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-   -   Awful Green Thngs (http://forums.sjgames.com/showthread.php?t=143320)

GCraw 05-17-2016 03:13 PM

Awful Green Thngs
 
What if you have AGTFOS and want a multi-player game (well, it is normally multi-player, i.e. 2 but I mean 3 or more)

How would you split the crew up? I use Attack Dice

2 crew players:
1: Green Snudalians, Robot, Smbalite (17)
2: Frathms, Redundans, Mascot, Yellow Snudalians (18)

3 crew players
1: Frathms, Smbalites (12)
2: Yellow Snudalians, Robot (11)
3: Green Snudalians, Mascot, Redundans (12)

4 crew players
Don't

Shostak 05-17-2016 07:23 PM

Re: Awful Green Thngs
 
As a board game, it works really well solo or 2-person.

For multi-player, it could be worthwhile to stat up the characters and run it as a GURPS space horror game--possibly with a comic element.

GranitePenguin 05-20-2016 05:31 PM

Re: Awful Green Thngs
 
I suppose another way to approach it is have teams instead of having dedicated control over specific chits.

If you have 3 players, have two work together moving all the crew, and one running the GTs (or the reverse).

If 4 players, split into two teams of two doing the same.

harrygray402 03-28-2017 04:33 PM

Re: Awful Green Thngs
 
Is it "REALLY" a fun game playing solo? I've tried it solo and maybe I'm doing something wrong but I don't seem to enjoy it as much solo. :(

sir_pudding 03-28-2017 04:53 PM

Re: Awful Green Thngs
 
Quote:

Originally Posted by Shostak (Post 2005768)
For multi-player, it could be worthwhile to stat up the characters and run it as a GURPS space horror game--possibly with a comic element.

I have always wanted to do it as a LARP at a con or something. Complete with random weapon effects.

selenite 03-29-2017 11:20 AM

Re: Awful Green Thngs
 
Quote:

Originally Posted by GCraw (Post 2005698)
What if you have AGTFOS and want a multi-player game (well, it is normally multi-player, i.e. 2 but I mean 3 or more)

One crew player. Handwrite another color or two of monster counters (they're pretty easy). Have multiple monster players, who will fight over who gets to eat the crew.

PK 03-29-2017 01:22 PM

Re: Awful Green Thngs
 
Quote:

Originally Posted by harrygray402 (Post 2086983)
Is it "REALLY" a fun game playing solo? I've tried it solo and maybe I'm doing something wrong but I don't seem to enjoy it as much solo. :(

I don't think so . . . IMO, it only works well with two players or two teams.

Shostak 03-30-2017 08:29 PM

Re: Awful Green Thngs
 
Quote:

Originally Posted by harrygray402 (Post 2086983)
Is it "REALLY" a fun game playing solo? I've tried it solo and maybe I'm doing something wrong but I don't seem to enjoy it as much solo. :(

Well, if it isn't fun solo for you, it isn't, and that's what really matters. From my experience, going back to the game that came in a gaming magazine, I think it is an ideal solo game, due to the inherent randomness of the weapon effects on the Awful Green Things. I just love watching how things play out with totally different outcomes regardless of similar basic strategies. It is more fun as a solo game than OGRE or GEV, and those can be pretty good solo.

GranitePenguin 04-06-2017 01:59 PM

Re: Awful Green Thngs
 
"Fun" is a relative term. An average solo game is infinitely more fun than not playing it at all.

Skarg 07-22-2018 12:41 PM

Re: Awful Green Thngs
 
I just ran an Awful Green Things game at a boardgame meetup, with two other players who had never heard of the game.

I told them I could either be referee or a player, and that they could play either side or cooperate as the crew.

They chose to cooperate as the crew against me as the aliens. I had them alternate choosing crew sections to control, with the Robot counting as a section.

Then we had a really fun game! They really got into it, and afterwards said they had really enjoyed playing in cooperative mode.


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