. The mainworld is size 0.71 with gravity 0.66 gee, hydrographics 64%, average temperature 28 C, 0.66 bars of breathable atmosphere. Daylength: 14.4 hours. Spaceport class: 4O
  • Austral Eden has dev level 6.3 and 1.57 billion population. It's on Pi Mensae V, orbiting a G0 V star 59.7 LY from Sol. The mainworld is size 0.73 with gravity 0.84 gee, hydrographics 87%, average temperature 17 C, 1.11 bars of breathable atmosphere. Daylength: 12.4 hours. Spaceport class: 4O
  • Hippodamia has dev level 6.3 and 4.5 billion population. It's on Kaus Borealis VII, orbiting a K0 IV star 78.2 LY from Sol. The mainworld is size 1.04 with gravity 0.9 gee, hydrographics 61%, average temperature 15 C, 0.78 bars of breathable atmosphere. Daylength: 15.7 hours. Spaceport class: 4O
  • Lohengrin has dev level 6.3 and 2.13 billion population. It's on 78 Mu-1 Cygni IV, orbiting a F6 V star 72.5 LY from Sol. The mainworld is size 0.7 with gravity 0.61 gee, hydrographics 89%, average temperature 1 C, 0.36 bars of breathable atmosphere. Daylength: 27.4 hours. Spaceport class: 4O
  • Maitreya has dev level 6.3 and 2.35 billion population. It's on Gliese 9681 IV, orbiting a K0 V star 61.9 LY from Sol. The mainworld is size 0.89 with gravity 0.84 gee, hydrographics 67%, average temperature 1 C, 1.04 bars of breathable atmosphere. Daylength: 26.5 hours. Spaceport class: 4O
  • Ultima Thule has dev level 6.3 and 1.96 billion population. It's on Pi-1 Ursae Minoris A IV, orbiting a G1 V star 71.3 LY from Sol. The mainworld is size 1.34 with gravity 1.34 gee, hydrographics 94%, average temperature 4 C, 7.27 bars of breathable atmosphere. Daylength: 26.2 hours. Spaceport class: 4O


Copyright © 2013, Brett Evill. All rights reserved.

Agemegos 08-20-2013 07:30 AM

Known colonies at 532 PDT, part 2
 
  • Bakunin has dev level 6.2 and 1.08 billion population. It's on Alderamin VI, orbiting a A8 V star 49 LY from Sol. The mainworld is size 0.85 with gravity 0.86 gee, hydrographics 69%, average temperature 19 C, 1.48 bars of marginal atmosphere. Daylength: 12.3 hours. Spaceport class: 3G
  • Hypatia has dev level 6.2 and 2.22 billion population. It's on 16 Lambda Andromedae VI, orbiting a G8 IV star 86.1 LY from Sol. The mainworld is size 0.95 with gravity 0.88 gee, hydrographics 82%, average temperature 41 C, 1.11 bars of breathable atmosphere. Daylength: 20.4 hours. Spaceport class: 4O
  • Jingtu has dev level 6.2 and 2.65 billion population. It's on 37 Ceti V, orbiting a F5 V star 76.3 LY from Sol. The mainworld is size 0.64 with gravity 0.61 gee, hydrographics 70%, average temperature 34 C, 0.58 bars of breathable atmosphere. Daylength: 14.1 hours. Spaceport class: 4O
  • Olympus has dev level 6.2 and 2.78 billion population. It's on 17 Sigma Coronae Borealis VI, orbiting a G1 IV star 70.7 LY from Sol. The mainworld is size 0.74 with gravity 0.73 gee, hydrographics 67%, average temperature 1 C, 0.91 bars of breathable atmosphere. Daylength: 15.1 hours. Spaceport class: 4O
  • Rungsutu has dev level 6.2 and 364 million population. It's on HD 87883 IV, orbiting a K2 V star 59.4 LY from Sol. The mainworld is size 0.73 with gravity 0.68 gee, hydrographics 51%, average temperature -11 C, 0.55 bars of breathable atmosphere. Daylength: 20.2 hours. Spaceport class: 3G
  • Hurley has dev level 6.1 and 2.86 billion population. It's on Gliese 9583 V, orbiting a F9 V star 67.4 LY from Sol. The mainworld is size 0.99 with gravity 0.86 gee, hydrographics 82%, average temperature 12 C, 1.26 bars of breathable atmosphere. Daylength: 12.7 hours. Spaceport class: 4O
  • Neapolis has dev level 6.1 and 2.04 billion population. It's on Gliese 792.1 A V, orbiting a G2 V star 79.6 LY from Sol. The mainworld is size 0.86 with gravity 0.96 gee, hydrographics 68%, average temperature 20 C, 1.16 bars of marginal atmosphere. Daylength: 18.6 hours. Spaceport class: 3O
  • Fureidis has dev level 5.9 and 455 million population. It's on Alpha Mensae V, orbiting a G7 V star 33.3 LY from Sol. The mainworld is size 0.85 with gravity 0.73 gee, hydrographics 97%, average temperature 10 C, 1.16 bars of breathable atmosphere. Daylength: 18.4 hours. Spaceport class: 3G
  • Vasileo & Orinoco has dev level 5.9 and 1.38 billion population. It's on 54 Piscium IV, orbiting a K0 V star 36.1 LY from Sol. The mainworld is size 0.8 with gravity 0.81 gee, hydrographics 55%, average temperature -3 C, 1.27 bars of breathable atmosphere. Daylength: 15.1 hours. Spaceport class: 3G
  • Bonanza has dev level 5.8 and 6.22 billion population. It's on Gliese 4382 IV, orbiting a G4 V star 80 LY from Sol. The mainworld is size 0.95 with gravity 0.73 gee, hydrographics 64%, average temperature 11 C, 0.65 bars of breathable atmosphere. Daylength: 16.9 hours. Spaceport class: 4O
  • Targan has dev level 5.8 and 6.2 billion population. It's on 5 Serpentis IV, orbiting a F8 IV star 82.8 LY from Sol. The mainworld is size 0.97 with gravity 0.86 gee, hydrographics 75%, average temperature 19 C, 0.79 bars of breathable atmosphere. Daylength: 19.1 hours. Spaceport class: 4O
  • Terranova has dev level 5.7 and 346 million population. It's on 27 Lambda Serpentis V, orbiting a G0 IV star 39.5 LY from Sol. The mainworld is size 0.62 with gravity 0.54 gee, hydrographics 57%, average temperature -10 C, 0.66 bars of breathable atmosphere. Daylength: 30.3 hours. Spaceport class: 2G
  • New Eden has dev level 5.5 and 3.63 billion population. It's on Gliese 702.1 IV, orbiting a G1 V star 57.3 LY from Sol. The mainworld is size 0.86 with gravity 0.86 gee, hydrographics 76%, average temperature 40 C, 0.78 bars of breathable atmosphere. Daylength: 15.9 hours. Spaceport class: 3G
  • New Polynesia has dev level 5.5 and 130 million population. It's on Alzirr V, orbiting a F5 IV star 58.7 LY from Sol. The mainworld is size 1.23 with gravity 0.99 gee, hydrographics 100%, average temperature 24 C, 1.24 bars of breathable atmosphere. Daylength: 25.6 hours. Spaceport class: 2G
  • Persatuan has dev level 4.9 and 1.12 billion population. It's on Gliese 370 II, orbiting a K6 V star 36.4 LY from Sol. The mainworld is size 0.99 with gravity 0.85 gee, hydrographics 21%, average temperature 27 C, 0.89 bars of breathable atmosphere. Daylength: infinite. Spaceport class: 3G
  • Covenant has dev level 4.8 and 4.73 billion population. It's on 8 Delta Trianguli III, orbiting a G0 V star 35.2 LY from Sol. The mainworld is size 0.98 with gravity 0.84 gee, hydrographics 58%, average temperature 17 C, 0.35 bars of marginal atmosphere. Daylength: 25.9 hours. Spaceport class: 3G
  • Broadmeadow has dev level 4.6 and 1.35 billion population. It's on Capella VIII, orbiting a G1 IV star 42.8 LY from Sol. The mainworld is size 0.63 with gravity 0.61 gee, hydrographics 68%, average temperature 29 C, 0.57 bars of breathable atmosphere. Daylength: 14.3 hours. Spaceport class: 2G
  • Ashok has dev level 4.5 and 719 million population. It's on Gliese 25 V, orbiting a G7 V star 50.7 LY from Sol. The mainworld is size 0.92 with gravity 0.8 gee, hydrographics 55%, average temperature 0 C, 1.23 bars of marginal atmosphere. Daylength: 13.3 hours. Spaceport class: 2G
  • Bhima has dev level 4.3 and 1.94 billion population. It's on 1 Chi Herculis V, orbiting a G0 V star 51.8 LY from Sol. The mainworld is size 0.72 with gravity 0.57 gee, hydrographics 53%, average temperature 20 C, 0.36 bars of breathable atmosphere. Daylength: 11.6 hours. Spaceport class: 2G
  • Khemet has dev level 4.3 and 1.66 billion population. It's on 58 Eridani IV, orbiting a G1 V star 43.3 LY from Sol. The mainworld is size 0.77 with gravity 0.69 gee, hydrographics 87%, average temperature 10 C, 0.78 bars of breathable atmosphere. Daylength: 17.6 hours. Spaceport class: 2G
  • Navabharata has dev level 4.2 and 2.16 billion population. It's on Beta Hydri VI, orbiting a G0 V star 24.3 LY from Sol. The mainworld is size 1.06 with gravity 0.96 gee, hydrographics 80%, average temperature 38 C, 1.53 bars of breathable atmosphere. Daylength: 12.9 hours. Spaceport class: 2G
  • Borlung has dev level 4 and 107 million population. It's on 39 Serpentis V, orbiting a G0 V star 56.6 LY from Sol. The mainworld is size 1.08 with gravity 0.83 gee, hydrographics 95%, average temperature -10 C, 0.8 bars of breathable atmosphere. Daylength: 17 hours. Spaceport class: 1N
  • Hijra has dev level 3.9 and 864 million population. It's on p Eridani III, orbiting a K0 V star 26.6 LY from Sol. The mainworld is size 0.85 with gravity 1.05 gee, hydrographics 19%, average temperature 17 C, 1.36 bars of breathable atmosphere. Daylength: infinite. Spaceport class: 2G
  • Liberty has dev level 3.8 and 676 million population. It's on Gliese 758 IV, orbiting a G9 V star 51.4 LY from Sol. The mainworld is size 0.93 with gravity 0.81 gee, hydrographics 79%, average temperature -8 C, 1.21 bars of breathable atmosphere. Daylength: 21.4 hours. Spaceport class: 2N
  • Pentecost has dev level 3.6 and 1.11 billion population. It's on Chara V, orbiting a G0 V star 27.5 LY from Sol. The mainworld is size 0.76 with gravity 0.76 gee, hydrographics 74%, average temperature 15 C, 0.68 bars of marginal atmosphere. Daylength: 14.4 hours. Spaceport class: 2N
  • New Huntington has dev level 3.4 and 1.09 billion population. It's on 15 Sagittae V, orbiting a G0 V star 58 LY from Sol. The mainworld is size 0.89 with gravity 0.82 gee, hydrographics 67%, average temperature 2 C, 0.88 bars of marginal atmosphere. Daylength: 30 hours. Spaceport class: 2N
  • Neuheim has dev level 3.2 and 247 million population. It's on Gliese 95 IV, orbiting a G8 V star 41.3 LY from Sol. The mainworld is size 0.71 with gravity 0.68 gee, hydrographics 67%, average temperature -4 C, 0.84 bars of marginal atmosphere. Daylength: 41.7 hours. Spaceport class: 1N
  • Paraíso has dev level 3.2 and 3.24 billion population. It's on Zeta Tucanae IV, orbiting a F9 V star 28 LY from Sol. The mainworld is size 0.94 with gravity 0.72 gee, hydrographics 84%, average temperature 16 C, 0.49 bars of breathable atmosphere. Daylength: 28.3 hours. Spaceport class: 2N
  • Xanadu has dev level 3.2 and 982 million population. It's on 9 Puppis V, orbiting a G0 V star 53.8 LY from Sol. The mainworld is size 0.94 with gravity 0.98 gee, hydrographics 88%, average temperature 48 C, 1.64 bars of breathable atmosphere. Daylength: 33.1 hours. Spaceport class: 1N
  • Persephone has dev level 3.1 and 2.82 billion population. It's on 70 Virginis V, orbiting a G5 V star 58.7 LY from Sol. The mainworld is size 1.5 with gravity 1.45 gee, hydrographics 80%, average temperature 22 C, 9.73 bars of breathable atmosphere. Daylength: 13.3 hours. Spaceport class: 2N

