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-   -   [Game] Let's Make a Post-Apocalyptic Setting (http://forums.sjgames.com/showthread.php?t=142082)

Wavefunction 03-08-2016 07:43 AM

[Game] Let's Make a Post-Apocalyptic Setting
 
Okay, since After The End 1 came out recently, and I was reminded of this idea by the Generate a Space Trader Setting thread cropping up again, let's give this a crack.

We'll use the same question - answer format the other Setting Generator threads have. You answer the previous question, then ask one of your own. If you could assign a number to your question that'd be great.

The first question is obvious:

Q1) How did it end?

ericthered 03-08-2016 08:02 AM

Re: [Game] Let's Make a Post-Apocalyptic Setting
 
Disease.

Lets take this in steps:

Is the disease natural, is it man-made, or is it supernatural? Or is it somehow none of the above?

VariousRen 03-08-2016 08:06 AM

Re: [Game] Let's Make a Post-Apocalyptic Setting
 
Quote:

Originally Posted by ericthered (Post 1986731)
Disease.

Lets take this in steps:

Is the disease natural, is it man-made, or is it supernatural? Or is it somehow none of the above?

We'd progressed far enough that the line between man-made and natural was blurred anyway. We'll probably never know if it was released on purpose or not.

How long did the downfall take? Days, months, generations?

TGLS 03-08-2016 08:21 AM

Re: [Game] Let's Make a Post-Apocalyptic Setting
 
How long did the downfall take? Days, months, generations?

Just under 4 weeks. Between wars erupting due to mutual paranoia, the infection of about 90% of the world's population, leading to comas, and the attacks by the victims after they emerged from their comas, society was unable to maintain cohesion for much longer than that.

What happens when the victims emerge from their comas?

evileeyore 03-08-2016 08:34 AM

Re: [Game] Let's Make a Post-Apocalyptic Setting
 
Quote:

Originally Posted by Wavefunction (Post 1986722)
Q1) How did it end?

Chtorrically. However unlike War Against The Chtorr, the alien microbes weren't quite robust enough to completely overwhelm the Earth... just enough to push civilization past the brink and into collapse.

The resulting problem isn't radiological (at least not everywhere, some areas were nuked to try to contain the threat), but Bio-Contamination.


[EDIT] Or never mind. That's what I get for spell checking Chtorr. Of course the disease could have been part and parcel with the alien terraforming attempt...[/EDIT]

Humabout 03-08-2016 08:48 AM

Re: [Game] Let's Make a Post-Apocalyptic Setting
 
Quote:

Originally Posted by TGLS (Post 1986737)
How long did the downfall take? Days, months, generations?

Just under 4 weeks. Between wars erupting due to mutual paranoia, the infection of about 90% of the world's population, leading to comas, and the attacks by the victims after they emerged from their comas, society was unable to maintain cohesion for much longer than that.

What happens when the victims emerge from their comas?

They behave like insane, ravening animals and try to eat anything they see - especially other people.

Do these patients retain any human intelligence?

VariousRen 03-08-2016 08:55 AM

Re: [Game] Let's Make a Post-Apocalyptic Setting
 
Quote:

Originally Posted by Humabout (Post 1986745)
They behave like insane, ravening animals and try to eat anything they see - especially other people.

Do these patients retain any human intelligence?

Not immediately, but they regain it over time. After a period of three months 67% of surviving infected have regained "Most or all" of their cognitive faculties.

Are their any surviving beacons of civilization? If so, how did they come into being?

Joe 03-08-2016 09:07 AM

Re: [Game] Let's Make a Post-Apocalyptic Setting
 
Quote:

Originally Posted by VariousRen (Post 1986748)
Are their any surviving beacons of civilization? If so, how did they come into being?

None that the characters know of.

There are persistent rumors that some very remote regions may have escaped the disease - such stories usually focus on pacific islands, Australia, or the furthest northern reaches of Scandinavia - but people who know the science usually dismiss stories like these as comforting fantasies.

Were there any major secondary disasters, brought about by the chaos wrought by the first?

brianfb 03-08-2016 09:44 AM

Re: [Game] Let's Make a Post-Apocalyptic Setting
 
Quote:

Originally Posted by Joe (Post 1986752)
None that the characters know of.



Were there any major secondary disasters, brought about by the chaos wrought by the first?

With 90% of the population unavailable, and no leadership structures intact, some required maintenance did not take place and several nuclear plants went into meltdown.

What were the effects of this?

RogerBW 03-08-2016 10:31 AM

Re: [Game] Let's Make a Post-Apocalyptic Setting
 
Quote:

Originally Posted by brianfb (Post 1986773)
With 90% of the population unavailable, and no leadership structures intact, some required maintenance did not take place and several nuclear plants went into meltdown.

What were the effects of this?

If only there were an article in a recent Pyramid to help. :-)

(Short answer: death zones tens of miles across.)


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