Where can my PC learn...
So I'd like my character to learn a few skills in a first-world contemporary setting, but I'm not sure what opportunities there are for real world study to justify a studied improvement. Any suggestions are welcome.
Skills desired: Fast-talk Maybe a pick up artist class? Where can the PC learn to manipulate people? Intimidation: Self-defense classes that focus on assertiveness? Stealth, Lockpicking, Traps (Alarms): Basically, where can the PC go to learn to break into places? |
Re: Where can my PC learn...
Those as a group sound like either School of Hard Knocks or tradecraft skills. If I were the GM, I'd have your character use Streetwise to secure a criminal (or possibly law enforcement) mentor, or arrange things so that you get a mentor/training from intelligence services types. Alternately, for the last three, you might have your character connect with some Urban Explorer types. (That might also help with Fast Talk.)
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Fast Talk might be available through sales people. Intimidation some specialized psychology classes, criminals and police. I would also let some roleplaying using your default and a decent length of off screen time self train. The breaking and entering skills, apprenticeship or pay a good criminal specialist, police and some security training. Stealth is the easiest to find a teacher though. |
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Otherwise, Traps is generally learned in the military at TL8. It's often taught to special operators, along with Stealth, obviously. |
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Also look for books on the law enforcement skill of “verbal judo”, there are actual classes but you generally have to be in LE, and a book called “ Games Criminals Play” which shows how criminals play the art of persuasion especially while incarcerated. Quote:
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ETA: Probably more Electronics Operation/ Repair (Security) but at high TL I think that’s essentially used in place of the Traps skill. For me Traps would be more tripwire attached to a flare or grenade than something you’d see as part of a modern security system. Quote:
Another option for some of these would be to attend a police academy. Many states allow “ pay to stay” academies where students pay for the academy themselves in hopes it makes them more attractive to law enforcement agencies, having already graduated and become certified... an expense a potential employer doesn’t have to foot now. My academy class was mostly made up of self sponsored cadets, and there was a volunteer who helped with scenarios and things who had graduated several classes before with no intention of ever becoming a cop. He just wanted to go to a police academy. If you’re going to be a good guy subsequent employment as a reserve officer or deputy would allow you to maintain and advance your skills for a fairly minor time commitment. Law, intimidation, diplomacy, fast talk, escape, tactics, brawling, wrestling, stealth, streetwise, driving... all justifiable skills from an academy and subsequent employment. Another option is reserve or guard military service. A combat engineer who graduated from sapper school ( engineer version of ranger school, sorta) would have fair skill in explosives, traps, eod, stealth, tactics and leadership.... and in game terms a fairly minimal time commitment. A reserve MP would learn similar skills to a cop but the law would be focused on military regulations and the UCMJ. |
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Not even joking, though this is the equivalent of learning via 'book' at self-taught rates. Of course, if you find a youtuber who shows how to do things in your area and can convince them to met and teach you personally... Alternately get in touch with the Prepper and Self-Reliance/Hunter communities, these are things many of them know. |
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I could see it either way. |
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Will is also relevant to skills such as Meditation. I'm not sure that self-confidence based on physical competency helps with meditation. |
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