Copyright © 2013, Brett Evill. All rights reserved.

Agemegos 08-20-2013 08:05 AM

Known colonies at 532 PDT, part 3
 
  • Lahar has dev level 3 and 57 million population. It's on 111 Tauri IV, orbiting a F8 V star 46.9 LY from Sol. The mainworld is size 0.65 with gravity 0.63 gee, hydrographics 99%, average temperature 17 C, 1.02 bars of breathable atmosphere. Daylength: 14 hours. Spaceport class: 0N
  • Cockaigne has dev level 2.8 and 532 million population. It's on 4 Tau Bootis IV, orbiting a F7 IV star 50.9 LY from Sol. The mainworld is size 0.93 with gravity 0.97 gee, hydrographics 71%, average temperature -6 C, 0.98 bars of breathable atmosphere. Daylength: 50.5 hours. Spaceport class: 1N
  • Xindalu has dev level 2.8 and 303 million population. It's on Gliese 706 III, orbiting a K2 V star 36 LY from Sol. The mainworld is size 0.68 with gravity 0.78 gee, hydrographics 21%, average temperature 24 C, 0.97 bars of breathable atmosphere. Daylength: infinite. Spaceport class: 1N
  • New Lombok has dev level 2.7 and 109 million population. It's on Gliese 838 IV, orbiting a G2 V star 52.2 LY from Sol. The mainworld is size 0.87 with gravity 0.76 gee, hydrographics 97%, average temperature 47 C, 1.21 bars of breathable atmosphere. Daylength: 38.9 hours. Spaceport class: 0N
  • Xin Tian Di has dev level 2.7 and 3.33 billion population. It's on 61 Virginis IV, orbiting a G7 V star 27.9 LY from Sol. The mainworld is size 1.01 with gravity 1.06 gee, hydrographics 53%, average temperature 26 C, 1.14 bars of breathable atmosphere. Daylength: 19.2 hours. Spaceport class: 1N
  • Durack has dev level 2.5 and 153 million population. It's on Gamma Coronae Austrinae VI, orbiting a F8 V star 56.4 LY from Sol. The mainworld is size 0.9 with gravity 0.73 gee, hydrographics 78%, average temperature -9 C, 0.96 bars of breathable atmosphere. Daylength: 11.1 hours. Spaceport class: 0N
  • Argolid has dev level 2.4 and 1.2 billion population. It's on Gliese 9476 A IV, orbiting a F9 V star 58.8 LY from Sol. The mainworld is size 0.75 with gravity 0.69 gee, hydrographics 59%, average temperature 6 C, 0.67 bars of breathable atmosphere. Daylength: 15 hours. Spaceport class: 1N
  • Emmaus has dev level 2.1 and 521 million population. It's on Iota Persei V, orbiting a F9 V star 34.4 LY from Sol. The mainworld is size 0.8 with gravity 0.92 gee, hydrographics 95%, average temperature 24 C, 1.43 bars of breathable atmosphere. Daylength: 22 hours. Spaceport class: 0N

These are the colonies with which the Empire currently has contact, either close to the Core or with sufficient wealth and tech that the Navy and Imperial Spaceways kept in touch or came back early. They are listed in order of diminishing development level, which means that the orderly, peaceful, rich places with well-educated populations, efficient transport systems, effective means of co-ordinating the economic activities of suppliers and buyers, and efficient governments are at the top and the opposite are near the bottom. Dev level above 7.0 is necessary to produce GURPS TL 10 gear, so at this stage Seeonee, New Earth, Tau Ceti, Todos Santos, Iter, and New Rome are a sort of proto-Suite. They produce all the good stuff and are significantly specialised, but it'll be a while yet before the Suite proper forms: an interstellar economy specialised and differentiated to a degree not practically possible for a merely planetary economy.

Real GDP per head is proportional to 2 to the power of dev level. So people on Seeonee are about 104 times as rich as people on Emmaus.

Note that:
  • Vasileo is in the system that Orinoco used to be in before Thomas Kobayashi blew it up. That was 100 years ago this year. Some people remember seeing it happen.
  • Egalité signed the Treaty of Luna but their legislature refused to ratify it. Technically they are still fighting the Formation Wars there, though in practical terms there are no hostilities occurring.

Copyright © 2013, Brett Evill. All rights reserved.

martinl 08-20-2013 09:45 AM

Re: Character assignments
 
Quote:

Originally Posted by Agemegos (Post 1631522)
The Voyages of the Starship 'Endeavour'

Did someone complain about "Icebird?" I kind of liked it....


On the off chance you have it easily available, are there pointers to more info on any of the colonies you listed? I spot checked Todos Santos on the FB Wiki and hit a blank article. No need to write anything new, but I get the impression you have a lot of this data somewhere.

Agemegos 08-20-2013 03:39 PM

Re: Character assignments
 
Quote:

Originally Posted by jmurrell
Quote:

Originally Posted by Agemegos
I'd like each of you to submit a tender in which you give a brief (one paragraph, five or six bullet points) description of each of eight characters:[*] the Military Intelligence officer you would like to play if you got stuck playing the military intelligence officer,[*] the Imperial Marines section leader (corporal) you would like to play if you got stuck playing the military intelligence officer (sic),

No ordinary marine you'd have to play if you're not the military intelligence officer?

Well, you can certainly throw one in for completeness if you want! But from my point of view the choice of who plays what is already so complicated that there can be little chance that you would get out of playing strong concepts for the MI officer and marine section leader by presenting an even stronger concept for an private. I'm going to have to assign that job on the basis of weighing a pair of military characters against the other leaders I have to give up to get them. The choice is overdetermined as it is. I'm just not going to be able to take marines concepts into account in making the assignment.

Agemegos 08-20-2013 04:05 PM

Re: Character assignments
 
Quote:

Originally Posted by martinl (Post 1631669)
Did someone complain about "Icebird?" I kind of liked it....

No, I just thought that Icebird was a weak reference, not plausibly likely to be famous as an exploring vessel in nine hundred years. Beside, I used it in a recent campaign.

Would you prefer INS Fridtjof Nansen? Archangel Beth might be good enough to change the thread title for us.

Quote:

On the off chance you have it easily available, are there pointers to more info on any of the colonies you listed? I spot checked Todos Santos on the FB Wiki and hit a blank article. No need to write anything new, but I get the impression you have a lot of this data somewhere.
There is nothing usefully reliable: I completely re-generated the universe earlier this year to have everything consistent with a new star catalogue and for the first time to have physical data for everything. The result was that everything moved or got renamed (I mostly name colonies before I see how they are going to develop) or shifted from one end of the dev/population scale to the other.

I am supposed to be working on a rewrite of the colonies, but this year has got rather interrupted. One of the reasons for starting this campaign now is to hold my nose to the grindstone. So tell me what you want and I'll put it in.

Todos Santos, Aeneas, Mayflower, and Tau Ceti are fixed points in the setting that are to some extent immune to change. Todos Santos is the place where it is customary for everyone to use psych tech to short cut self-improvement. Todos Santos is famous for its psychologists and psych techs, and for professionals with heroic adherence to the ethics of their professions. It's also the freakishly polite, neat, orderly, law-abiding, diligent place where everyone has been "reconstructed", the practical utopia based on universal mindwipe.

RogerBW 08-20-2013 05:53 PM

Re: Character assignments
 
Quote:

Originally Posted by Agemegos (Post 1631866)
Todos Santos is the place where it is customary for everyone to use psych tech to short cut self-improvement. Todos Santos is famous for its psychologists and psych techs, and for professionals with heroic adherence to the ethics of their professions. It's also the freakishly polite, neat, orderly, law-abiding, diligent place where everyone has been "reconstructed", the practical utopia based on universal mindwipe.

I thought I knew where you'd got that name from, and that confirmed it.

(Non-player looking forward to seeing how this works.)

Agemegos 08-20-2013 07:20 PM

Re: Known colonies at 532 PDT, part 3
 
Quote:

Originally Posted by jmurrell (Post 1631961)
Same planet? or two different ones?

Same one. The re-generation of the universe turned Emmaus from a significant belligerent in the Formation Wars to a backwater. The truth of Emmaus got moved to Egalité, that being easier and more satisfactory to my simulationist compulsions than reaching into the development model or (worse) the astrographic model.

