Steve Jackson Games Forums

Steve Jackson Games Forums (http://forums.sjgames.com/index.php)
-   GURPS (http://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Armor Divisor; issues? (http://forums.sjgames.com/showthread.php?t=112105)

kirbwarrior 06-23-2013 07:46 PM

Armor Divisor; issues?
 
Awhile back, I introduced AD(2) into a campaign. Long story short, one of my less good ideas. Now, a player wishes to take AD(infinite).

Does anyone know what I should do to allow it? Should Hardened be common? I don't want this campaign to fall apart before it starts.

Thanks ahead of time.

Gold & Appel Inc 06-23-2013 07:47 PM

Re: Armor Divisor; issues?
 
What makes you think AD (Infinite) will make your campaign fall apart?

vierasmarius 06-23-2013 07:57 PM

Re: Armor Divisor; issues?
 
Quote:

Originally Posted by kirbwarrior (Post 1601707)
Awhile back, I introduced AD(2) into a campaign. Long story short, one of my less good ideas. Now, a player wishes to take AD(infinite).

Does anyone know what I should do to allow it? Should Hardened be common? I don't want this campaign to fall apart before it starts.

Thanks ahead of time.

Just because you've allowed AD(2) does not mean you're under any obligation to allow AD(∞). If you do allow it, remember that Cosmic DR, while it interacts normally with mundane Armor Divisors, gets its full DR against otherwise-unstoppable Cosmic AD. How is the PC gaining such an attack? The same power source, or an equivalent opposing force, could provide his enemies with suitable defenses.

kirbwarrior 06-23-2013 08:18 PM

Re: Armor Divisor; issues?
 
Quote:

Originally Posted by vierasmarius (Post 1601710)
Just because you've allowed AD(2) does not mean you're under any obligation to allow AD(∞). If you do allow it, remember that Cosmic DR, while it interacts normally with mundane Armor Divisors, gets its full DR against otherwise-unstoppable Cosmic AD. How is the PC gaining such an attack? The same power source, or an equivalent opposing force, could provide his enemies with suitable defenses.

Oh, these are completely different campaigns, but that last part is absolutely a thing in setting; the material that his sword is made from probably is immune to the divisor.
Quote:

Originally Posted by Gold & Appel Inc (Post 1601708)
What makes you think AD (Infinite) will make your campaign fall apart?

AD(2) destroyed my campaign. I just had no way of (simulationistly) stopping it, because most enemies wouldn't have enough money for it (Mind, I did eventually realize many of the issues were myself). I was just wondering if anyone else had come across problems (and solutions) for AD in general.

Ulzgoroth 06-23-2013 08:33 PM

Re: Armor Divisor; issues?
 
Quote:

Originally Posted by kirbwarrior (Post 1601720)
AD(2) destroyed my campaign. I just had no way of (simulationistly) stopping it, because most enemies wouldn't have enough money for it (Mind, I did eventually realize many of the issues were myself). I was just wondering if anyone else had come across problems (and solutions) for AD in general.

If AD is a problem, you must be using some somewhat odd parameters. What is the context here? Are you talking about AD 2 as an Innate Attack enhancement? As an imbuement? As an innate property of armor-piercing ammo? As a weapon enchantment?

On Innate Attacks, obviously if there's a maximum penetration you want to allow you shouldn't let AD break that bound.

On the other cases, we need much more information...

vierasmarius 06-23-2013 08:43 PM

Re: Armor Divisor; issues?
 
Also keep in mind that there are other ways to deal with damage besides DR. Quick or skillful enemies can actively defend, exotic creatures may be Diffuse or Insubstantial, or just have so much HP (or traits like Supernatural Durability / Unkillable) that they can shrug off penetrating blows. And as the GM, you can always just add more minions; even if they go down in one hit, he can only kill so many at once.

kirbwarrior 06-23-2013 10:52 PM

Re: Armor Divisor; issues?
 
Quote:

Originally Posted by Ulzgoroth (Post 1601724)
If AD is a problem, you must be using some somewhat odd parameters. What is the context here? Are you talking about AD 2 as an Innate Attack enhancement? As an imbuement? As an innate property of armor-piercing ammo? As a weapon enchantment?

On Innate Attacks, obviously if there's a maximum penetration you want to allow you shouldn't let AD break that bound.

On the other cases, we need much more information...

Any of those. I keep forgetting;
Quote:

Originally Posted by vierasmarius (Post 1601728)
Also keep in mind that there are other ways to deal with damage besides DR. Quick or skillful enemies can actively defend, exotic creatures may be Diffuse or Insubstantial, or just have so much HP (or traits like Supernatural Durability / Unkillable) that they can shrug off penetrating blows. And as the GM, you can always just add more minions; even if they go down in one hit, he can only kill so many at once.

Because I tend to have most combat be important battles; Almost all battles are because the PCs want to fight, not because the NPCs necessarily do. I should add monsters as above. Actually, I just need to add monsters in general.

The main problem was; I use Low-Tech as a base for things. AD(2) rips through almost all armor in it.

Anthony 06-23-2013 11:06 PM

Re: Armor Divisor; issues?
 
Quote:

Originally Posted by kirbwarrior (Post 1601764)
The main problem was; I use Low-Tech as a base for things. AD(2) rips through almost all armor in it.

So? That just means you've got a tech mismatch between armor and weapons. That happens, and it usually means people don't wear armor much. Armor being effective isn't necessary for a setting, historically speaking body armor wasn't much of a factor over the TL 5-7 period.

gilbertocarlos 06-24-2013 12:48 AM

Re: Armor Divisor; issues?
 
Quote:

Originally Posted by kirbwarrior (Post 1601764)
The main problem was; I use Low-Tech as a base for things. AD(2) rips through almost all armor in it.

LTC2 gives a hint on prices. +3CF to AD(2) and -1 damage.
So, for a +50% enhancement it'd +3CF, AD(infinite) it's 6 times that. So, +18CF, -6 damage.

But remember, if it is destroying your game, it should be forbidden.

Also, instead of a couple of ogres with high DR and damage, put them against 15 goblins, with low DR and damage, but numerous, AD won't help anything.

Peter Knutsen 06-24-2013 03:08 AM

Re: Armor Divisor; issues?
 
Quote:

Originally Posted by Gold & Appel Inc (Post 1601708)
What makes you think AD (Infinite) will make your campaign fall apart?

What does AD(inf.) represent in in-world terms? For that matter, what does AD(2) represent?


All times are GMT -6. The time now is 09:27 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.