Where is that quote from? I thought I patched them all last night.

sir_pudding 08-20-2013 07:30 PM

Re: [OOC] Starship 'Endeavour'
 
Is Hell/Tau Ceti still basically the same?

Agemegos 08-20-2013 07:34 PM

Re: [OOC] Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by sir_pudding (Post 1631976)
Is Hell/Tau Ceti still basically the same?

Yes. Tau Ceti, Mayflower, Aeneas, and Todos Santos are constant stars in the firmament.

jmurrell 08-20-2013 08:56 PM

Re: [OOC] Starship 'Endeavour'
 
Musing on ages:

So 495 for the founding of the Empire itself and 501 for start of the Imperial schools. Which means that Imperials born and raised ('farmed fur') in 532 can't be any older than mid-thirties.

And the first Marine regiments as such were established in 507. So any Marines with more than 25 years in uniform would have started as Foundation troops of some sort.

Agemegos 08-20-2013 09:29 PM

Re: [OOC] Starship 'Endeavour'
 
Quote:

Originally Posted by jmurrell (Post 1632014)
Musing on ages:

So 495 for the founding of the Empire itself and 501 for start of the Imperial schools. Which means that Imperials born and raised ('farmed fur') in 532 can't be any older than mid-thirties.

And the first Marine regiments as such were established in 507. So any Marines with more than 25 years in uniform would have started as Foundation troops of some sort.

Those are the unavoidable necessities of examining the process by which the Empire rediscovered the Periphery. In view of the Empire's necessary attitudes to what might be out there I couldn't get them to put off Survey any longer. And I couldn't extend Survey much by increasing the number of colonies because Survey is really cheap and the Empire's wealth is growing fast in this period. Besides, to get more colonies I had to postpone the Destruction of Earth, and when I did that population and development on Tau Ceti got out of hand.

Agemegos 08-20-2013 10:12 PM

Re: [OOC] Starship 'Endeavour'
 
The hornéd and gory Viking Hat urges me to remind players that I might contract players to play characters that are somewhat different from the concepts they tender: that is, a character tendered for the Dean might be offered a contract in the research pool, or one tendered as XO might get promoted to Captain, etc. I might even ask you to add a feature or cut out a feature from the character you tender. The character tenders are starting points. So don't sweat the details: just get those concepts down in the most essential forms.

Players in Australasia and Africo-Eurasia may begin writing now.

martinl 08-20-2013 11:05 PM

Re: Character assignments
 
Quote:

Originally Posted by Agemegos (Post 1631866)
No, I just thought that Icebird was a weak reference, not plausibly likely to be famous as an exploring vessel in nine hundred years. Beside, I used it in a recent campaign.

Would you prefer INS Fridtjof Nansen? Archangel Beth might be good enough to change the thread title for us.

I have no trouble with 'Endeavour,' if that is easiest, but 'Fridtjof Nansen' would be fine too.

Agemegos 08-20-2013 11:14 PM

Re: Character assignments
 
Quote:

Originally Posted by martinl (Post 1632092)
I have no trouble with 'Endeavour,' if that is easiest, but 'Fridtjof Nansen' would be fine too.

I've used Endeavour before. Also Resolution, Southern Cross, and Icebird. People will begin to suspect an Australian bias even though I have also used Necho and Zheng He.

Agemegos 08-21-2013 12:24 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Thank you, Archangel Beth, answerer of PBP prayers!

Agemegos 08-21-2013 01:08 AM

Proposed posting schedule
 
I propose that this game ought to consist of two sets of GM postings and two sets of character-player postings per week, timed as follows.

1st GM Postings: 1400 UTC Monday
That's
  • midnight Monday night for Luke and me
  • 9 AM Monday for jmurrell
  • 8 AM Monday for martinl (I think)
  • 0600 Monday for sir_pudding
The character-players get 48 hours to reply before

Deadline for 1st Character Postings: 1400 UTC Wednesday
That's
  • midnight Wednesday night for Luke and me
  • 9 AM Wednesday for jmurrell
  • 8 AM Wednesday for martinl (I think)
  • 0600 Wednesday for sir_pudding
Then I get 24 hours to produce

2nd GM Postings: 1400 UTC Thursday
That's
  • midnight Thursday night for Luke and me
  • 9 AM Thursday for jmurrell
  • 8 AM Thursday for martinl (I think)
  • 0600 Thursday for sir_pudding
Then the character-players get 60 hours to reply before

Deadline for 2nd Character Postings: 0200 UTC Sunday
That's
  • midday Sunday for Luke and me
  • 9 PM Saturday for jmurrell
  • 8 PM Saturday for martinl (I think)
  • 1800 Saturday for sir_pudding
Which leave me 36 hours to prepare the next cycle.



This would give every character-player two evenings to work on any response, allowing flexibility. But Luke's evenings would be Friday and Saturday nights, which a roaring man of the town like himself might be busy on both of. Comments?

martinl 08-21-2013 02:36 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
That schedule works for me, and you did get the right time zone.

jmurrell 08-21-2013 03:02 PM

Re: [OOC] Starship 'Endeavour'
 
Quote:

So 495 for the founding of the Empire itself and 501 for start of the Imperial schools. Which means that Imperials born and raised ('farmed fur') in 532 can't be any older than mid-thirties.

And the first Marine regiments as such were established in 507. So any Marines with more than 25 years in uniform would have started as Foundation troops of some sort.
Quote:

Originally Posted by Agemegos (Post 1632033)
Those are the unavoidable necessities of examining the process by which the Empire rediscovered the Periphery. In view of the Empire's necessary attitudes to what might be out there I couldn't get them to put off Survey any longer. And I couldn't extend Survey much by increasing the number of colonies because Survey is really cheap and the Empire's wealth is growing fast in this period. Besides, to get more colonies I had to postpone the Destruction of Earth, and when I did that population and development on Tau Ceti got out of hand.

I wasn't complaining. Just seeing what the limits were for different characters. Are my numbers correct?

jmurrell 08-21-2013 03:04 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Schedule looks doable to me.

Agemegos 08-21-2013 04:06 PM

Re: [OOC] Starship 'Endeavour'
 
Quote:

Originally Posted by jmurrell (Post 1632538)
I wasn't complaining. Just seeing what the limits were for different characters. Are my numbers correct?

Pretty much. A child born in 484 will have been about eleven when the name changed from "Eichberger Foundation" to "Empire" and the condition from "war" to "peacekeeping". S/he will have spent at most one year in one of the reorganised schools. And s/he would be 48, with the barest minimum of experience of the classic fur-farm. Such an officer would be technically a graduate of the Imperial schools program, but would have been more shaped by some ad hoc educational arrangement, and would remember understanding current affairs before the Empire. The general intention of s/his memesculpt would be the same as that of the Program, but the details would most likely be different, and the work perhaps less thorough.


Someone would have to be no older than 45 to have spent the whole of senior school in a fur farm, which I would call the point at which the modern arrangements would seem normal and natural. An officer born in 491 probably won't remember the Wars or the Treaty, will have started middle school in the Imperial Schools Program, will have gone to a Program senior school at a time when all the other students had known no other senior schooling arrangements, will show all the characteristics of farmed fur, and will be 40 or 41. A mink kit born in the beginning of the baby boom of 495— will be a native-born citizen of IDJ, will have started primary school in the Program, will be fully-operational farmed-fur mink, and will be 36.

In short, the characteristics of farmed fur background are phased in for officers between 36 and 45. The older officers aren't farmed fur, and the mink feature that they most likely lack is the formal treatment of outsiders. The farmed-fur accent is probably diffusing both ways.


Before there were Marines the Foundation and Empire had several types of more specialised units: spaceport security units, boarding teams on some warships, drop troops…. Counter-terrorism wasn't such a focus, and hostage rescue still isn't. It's not until after Survey that the Colonial Office Assistance Department is going to develop with its hundreds of thousands of field stations. Anyway, before 507 PDT there were hundreds of independent little units each created separately for a particular purpose, with no standardisation of organisation, training, or equipment. None was bigger than about five hundred all ranks, and there were no senior commands or general staff. No officer academy, staff college, or war college, either. Officers were trained by apprenticeships and learned from teaching programs.

So the Imperial Marines is really only 25 years old. The oldest officers who started as "wet-behind-the-ears Academy grads who think they know more than their superiors" are only about 41.

The oldest marine that BuPers would think of assigning to this mission might be 75, and might have joined an Eichberger Foundation security unit in, say, 475 PDT. That's early enough to have seen fifteen years of active service before hostilities petered out in 490, perhaps been a prisoner-of-war for years, changed cap badges in 495, been amalgamated in the Crime of '07, and served 25 years in the Imperial Marines. Hell of a corporal, though.

Agemegos 08-21-2013 06:09 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Aargh! I thought of doing some example character concepts to illustrate the focus and level of detail I want at this stage. And then I thought that I had better not post any good character ideas at the middle of the target space in case players in trying to be original then avoided good concepts. So I started thinking about bizarre and grossly unsuitable character concepts to illustrate form but not content. And now they have taken roost and my mind is occupied by a gang of freaks and misfits.

sir_pudding 08-21-2013 08:34 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1632630)
And now they have taken roost and my mind is occupied by a gang of freaks and misfits.

That's okay, I'll be sending some freaks and misfits to join them shortly...

Agemegos 08-21-2013 08:41 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by sir_pudding (Post 1632677)
That's okay, I'll be sending some freaks and misfits to join them shortly...

Be quick! I have told Jeff that whomsoever submits his tenders first will get two bonus points, and whomever is second will get one bonus point*.


* These are not character points. And I probably won't be imposing a budget constraint on character generation anyway. But it is a prize of sorts.

sir_pudding 08-21-2013 09:15 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1632680)
Be quick! I have told Jeff that whomsoever submits his tenders first will get two bonus points, and whomever is second will get one bonus point*.

But it's just Wednesday night here now...

I can't even send anything for four hours and 44 minutes.

Agemegos 08-21-2013 09:55 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by sir_pudding (Post 1632694)
But it's just Wednesday night here now...

I can't even send anything for four hours and 44 minutes.

You rascal! You are counting the midnight at 0000 Thursday! I meant 2400 Thursday! It won't be then for 11 hours and five minutes. Or nine hours five minutes, Apia time.

martinl 08-22-2013 09:45 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1632630)
Aargh! I thought of doing some example character concepts to illustrate the focus and level of detail I want at this stage. And then I thought that I had better not post any good character ideas at the middle of the target space in case players in trying to be original then avoided good concepts. So I started thinking about bizarre and grossly unsuitable character concepts to illustrate form but not content. And now they have taken roost and my mind is occupied by a gang of freaks and misfits.

1. Do we get to see the examples?

2. Can you get them forum accounts?
(Clarification: The above is a bad joke, not advocation of sockpuppetry.)

jmurrell 08-22-2013 05:02 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1632680)
Be quick! I have told Jeff that whomsoever submits his tenders first will get two bonus points, and whomever is second will get one bonus point*.

Quote:

Originally Posted by Agemegos
Spiffing! Have two bonus points.

Woot! (I think*)







Or am I just a prize birdbrain.

Agemegos 08-22-2013 05:39 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by jmurrell (Post 1633192)
Or am I just a prize birdbrain.

You could try offering those bonus points as an incentive to the other players to accede to your impatience.


Speaking of impatience, I suddenly realise that I did not PM you all to tell you I was starting this thread. Players not in the habit of kibbitzing the PBPs might not have noticed it!

Agemegos 08-22-2013 05:55 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by martinl (Post 1632944)
1. Do we get to see the examples?

How about this? The first player to submit his tenders gets two bonus points. The second gets one bonus point. The third tenderer I leave alone. The last player to tender his character suggestions is punished by my posting my awfully bad suggestions to this thread.
Quote:

2. Can you get them forum accounts? (Clarification: The above is a bad joke, not advocation of sockpuppetry.)
I'll ask. Perhaps Andrew Hackard would set them up for us. (Clarification: I kid! I kid! Put down that kickban button.)

sir_pudding 08-23-2013 03:26 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Esbouvier isn't contacted yet?

Agemegos 08-23-2013 04:01 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by sir_pudding (Post 1633437)
Esbouvier isn't contacted yet?

Sigma Böotis doesn't have any habitable planets this time around, so there's no way for a colony to get called S Bouvier. The organismic society of parahumans is on Simanta now. And always was, of course.

Agemegos 08-23-2013 05:17 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
martinl scores the bonus point for the second tender.

That leaves sir_pudding and Luke Bunyip fighting it out to avoid the horrors of my dreadful characters.

sir_pudding 08-23-2013 03:36 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
I need a colony with crazy violent storms.

martinl 08-23-2013 04:05 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by sir_pudding (Post 1633774)
I need a colony with crazy violent storms.

Allow me to suggest a placeholder, like so:

Prosciutto Gedankenwurst has impeccable fashion sense, something he learned in the sartorial pits of (colony where personal appearance is of great social importance).

Work out the details of where and what the sartorial pits are if the character concept gets selected.

Agemegos 08-23-2013 05:11 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by sir_pudding (Post 1633774)
I need a colony with crazy violent storms.

Pick a large planet with thick atmosphere, warm temperatures, and a short day. Navabharata looks good.

sir_pudding 08-23-2013 05:12 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1633811)
Pick a large planet with thick atmosphere, warm temperatures, and a short day. Navabharata looks good.

I just sent it in with a placeholder.

Agemegos 08-23-2013 05:22 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by sir_pudding (Post 1633813)
I just sent it in with a placeholder.

Well done!

sir_pudding deftly lodges his tender, leaving Luke Bunyip alone to face the horrors of my terrible characters!

sir_pudding 08-23-2013 05:25 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
I also used "ebullient" in a sentence! Yay!

Agemegos 08-23-2013 09:06 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
The men I sent to Luke's house with electric cattle prods have done their work well! His battered and bleeding hulk promised to get around to it some time.

sir_pudding 08-23-2013 09:07 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
I'm curious how you are going to make the selections. I suspect that all of the tenders are pretty good.

Agemegos 08-23-2013 09:33 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by sir_pudding (Post 1633920)
I'm curious how you are going to make the selections.

So am I. However I do it is sure to be easier than getting five people to reach a consensus choice among 4! (= 24) possible assignments. The viking hat's decision doesn't have to be optimal so long as it is a decision.

Quote:

I suspect they are all pretty good.
Yes, but only some of them make points or ask questions about FLAT BLACK that would never have occurred to me. For instance, I would never have seen the analogy between the Mayflowerites and the Jews of the Diaspora and Babylonian Exile. Only some of them represent players hitting personal bests.

sir_pudding 08-23-2013 09:37 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1633940)
Yes, but only some of them make points or ask questions about FLAT BLACK that would never have occurred to me. For instance, I would never have seen the analogy between the Mayflowerites and the Jews of the Diaspora and Babylonian Exile. Only some of them represent players hitting personal bests.

That is really cool! Now I feel like I should go back to the drawing board and be a little less cliche. :(

Agemegos 08-23-2013 09:47 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Knock yourself out! We're waiting on that unbearable slug of a bunyip anyway, and I'm far more of an outcome guy than a process guy.

And Jeff has already lodged one revision.

Agemegos 08-23-2013 10:20 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Every player has to have a voice in the deliberations of the senior staff, of course, and I want to share out the burden of playing the officer-in-charge in professional procedure scenes. So my original plan was to have each player playing the head of one of {the ship's combat crew, the diplomatic party, the marines commando action team, and the Survey staff}.

But I had trouble getting enough marines aboard that they would be commanded by an officer, and felt that a realistic NCO would not have the training to take part in staff-committee work and would deeply resent being asked to debate policy with field-grade officers. So the thought occurred to me to split the marines-leader role into two, one being an intelligence officer (staff, not field, not technically in the chain of command, and definitely not leading any commando actions) and the other the section-and-'action'-team leader. One player could play both, thus having a voice in the staff scenes and a share of command "on the ground" — just not in the same character.

Just now I have realised that although the captain has to have command in the naval operations scenes, and the ambassador has to have command in the diplomatic scenes, the Dean of Survey doesn't have to have command on the ground of whatever collection of four goof-offs and layabouts we choose to focus out attention on in the exploration scenes. At the price of having two players play five characters instead of only one having to do so, I can split the command of Survey, too.

What's more, I can split and swap. With one player playing the captain and another the ambassador, I could have one player playing the Dean of Survey and the Marines Section Leader, the other playing the Intelligence officer and the leader among the PCs in Survey operations scenes.

Comments?

Agemegos 08-24-2013 04:48 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Speaking of cliché, I'd like to point out that one of the themes that FLAT BLACK recites is that an efficient, decisive, effective bureaucracy that was actually dedicated to the most important issues would be about as horrifying as the "utopia" in Aldous Huxley's Brave New World. It can't do that if the bureaucracy is significantly corrupt, jealous, intolerant, or inefficient. So if you suggest character concepts that depend significantly on characters being assigned to inappropriate work, denied recognition because of personality issues with jealous superiors, etc. then either I will ask you to modify them or I won't select the characters involved. The age-old and well-worn clichés of government waste and indifference, and of jealous back-biting self-serving corrupt bureaucrats belong in colonial governments, not the Empire.

martinl 08-24-2013 07:18 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1633961)
But I had trouble getting enough marines aboard that they would be commanded by an officer, and felt that a realistic NCO would not have the training to take part in staff-committee work and would deeply resent being asked to debate policy with field-grade officers.
...
Comments?

I think Mink are flexible.

Yes, the US Marines would probably have a hard time filling a position like this, but these are the Mink. They don't stand on protocol if it doesn't apply or isn't efficient. They certainly don't flinch from exceeding their defined roles. Mink don't care much if this won't advance their career, or is a big change from what they were doing yesterday, or requires them to treat nominal superiors as equals. (To be fair: These things might bug them a little but they will suck it up and do it because the Job is the Important thing.) The other Mink will even laud them for it, in the understated "That'll do, that'll do" way the Mink have.

So the question is not so much is there someone who will take this job as is there anyone who has the training and experience to handle it, with a sizzling side of "what are they doing now more important that requires these talents."

Do they have folks who have field command experience, and MI experience, and NCO experience? Given recent history, that seems plausible - these are the early post FW Mink - they have lots of folks who showed surprising talents in various war-related charlie foxtrots and/or were recently promoted massively and retrained because they at least had some experience, the right minkthink, and applicable aptitude.

So are they doing something more important? I'm betting no. The "everyone wears seven hats" phase of Minkstory is over, and average hat burden is down to two or three.

Of course, there is the final consideration - does it make the game better to have only one Marine officer PC? I personally think we may be pushing the limits of a reasonable ensemble cast already, but the incremental change here is not huge. I don't think it will break anything if I am wrong and we need another.

Luke Bunyip 08-24-2013 08:11 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1632162)
This would give every character-player two evenings to work on any response, allowing flexibility. But Luke's evenings would be Friday and Saturday nights, which a roaring man of the town like himself might be busy on both of. Comments?

None. Absolutely none from this quarter. Mind you, I must mention that my nickname for my abode is The Decompression Chamber.

Quote:

Originally Posted by Agemegos (Post 1633948)
Knock yourself out! We're waiting on that unbearable slug of a bunyip anyway, and I'm far more of an outcome guy than a process guy.

<Bunyip discovers thread at 10:45pm EST Saturday>

OK...

<Removes digit from fundamental orifice>

Am reading background stuff for setting. Will submit finalised character sketches by 12pm EST Sunday.

Agemegos 08-24-2013 09:58 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Since there is now no danger of setting the other players to second-guessing their own offers, you can safely ask questions about the setting, suitability of character ideas etc. here. Or in the "Flat Black" thread in the "Roleplaying in General" subforum.

"What the Hell have I let myself in for?" And "WTF does martinl mean by frequent references to mink? This isn't a furry setting, is it?" Those might be questions to start with.

martinl 08-24-2013 10:05 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
This isn't a furry setting, is it?

jmurrell 08-24-2013 10:13 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Well, I expect we'll find ourselves in some pretty hairy spots.

Agemegos 08-24-2013 10:34 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by martinl (Post 1634126)
Do they have folks who have field command experience, and MI experience, and NCO experience? Given recent history, that seems plausible - these are the early post FW Mink - they have lots of folks who showed surprising talents in various war-related charlie foxtrots and/or were recently promoted massively and retrained because they at least had some experience, the right minkthink, and applicable aptitude.

Major hostilities in the Formation Wars ended forty years ago. The experienced NCOs of that epoch are nearly all retired. The intervening forty years have been a time of military retrenchment during which the Senate has tried to destroy the Empire by with-holding tax revenues and the Empire has put most of its resources into developing adequate alternative sources of revenue and a minimum into maintaining the Navy and developing the Marines for future recovery. The Empire in fact doesn't have a lot of experienced warriors except at ages that are edging well towards "too old for commando operations".

And becoming a Imperial Marines officer is not something you do with a quick officer candidates school course. NCOs are the ones who know how to storm an embassy and rescue hostages; officers have to decide when it is the right thing to do, which means having a great deal of knowledge of the history, causes, and effects of war. If we storm the King's Fortress and Prison of the Pastille we will certainly rescue our people. But what will the political impact be? Will we humiliate the king and warrior caste in a very face-obsessed culture, encouraging dissidents to revolt just as we paralyse the government's will and self-belief? We want to force these places open for trade, not start quasi-French revolutions. The Mission Commander needs a military staff, or at very least a really good intelligence officer, to advise him on that. And that person ought to be plugged in to the Survey team drinking taking in data by mouth, IV, and suppository, not busy babysitting a commando section. I think sir_pudding's SoD would be wrinkled by an officer who was both keeping fully abreast of Survey's results and keeping a commando action team ready to drop hot at short notice with himself in the lead.

Agemegos 08-24-2013 09:39 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Luke's revised tender is in, much stronger for the extra effort. Thanks, Luke.

Here's your punishment for being last:

Eight deliberately dreadful character suggestions

1. My terrible captain is a very competent officer, and also an attractive and amorous eighty-ish playah with a decided weakness for handsome men under forty. This has never been a problem before, but she thinks it is bad for morale and discipline to screw anyone in your chain-of-command, and on this mission everyone is under her command and she is going to have to live like a nun. She keeps to her cabins except as required by naval protocol (weekly inspections, weekly dinner as a guest of the wardroom, up to weekly dinner as guest of anyone else who invites her), practising her collection of heirloom burlesque, belly-dances, and hula. Eventually she is going to lose all judgement as to whether she is favouring attractive men or leaning over backwards to avoid favouring them.
She is played by Susan Sarandon as at the age of about fifty, but she is from a background in which the biological basis of masculine facial hair is centuries in the past; she is aware that moustaches used to be a male thing, but thinks it no more important than the fact that the same is true of trousers, and has affected the impressive hairstyle of Fritjof Nansen in his photo on Wikipedia.

2. My terrible ambassador is a polished diplomat with the gift of appearing dignified without being pompous, and a bottomless fund of sententious platitudes. (Inspired by all my managers in the Public Service above the rank of SOG-A.) S/he is too self-important to pitch in for any shipboard or Survey work, treats the Survey team as s/his staff and having no purpose other than to brief him for negotiations. The goal that s/he actually works towards is to find a nice planet to get posted to as its first Imperial Resident (where s/he will have and easy life of great status and considerable power, and minimal apprehension of anything going too wrong), and then to make himself the Empire's indispensable man there. S/he is not above colouring a report to create an impression that furthers this aim.

3. My terrible Dean of Survey
  • is inspired by Peter Capaldi's character in In the Thick of It, including casting;
  • is an aggressive and profane bully and manipulator, and a ruthless exponent of political chicanery;
  • used to be Chancellor of the University of Avalon System until he hit compulsory retirement at 75;
  • considers the survey, of which he is in charge, to be the purpose of the trip and everything else ancillary at best;
  • has a deeply-ingrained obsession with academic credit, and expects everyone to produce lots of papers on everything they discover and to name him as co-author, lead author if it's a collaboration—anyone screws him on this he will screw right back, twice as hard and twice as long;
  • personally knows all eight of Tau Ceti's senators; and
  • is deeply irked by the fact that the captain and the ambassador are employed a a higher pay grade than he.

4. My terrible military analyst
  • won the Spartan Cross as a marines surgeon;
  • has supposedly been treated for his PTSD, but is still as flaky as a first-rate croissant;
  • spends most of his effort goofing off and needling people he doesn't like, but gets away with it because no-one will disrespect his SC
    • except during a mink freakout, during which he will freeze over and become very, very scary and violent.
  • Perhaps played by Ben Kingsley.

5. My terrible Marines section leader
  • Is seventy-five, with 57 years' service, and is still a corporal.
  • Was born on a colony that supported the Foundation at the time, but joined the belligerency in 477.
  • Joined the Eichberger Foundation to see (and save) the universe, but got assigned to spaceport security on his homeworld. Was taken PoW when his homeworld stormed its spaceport, was treated as a traitor, convicted of treason, sentenced to life imprisonment, and spent eighteen years in a maximum security prison as right-hand-man of a prison-gang capo. Stayed in gaol for a year after his colony ratified the Treaty of Luna, before Imperial lawyers managed to get his conviction quashed. Then had three years of paid leave!
  • Since then, has been a peace-time soldier in garrison duty, with no significant action.
  • Behaviour and leadership style are based on drill sergeants in movies about conscript armies.

6. My terrible naval officer is an uplifted-baboon chief engineer, who has a huge chip on s/his shoulder about speciesism, and speaks very little because s/his fangs make s/him lisp and it embarrasses s/him to be inarticulate.

7. My terrible diplomat is a James Bond expy played by Jorja Fox. She likes gambling, extreme sports, and fast groundcars, and enjoys casual sex especially when her partners feel that they are taking a risk or breaking a rule to be with her: she gets a sexual thrill out of seducing people into overcoming their better judgement. She is also fond of Bond-style quips and acting the smart-arse to her superiors. She is armed to the teeth with hidden weapons and shoe escape-kits, and is far more interested in the prospect of a possible clandestine operation than the dull work of daily security and bodyguard work. Diplomacy bores her.

8. My terrible researcher is a handsome 55-ish medical doctor, perhaps played by George Clooney. He is along as a biologist and epidemiologist, backing up as ship's surgeon and lifesupport engineer. Useful guy. Unfortunately when he was a naughty medical student on Seeonee he and his roomies got up a contest of who could have sex with people from the most different planets. The other guys got bored with it after a while, but for Dr. Smarmtastic here it has become a lifelong hobby. His choice to join Imperial Spaceways (as ship's surgeon on a luxury liner) was partly motivated by the opportunity to take part in shipboard "romances" with passengers from as many colonies as might be possible. And now he's off on Survey to bag at least one conquest on each habited planet he visits. And he's keeping score.

Agemegos 08-25-2013 04:09 AM

Suggested character assignment
 
Assigning the character parts was, as you will understand, complicated. I had to pass up on some of the best character suggestions because I needed the player elsewhere. Even so, I'm going to have to shove some concepts around, ask some players to play others' suggestions, etc. I'm sorry, but that sort of thing is inevitable: you wouldn't necessarily have got your favourite characters in through an open scramble either.

This remains a suggestion, a starting-point. I'm certainly open to discussion of this assignment and of the character concepts within it. The character thumbnails below certainly need adjusting to fit, and sir_pudding has some choices to make.

Cast List Suggestion #1
  • jmurrell plays the Captain, the Counsellor, a quasi-rabbinical memeticist who doubles as morale officer, and a Very Young Marine named "'Bear' Karapyetchencko".
  • Luke Bunyip plays the First Lieutenant, the Ambassador, an argumentative ecologist, and a marines commando to be specified.
  • martinl plays the astrogator (or maybe astronomy officer), the Ambassador's aide, the Dean of Survey, and a marines commando to be specified.
  • sir_pudding plays the Chief Engineer, the Press Secretary, the Military Intelligence Officer, the Marines commando section leader, and maybe a meteorologist/extreme sports fanatic.

Dramatis Personae
  • NAVY
    • The Captain
      Name: Capt. Alastair Kemp-Ellis
      Origin: his family were Mayflower Space Navy when Tom Eichberger was an entrepreneur with bad business ethics.
      Elevator pitch: Reserved, undemonstrative, professorial, "British" officer.
      Thumbnail sketch: Stiff upper lip and master of understatement. Fences sabre, plays the violin. Fanatical Imperial, saw horrible events during Formation wars. Manners of a college professor usually (and sees teaching/mentoring as an important part of his leadership); icily sarcastic when annoyed with someone who deserves it. Will listen to subordinates' input until he makes a decision. Scarily cold and controlled in a crisis, will make Kobayashi’s Choice if he must.
      Player: jmurrell
    • The First Lieutenant
      Name: Cmdr ???
      Origin: Foundation Starships and Space Stations
      Elevator pitch: James Cook meets Jonathan Archer
      Thumbnail sketch: Formerly master of an Imperial Spaceways tramp merchant, ??? is a very able navigator and shiphandler, has experience of dealing with colonials on backward planets, and once managed to repair his ship and get home after a debris strike crippled it, from a system where the world was TL3. If he were real Navy he'd be commanding one of these missions. ??? considers the safety of the ship to be the absolute first priority, the sine qua non for accomplishing anything else, and whatever he will get his crew safely home.
      Player: Luke Bunyip
    • The Chief Engineer
      Name: Lt-Cmdr. Tomiko Eichberger. Yes, that's right, "Eichberger".
      Origin: Foundation Starships and Space Stations
      Elevator pitch: The heiress unsure of the legacy.
      Thumbnail sketch: Great-grand-daughter of the most famous engineer ever. It runs in the family. But she's not at all certain about the direction her grandmother (Laura) took the political legacy, and found the politics uncomfortable. She's on a Survey mission to escape.
      Player: sir_pudding
    • The Astrogator
      Name: Lt. Leah Brohn
      Origin: IDJ
      Elevator pitch: farmed-fur astrogator
      Thumbnail sketch: Idealistic in all things. Brilliant at her specialty, and strong in math and physics. Does not understand why the existing colonies contest with the obviously-benevolent Empire. Despite academically knowing the explored colonies won’t welcome the expedition with flowers and tasty cakes of welcome, she still expects something like that internally.
      Player: martinl
  • IMPERIAL OFFICE
    • The Ambassador
      Name:
      Origin: Foundation Ships and Stations (pre-mink)
      Elevator pitch: Not a politician. A negotiator.
      Thumbnail sketch: Learned s/his negotiation skills not by working up through the diplomatic service, but working for Universal Import/Export. Count your fingers after you shake hands. This ambassador is very much aware that an important goal of this scouting mission is to find opportunities for lucrative trade and to make sure that they are available when the freighters come. And though he's absolutely scrupulous about his fiduciary duties, he sees no problem in benefiting personally from opportunities that don't interfere with his work. Besides, sometimes its advantageous to seem mercenary.
      Player: Luke Bunyip
    • The Counsellor
      Name:
      Origin:
      Elevator pitch: The sympathetic cynic
      Thumbnail sketch: A highly principled lawyer and loyal friend, but he always expects the worst of humanity ("at least this way I'm never unpleasantly surprised"). Voted "most likely to show up with half a litre of Scotch and a sympathetic ear after Life has screwed you rotten". Imagine "Bones" McCoy were a lawyer and not a doctor.
      Player: jmurrell
    • The Press Secretary
      Name: Specialist Ada Solaris 496
      Origin: Simanta
      Elevator pitch: The perfect parahuman propagandist, quietly fleeing utopia
      Thumbnail sketch: Designed from the genes out and trained from decanting on to work in the propaganda machine of Simanta, Ada possesses all the qualities of a perfect Press Secretary. Perhaps her fleeing the Social Organism to work for the Empire wasn't quite unplanned….
      Player: sir_pudding
    • The Ambassador's 'aide'
      Name: Ontego Angillos
      Origin: Todos Santos
      Elevator pitch: A Todos Santos… goon?
      Thumbnail sketch: A large, blocky man who looks like a Mafia goon, he is normally strangely inconspicuous but he can loom impressively when he needs to. His mind was crafted by the dark arts of Todos Santos to be the perfect bodyguard, and in his spare time he… plays bizarre, disturbing VR games and is writing an "heroic romance" fanfic?
      Player: martinl

sir_pudding 08-25-2013 04:27 AM

Re: Suggested character assignment
 
Quote:

Originally Posted by Agemegos (Post 1634581)
sir_pudding plays the Chief Engineer, the Press Secretary, the Military Intelligence Officer, the Marines commando section leader, and maybe a meteorologist/extreme sports fanatic.

This works for me.

Agemegos 08-25-2013 06:27 AM

Character assignments continued
 
Dramatis Personae (cont.)
  • SURVEY TEAM
    • The Dean of Survey
      Name: Dr. Aloys Drolegante
      Origin:
      Elevator pitch:
      Thumbnail sketch: A 6’3” slab of muscle with close cropped hair, looks more like a soldier than a scientist. Drolegante is acerbic and exacting towards his subordinates, and demands only only the best work, but he protects them absolutely from any **** that might rain down from on high—or blow in sideways. Not an inspired scholar himself, Dr. Drolegante is nevertheless excellent at academic quality assurance and an able administrator. His lack of talent used to trouble him, but he has learned to make the most of what he is good at and prosper vicariously through his protegés.
      Personally an utter pacifist, but not a pushover. Will stand still and look you in the eye while you stab him. There are religious (technically cultural, as he’s not a believer even though he follows 'the Law') reasons for this, but he doesn’t discuss them.
      Player: martinl
    • Chief of Social Sciences / Social anthropologist (and morale officer)
      Name: <something> Dayan or Rabin
      Origin: Imperial Direct Jurisdiction
      Elevator pitch: grandfatherly, quasi-rabbinical, community psychologist
      Thumbnail sketch: Grandfatherly, "rabbinical". Good listener. Curious. Likes people. Passionate and enthusiastic. Unhurried, takes his time. Likes a good argument, sorry a ‘spirited discussion’.
      Player: jmurrell
    • The Intelligence officer
      Name: Lieutenant Kim Strickland (Imperial Marines)
      Origin: Seeonee
      Elevator pitch: The king of HUMINT
      Thumbnail sketch: An intelligence officer with a flair for ethnological impersonation and a penchant for passing for a local in the finest tradition of the Great Game and the "Ethnographic Survey of India".
      Player: sir_pudding
    • Chief of Planetary Science / Ecologist
      Name:
      Origin:
      Elevator pitch: Jimmy Wales meets John Pilger
      Thumbnail sketch: An ecologist and planetary engineer with a vast personal project to document the terraforming efforts of each planet, collecting biota and analysing historical documentation (where it exists) for the biotech approaches. Hobnobs with local ecologists and environmental managers on dealing with any ecosystem imbalances which may have kicked in “Rabbits? You’ve got a problem on rabbits? Hang on, I’ve got some tailored Caliciviridae on ice down in the hold...”. Will pigheadedly argue politics, ethics, and history, especially over drinks, to the point where his friends have been known to stage an intervention when he's earbashing someone too polite to tell him to shut up. He doesn’t seem to take offence when he’s told to shut up; it would appear that he has become used to it.
      Player: Luke Bunyip
  • MARINES
    • The section leader
      Name: Cpl Brent "Bucky" McAdams
      Origin: Hell (Tau Ceti)
      Elevator pitch: If there were an NCO shaped hole in the universe Bucky would spontaneously appear to fill it.
      Thumbnail sketch: Bucky's the kind of guy that never works harder than he needs to; a naturally-persuasive leader has a knack for finding the trick for every task. He's the kind of NCO that his Marines love because he looks out for them and smart officers love because he always gets the job done. Martinets and the overly motivated think he's lazy, which terminated his career in the Army of Hell. Soldiering was the only thing he was good at, so he volunteered for the Imperial Marines, where he fits like a glove.
      Player: sir_pudding
    • The scout
      Name: Pvte
      Origin:
      Elevator pitch:
      Thumbnail sketch:
      Player: either Luke Bunyip or martinl
    • The gunner
      Name: Pvte
      Origin:
      Elevator pitch:
      Thumbnail sketch:
      Player: either Luke Bunyip or martinl
    • The very young marine
      Name: Pvte Dmitri Feodorovich Karapyetchenko
      Origin:
      Elevator pitch:
      Thumbnail sketch:
      Player: jmurrell

Agemegos 08-25-2013 06:48 AM

Re: Suggested character assignment
 
Quote:

Originally Posted by sir_pudding (Post 1634584)
This works for me.

I've put in modified versions of your original military intelligence bod and your original explorer. But I'd like to offer you a chance of playing the intelligence bod as an explorer if you prefer. This up-close-and-ethnographic intelligence officer (inspired by Richard Burton and Kipling's characters Kim and Strickland) cuts down your character load from five to four, and I think is a bit stronger, especially in making the explorer a social scientist who will meet people rather than a planetary scientist more interested in the non-personal forces of Nature. Your choice.

Agemegos 08-25-2013 07:40 AM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Substantial fitting and adjustment remains to be done. sir_pudding has to decide whether to play the separate or merged intelligence officer/scientist. martinl could split off a separate explorer character to play in the ground scenes the way the marines officer and marines section leader roles are separated. Some sort of social scientist might suit Luke Bunyip better than an ecologist. Luke's naval officer character, hastily converted from a suggested captain, might benefit from re-jigging. But I'm too tired to deal with it now: discuss among yourselves.

Or, of course, let me know how the allocation suits you and how little you think of the characters I have foist on you.

jmurrell 08-25-2013 08:52 AM

Re: Suggested character assignment
 
Quote:

Originally Posted by Agemegos (Post 1634581)
jmurrell plays the Captain, the Counsellor, a quasi-rabbinical memeticist who doubles as morale officer, and a Very Young Marine named "'Bear' Karapyetchencko".

Works for me.

So our Marine contingent is from the 13th regiment then?

jmurrell 08-25-2013 09:41 AM

Re: Suggested character assignment
 
Quote:

NAVY

[INDENT]Name: Capt. Alastair Kemp-Ellis
Origin: his family were Mayflower Space Navy..
Considering Lowell instead of Kemp-Ellis for a better fit to Mayflower.
Quote:

Elevator pitch: Reserved, undemonstrative, professorial, "British" officer. Fanatical Imperial.
So Naval officers; how are you going to contrast with your reserved, professorial Captain?

Leah Brohn is the young idealist, what about my XO and Cheif Engineer?

And a similar question for the senior staff; how are you going to contrast with your reserved, professorial, fanatical Captain?

jmurrell 08-25-2013 09:52 AM

Re: Character assignments continued
 
Quote:

SURVEY TEAM
  • The Dean of Survey
    Name: Dr. Aloys Drolegante
    acerbic and exacting towards his subordinates, and demands only only the best work
  • Social anthropologist (and morale officer)
    Name: Eli Dayan
    Likes a good argument, sorry a ‘spirited discussion’.
  • The Intelligence officer, take #1
    Name: Lieutenant Kim Strickland (Imperial Marines)
  • The Intelligence officer, take #2
    Name: Lieutenant Sarah Watanabe
  • A meteorologist
    Name: Rudra <something>
  • An ecologist
    Name:
    Will pigheadedly argue politics, ethics, and history,

Argumentative bunch aren't we?

I am thinking that Dayan can be the 'city mouse' to the ecologists and meteorologists 'country mice'.

martinl 08-25-2013 11:15 AM

Re: Character assignments continued
 
Quote:

Originally Posted by Agemegos (Post 1634600)
Dramatis Personae (cont.)


The very young marine
Name: Pvte Dmitri Feodorovich Karapyetchenko
Origin:
Elevator pitch:
Thumbnail sketch:
Player: jmurrell

Bear cub, eh? I guess it's good to know someone survives the mission. ;)

jmurrell 08-25-2013 12:02 PM

Re: Character assignments continued
 
Quote:

Originally Posted by Agemegos (Post 1634600)
The very young marine
Name: Pvte Dmitri Feodorovich Karapyetchenko
Origin:
Elevator pitch:
Thumbnail sketch:
Player: jmurrell

Quote:

Originally Posted by martinl (Post 1634699)
Bear cub, eh? I guess it's good to know someone survives the mission. ;)

One would hope so, but I am not going to take it for granted.

I had commented to Agemegos that my character 'Bear' from Wear a Badge, Carry a Gun would be a young Marine of about 22 in this time period with 5 years in service. I am pleased he took me up on it.

sir_pudding 08-25-2013 02:04 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
I'll take the ethnographic chameleon option.

Agemegos 08-25-2013 03:14 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by sir_pudding (Post 1634760)
I'll take the ethnographic chameleon option.

Done!

Let's try to get one post from each player in a row somewhere that each of us can edit as required to keep an up-to-date concept summary of his four characters, all in one place for easy reference by others, so that we don't have to search the thread for the latest deltas.

Here's a template to help tame the horrid BBcode
Code:

  • TEAM: NAVY
    Posting: job
                      Elevator pitch: slogan!
                      Name: title Forename Name
                      Origin: Place of origin
                      Thumbnail concept: What the character is.
                      Backstory: What the character has done and experienced (if it matters).
                      Description: What the character looks like.
       

  • TEAM: IMPERIAL OFFICE
    Posting: job
                      Elevator pitch: slogan!
                      Name: title Forename Name
                      Origin: Place of origin
                      Thumbnail concept: What the character is.
                      Backstory: What the character has done and experienced (if it matters).
                      Description: What the character looks like.
       

  • TEAM: SURVEY
    Posting: job
                      Elevator pitch: slogan!
                      Name: title Forename Name
                      Origin: Place of origin
                      Thumbnail concept: What the character is.
                      Backstory: What the character has done and experienced (if it matters).
                      Description: What the character looks like.
       

  • TEAM: MARINES
    Posting: job
                      Elevator pitch: slogan!
                      Name: title Forename Name
                      Origin: Place of origin
                      Thumbnail concept: What the character is.
                      Backstory: What the character has done and experienced (if it matters).
                      Description: What the character looks like.
       


You'll have to quote, copy, and paste. I don't see a way to display un-interpreted forum code.

sir_pudding 08-25-2013 05:05 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
  • TEAM: NAVY
    Posting:Chief Engineer
    Elevator pitch: The heiress unsure of the legacy.
    Name:Lt-Cmdr. Tomiko Eichberger
    Origin: Foundation Starships and Space Stations
    Thumbnail concept: Great-grand-daughter of the most famous engineer ever. It runs in the family. But she's not at all certain about the direction her grandmother (Laura) took the political legacy, and found the politics uncomfortable. She's on a Survey mission to escape.
    Backstory: She was born in 472 on a starship, and has lived her whole life in space. From an early age she was naturally mechanical and developed into a talented engineer. When she was six both her parents were killed when their ship was destroyed. Alastair Lowell, a friend of the family and her godfather, was often a surrogate father for her. Like anybody raised in a totally artificial environment (and especially in the Foundation during the Formation Wars) she developed a keen appreciation for the fragility of life support and of human existence anywhere. Her lifetime of living on and working with starships combined with her natural gifts have given her an uncanny sense of a spacecrafts status and performance. Tomiko's partner of 31 years is Caroline Lowell and they have a daughter, Anastasia Eichberger (29) by ovum-ovum fusion and a son Nyoman Eichberger (12) (the Y chromosome was extracted from Tomitomo's archived genetic material). Caroline is Alastair's niece and something of the family black sheep having gone into academia rather than a Navy career, she's currently teaching Philosophy at the Regulus Academy. Anastasia is currently serving as a Navy Sub-lieutenant. Tomiko herself taught at the Academy (while on reserve service in the Navy) from 514-529.
    Description: Short, brown hair, green eyes (with a slight epithantic fold) tending toward plumpness within Navy physical requirements.
  • TEAM: IMPERIAL OFFICE
    Posting: Press Secretary
    Elevator pitch: The perfect parahuman propagandist, quietly fleeing utopia
    Name: Specialist Ada Solaris 496
    Origin: Simanta
    Thumbnail concept: Designed from the genes out and trained from decanting on to work in the propaganda machine of Simanta, Ada possesses all the qualities of a perfect Press Secretary. Perhaps her fleeing the Social Organism to work for the Empire wasn't quite unplanned….
    Backstory: Ada was produced by Creche Solaris in 496. Ada's Caste (Specialist) is designed for intellectual work and she was meticulously trained for social interface and information control. A decade ago she requested asylum with IDJ.
    Description: Attractive, brown hair and eyes; 5'11", 180lbs. She has noticeably more subcutaneous fat than a baseline human (Simanta has an average surface temperature of 4 C). Intense and more than a little creepy.
  • TEAM: SURVEY
    Posting: Intelligence Analyst
    Elevator pitch: The king of HUMINT
    Name: Lieutenant Kim Strickland (Imperial Marines)
    Origin: Seeonee
    Thumbnail concept: An intelligence officer with a flair for ethnological impersonation and a penchant for passing for a local in the finest tradition of the Great Game and the "Ethnographic Survey of India".
    Backstory: With a natural knack for fitting in any social group and an inexhaustible curiosity, Kim has sort of floated through life like a traveling anthropologist even before she was one.

    She attended Baden Powell University on Seeonee at 17 and majored in Anthropology. Prior to her senior year she took a year long tour of four planets. She was fascinated but also saw a lot that was horrible (and a lot of that horror was fixable). Rather than return home she volunteered for Imperial Service.

    She was assigned to Imperial Marines officer training at the Academy on Luna. Advanced standing for academic studies completed allowed her to graduate B.Mil. at 24. She posted to regiment as an ensign for one year and was confirmed as acting sublieutenant at 25. She spent the next four years posted to 7th Regimental HQ. Then she was assigned to Intelligence School. She's since had five years of boots-on-the-ground HUMINT experience before Staff College and posting to the INS Fritjof Nansen.
    Description: Skin the color of very milky coffee, brown eyes, 5'9", 140 lbs. Somehow average looking almost everywhere.
  • TEAM: MARINES
    Posting: Section Leader
    Elevator pitch: If there were an NCO shaped hole in the universe Bucky would spontaneously appear to fill it.
    Name: Cpl Brent "Bucky" MacAdams
    Origin: Hell (Tau Ceti)
    Thumbnail concept: Bucky's the kind of guy that never works harder than he needs to. He's a natural persuasive leader with a knack for finding the trick for every task. He's the kind of NCO that his Marines love because he looks out for them and smart officers love because he always gets the job done. Martinets and the overly motivated think he's lazy, which terminated his career in the Army of Hell. Soldiering was the only thing he was good at, so he volunteered for the Imperial Marines, where he fits like a glove.
    Backstory: Born in a nowhere town in the boonies on Hell in 475, he enlisted in Hell's Army as soon as he was old enough, and served in the tail end of the Formation Wars where he witnessed the effects of orbital bombardment. He was an infantryman, and later a supply chief. He retired and tried his hand at couple of jobs on Tau Ceti, realized he was a lot happier at soldiering so he volunteered for this new "Imperial Marines" outfit.
    Quote:

    Originally Posted by Agemegos (Post 1635930)
    Bucky would have been in training in 507 and 508; sixteen weeks on Earth's Moon, sixteen weeks each on each of three foreign worlds with different gravities, sixteen weeks in free fall, at least five interstellar trips, three-day passes and two-week furloughs on alien worlds. Infantry school in 509 and assigned to the Regiment in reserve: whole thing together in one place at base, likely a couple of interventions. Riot school in 512. Five years in garrison on some planet with embassy-guarding, riot-control, hostage rescue, and anti-terrorist duties. Drop school in 517. Five years in MarDets on shipboard. Section Leader's Course in 522. Back into reserve. [Aviation School] in 527. Back to garrison on another planet. Sergeant's course in 532, but no promotion: assigned to Survey as a MarDet leader.

    Description: Pvt. McAdams is a medium sized nondescript man with lightly tanned skin, sandy blond hair, and grey eyes. On his back he has a large impressive full color tattoo of a hovering succubus with curling ram's horns, raven's wings, and wearing combat armor with the helmet unbuttoned. She's armed with a gauss rifle and bears the legend "Hell's Legionnaire" and "3/32nd Inf."

martinl 08-25-2013 06:00 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
  • TEAM: NAVY
    Posting: Astrogator (and Astrophysicist)
    Elevator pitch: The Naive Idealist
    Name: Lt. Leah Brohn
    Origin: IDJ
    Thumbnail concept: Idealistic, cheerful, optimistic, and out-going. Brilliant at her specialty, and strong in math and physics. Does not understand why the existing colonies contest with the obviously-benevolent Empire. Despite academically knowing the explored colonies won’t welcome the expedition with flowers and tasty cakes of welcome, she still expects something like that internally..
    Backstory: Fist generation farmed fur. There might still be a few quirks in the farming process...
    Description: Jewel Staite.
  • TEAM: IMPERIAL OFFICE
    Posting: Ambassador
    Elevator pitch: Patient proponent of the long game.
    Name: Her Excellency Wukitelamy Drolegant
    Origin: Tau Ceti
    Thumbnail concept: A true optimist who believes in slow steady processes of incremental reform, and abhors in particular violent "quick fixes". Trusts the Empire's motivations entirely, but often disagrees with impatient policies. However, she will accept orders until they are changed, not disobey ones she disagrees with. Surprisingly willing to deal with and in Machiavellian realpolitik as long as she sees a long term positive return.
    Backstory: Was an assistant attaché in her colony's delegation at the Lunar Conference, where she got to see close up what a lot of the other colonies wanted. Sees the Empire or something like it as a necessity.
    Description: Middle aged Keira Knightley with matte black skin, lambent green eyes, and "Old Ivory" hair (all due to semi-permanent cosmetics). She exudes gravitas and trustiworthiness.
  • TEAM: SURVEY
    Posting: Scientist
    Elevator pitch: Boffin with a death wish
    Name: Dr. Kyth Haroldsson
    Origin: Targan ? (Mid Tech level Colony)
    Thumbnail concept: Social dynamist with outstanding background in social modelling. Loves weird things, weird societies more than anything else. Will obsess over discrepancies between social data and modelling results, worrying at them like a terrier until he finds an explanation for the difference. Inner conflict between his ability to understand and suggest things that would make society unambiguously better and his defeatism from never managing to get past proposals adopted, no matter how sensible.

    Kyth is an utter pacifist, but not a pushover. Will stand still and look you in the eye while you stab him. There are religious (technically cultural, as he’s no longer a believer even though he follows 'the Law') reasons for this, but he doesn’t discuss them.
    Backstory: As soon as travel opened up again after the ToL, Kyth was sent by his not quite a cult church from his barely industrial colony of Targan to Todos Santos to learn enough high tech social science to give his religion an edge. When he came back, his proposals to help the ReMastered Church displeased the church fathers (for the predictable reasons), and he made it to Imperial compound just ahead of the assassins.

    Since then, he has traveled as a gunslinger dynamist and grown a carefully cultivated demeanor of a cheerfully philosophical cynic with an obsession for the weird. The Mink psychologist who vetted him for this mission knows better - Kyth seeks redemption. The Mink are cool with that.
    Description: T. J. Thyne
  • TEAM: MARINES
    Does my marine proposal fit here?
    Posting: job
    Elevator pitch: slogan!
    Name: title Forename Name
    Origin: Place of origin
    Thumbnail concept: What the character is.
    Backstory: What the character has done and experienced (if it matters).
    Description: What the character looks like.

jmurrell 08-25-2013 07:14 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
  • TEAM: NAVY
    Posting: The Captain
    Elevator pitch: Reserved, undemonstrative, professorial, "British" officer.
    Name: Captain Alastair Lowell
    Origin:His family were Mayflower Space Navy when Tom Eichberger was an entrepreneur with bad business ethics.
    Thumbnail concept: Stiff upper lip and master of understatement. Fences sabre, plays the violin. Fanatical Imperial, saw horrible events during Formation wars. Manners of a college professor usually (and sees teaching/mentoring as an important part of his leadership); icily sarcastic when annoyed with someone who deserves it. Will listen to subordinates' input until he makes a decision. Scarily cold and controlled in a crisis.
    Backstory: Currently 98. Made Captain at 49 during the Formation Wars. Promoted to Rear Admiral ten years ago he took a cut in grade to command a Survey Mission.
    Description: Michael Gough
  • TEAM: IMPERIAL OFFICE
    Posting:The Ambassador's 'aide'
    Elevator pitch: Secret Squirrel disguised as bored gigolo.
    Name: title Juan Garcia
    Origin: wild-caught mink
    Thumbnail concept: A medium-height, medium build, taciturn man with inconspicuous manner, medium colouring, brown-green eyes…. Always watchful, he is something more than a mere bodyguard: a fully-operational Secret Service officer.
    Backstory: Redacted.
    Description:
  • TEAM: SURVEY
    Posting:Chief of Social Sciences / Social anthropologist (and morale officer)
    Elevator pitch: grandfatherly, quasi-rabbinical, community psychologist
    Name: Dr Joshua Rabin
    Origin: Eichberger Foundation Ships & Habitats
    Thumbnail concept: Grandfatherly, "rabbinical". Good listener. Curious. Likes people. Passionate and enthusiastic. Unhurried, takes his time. Likes a good argument, sorry a ‘spirited discussion’.
    Description: Jack Axelrod, specifically as Shmeil Pinkus on NCIS.
  • TEAM: MARINES
    Posting:Rifleman
    Elevator pitch: Big grizzly bear on-duty, teddy bear off-duty.
    Name: Pvte Dmitri Feodorovich Karapyetchenko
    Origin: The urban jungle.
    Thumbnail concept: Talented street kid makes good.
    Backstory: Orphaned, ran away from well-intentioned but horribly dysfunctional orphanage at 13. Ran the streets till he killed a rival gangbanger defending his crew. Joined the IM to get off-planet.
    Description: Tall (6'5"), lanky, broad-shouldered redhead.

Luke Bunyip 08-25-2013 07:51 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
  • TEAM: NAVY
    Posting: job
    Elevator pitch: slogan!
    Name: title Forename Name
    Origin: Place of origin
    Thumbnail concept: What the character is.
    Backstory: What the character has done and experienced (if it matters).
    Description: What the character looks like.
  • TEAM: IMPERIAL OFFICE
    Posting: job
    Elevator pitch: slogan!
    Name: title Forename Name
    Origin: Place of origin
    Thumbnail concept: What the character is.
    Backstory: What the character has done and experienced (if it matters).
    Description: What the character looks like.
  • TEAM: SURVEY
    Posting: job
    Elevator pitch: slogan!
    Name: title Forename Name
    Origin: Place of origin
    Thumbnail concept: What the character is.
    Backstory: What the character has done and experienced (if it matters).
    Description: What the character looks like.
  • TEAM: MARINES
    Posting: job
    Elevator pitch: slogan!
    Name: title Forename Name
    Origin: Place of origin
    Thumbnail concept: What the character is.
    Backstory: What the character has done and experienced (if it matters).
    Description: What the character looks like.

Agemegos 08-25-2013 07:59 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Very splendid! Double rum at noon!

I'd also like to congratulate you all on the quality of your character suggestions. I'd have been happy with any but two of them, and the captains in particular were hard to choose among. In the end I just couldn't give up on Luke's captain entirely and kept him on as First Officer; a few of the rest of you will also find I have provisionally accepted amalgams of two or more of your suggestions shoe-horned into the same boot, and poor Jeff is playing one of someone else's characters (because the Ambassador doesn't need two aides quite as much as he needs at least one counsellor at interstellar law).

What did you all think of the process? Challenging? Disappointing? Sadly devoid of inspiring input from colleagues? Tedious? Laborious?

How satisfactory is the outcome? If the assignment is unsatisfactory do please speak up and we'll fix it. If the mash-ups and reassigned characters don't suit you in the posts where they ended up say so and we'll work out what can be done.

jmurrell 08-25-2013 10:03 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1634924)
and poor Jeff is playing one of someone else's characters (because the Ambassador doesn't need two aides quite as much as he needs at least one counsellor at interstellar law.

<shrug> Neither the aide or the ambassador were high on my list. I think I'll manage once I have a better feel for the rest of the ambassadorial team.

Quote:

What did you all think of the process? Challenging? Disappointing? Sadly devoid of inspiring input from colleagues? Tedious? Laborious?
Challenging. PC's of eight is a lot all at once. And I don't like designing in a vacuum.( Not that negotiating roles would necessarily be any easier.)

Quote:

How satisfactory is the outcome? If the assignment is unsatisfactory do please speak up and we'll fix it. If the mash-ups and reassigned characters don't suit you in the posts where they ended up say so and we'll work out what can be done.
Of the eight; I had three I really liked, three I thought were solid, and two I felt were just completing the assignment. I got two of the three I liked (and I knew I couldn't get all three) plus I get Bear? I'm happy. And I see some interesting characters in other hands as well.

Luke Bunyip 08-25-2013 10:47 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Agemegos (Post 1634924)
In the end I just couldn't give up on Luke's captain entirely and kept him on as First Officer.

Made me do a reappraisal of the character when I read that. Not even playing yet, and I'm thinking about inter-character dynamics +1

Quote:

Originally Posted by Agemegos (Post 1634924)
What did you all think of the process?

I wish I'd got my fundamental into gear as quickly as the rest of the assembly. I've been involved in enough tendering processes to get a giggle out of the mental state it put me into being creative: "Must be more creative than the other players!!"

Quote:

Originally Posted by Agemegos (Post 1634924)
How satisfactory is the outcome? If the assignment is unsatisfactory do please speak up and we'll fix it. If the mash-ups and reassigned characters don't suit you in the posts where they ended up say so and we'll work out what can be done.

Quote:

SURVEY TEAM
  • An ecologist
    Elevator pitch: Jimmy Wales meets John Pilger

I suspect that some of the more annoying characters in Red Mars may have had a hand in influencing this guy.
Quote:

IMPERIAL OFFICE
  • The Ambassador
    Elevator pitch: Not a politician. A negotiator.

Like this guy more than my inital sketch, who may have been based on an unsympathetic version of an Australian politican *cough*Turnball*cough*.

Agemegos 08-25-2013 10:50 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by jmurrell (Post 1634958)
Challenging. PC's of eight is a lot all at once. And I don't like designing in a vacuum.( Not that negotiating roles would necessarily be any easier.)

Yeah. Now we get to do the thing of generating a team four times over. Yugh! Everything else is pretty tight, but we still have to sort out why these four characters among the thirteen Survey bods are consistently together doing fun stuff when Adventure Happens. I know you won't want to make fundamental changes to the Rav Dr. Dayan, and I guess that sir_pudding is dialled in pretty close in that his Survey character has to be the Intelligence bubba. If Rudra Whatisrama were the chief Planetary Scientist and Dayan were the Chief Social Scientist that would make the PCs the senior echelon in Survey and naturally associated.

Quote:

Of the eight; I had three I really liked, three I thought were solid, and two I felt were just completing the assignment. I got two of the three I liked (and I knew I couldn't get all three) plus I get Bear? I'm happy. And I see some interesting characters in other hands as well.
Bear is a consolation prize (not a boobie prize) for having to play one of Luke's character suggestions. I wonder what I'm going to have to give Luke as consolation for having to play his brilliant cliché-busting captain as First Officer, and his Dean of Survey as Ambassador. I hope he likes his ecologist! There are — indictions — that he might want to play his Marines OR as a practical joker, and I hope that doesn't lead to "Bucky" McAdams leaving him behind on some planet.

Agemegos 08-25-2013 11:51 PM

Re: [OOC] The Starship 'Fritjof Nansen'
 
Quote:

Originally Posted by Luke Bunyip (Post 1634973)
Made me do a reappraisal of the character when I read that. Not even playing yet, and I'm thinking about inter-character dynamics +1

I strive to amuse.

Quote:

I wish I'd got my fundamental into gear as quickly as the rest of the assembly.
Sorry about that. I was careless about adequately informing everyone of my having started this thread.

Quote:

I've been involved in enough tendering processes to get a giggle out of the mental state it put me into being creative: "Must be more creative than the other players!!"
Heh!

Quote:

I suspect that some of the more annoying characters in Red Mars may have had a hand in influencing this guy.
You can change him quite a bit if you like. He's not determining anything yet.

Quote:

Like this guy more than my inital sketch, who may have been based on an unsympathetic version of an Australian politican *cough*Turnball*cough*.
And with the election only a fortnight away!

I'm never really strict about first-time-players' characters, but the Imperial Service is not like any bureaucracy you might know, still less like any competitive political system. It is impartial and efficient, a science-fiction concept. Imperial servants indeed contend fiercely over policy, but they don't scheme for promotion, conspire to bring one another down, etc. And once you get to four-stripers (or worse, higher) you are among a very strange set of monsters indeed. The Empire is staffed by idealistic fanatics: in the Navy, the Imperial Office, and a high rank, extremely cold-calculating ones. They may keep their mouths shut rather than talk the talk, but they definitely walk the walk. One playtester opined convincingly that FLAT BLACK ought not to have AI robots in it because they would steal the Imperials' schtick. Several details of your suggested ambassador couldn't work. So I salvaged features from your Dean of Survey. But that's just a starting-point.

If you're not comfortable playing a big wheel in the Imperial mercy machine, and if martinl is as fond of his ambassador as of his dean of Survey, you might swap places at the big table with him, allowing you to play the Dean of Survey as Marco Polo meets Mark Zuckerberg and him to play a more confident Imperial Office four-striper. That would mean martinl adding an explorer to replace his dean (I'm happy with the one he suggested—or for that matter with any different one he might since have been inspired by), freeing the aide for jmurrell to play (which he wanted), and letting you play your sympathetic shyster. But I think that to make that work we're going to have to find a way to spice up martinl's ambassador, because I sense that he finds his dean a lot more interesting.


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