Steve Jackson Games Forums

Steve Jackson Games Forums (http://forums.sjgames.com/index.php)
-   GURPS (http://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Adding sub-locations for forearms, thighs and shins (http://forums.sjgames.com/showthread.php?t=154819)

Rasna 01-16-2018 09:17 AM

Adding sub-locations for forearms, thighs and shins
 
Sometimes armour doesn't cover the entire forearms/thighs/shins, but only part of them. Ankle boots, for example (protect the legs on a roll of 1 on 1d), wrist guards (protect the arms on a roll of 1 on 1d) and mail shirts reaching the mid-thigh (protect the legs on a roll of 6 on 1d).

So, very simply:

Forearms (arms 1-3 on 1d, 25% of torso area):
- Upper forearms (arms 3 on 1d, 10%).
- Lower forearms (arms 2 on 1d, 10%).
- Wrists (arms 1 on 1d, 5%).

Thighs (legs 5-6 on 1d, 45% of torso area):
- Upper thighs (legs 6 on 1d, 25%).
- Lower thighs (legs 5 on 1d, 20%).

Shins (legs 1-3 on 1d, 50% of torso area):
- Upper shins (legs 3 on 1d, 25%).
- Lower shins (legs 2 on 1d, 20%).
- Ankles (legs 1 on 1d, 5%).

Note: upper thighs and shins are wider than lower thighs and shins, so they have a bigger surface.


The complete table would be:


Arms (50% of torso area, -2 to hit).

- Shoulders (arms 6 on 1d, 10%, -4 to hit).

- Upper arms (arms 5 on 1d, 10%, -4 to hit).

- Elbows (arms 4 on 1d, 5%, -5 to hit).

- Forearms (arms 1-3 on 1d, 25%, -3 to hit):
* Upper forearms (arms 3 on 1d, 10%, -4 to hit).
* Lower forearms (arms 2 on 1d, 10%, -4 to hit).
* Wrists (arms 1 on 1d, 5%, -5 to hit).



Legs (100% of torso area, -2 to hit)

- Thighs (legs 5-6 on 1d, 45%, -3 to hit):
* Upper thighs (legs 6 on 1d, 25%, -4 to hit).
* Lower thighs (legs 5 on 1d, 20%, -4 to hit).

- Knees (legs 4 on 1d, 5%, -5 to hit).

- Shins (legs 1-3 on 1d, 50%, -3 to hit):
* Upper shins (legs 3 on 1d, 25%, -4 to hit).
* Lower shins (legs 2 on 1d, 20%, -4 to hit).
* Ankles (legs 1 on 1d, 5%, -5 to hit).

sir_pudding 01-16-2018 03:22 PM

Re: Adding sub-locations for forearms, thighs and shins
 
Low-Tech has rules for this.

Rasna 01-16-2018 04:24 PM

Re: Adding sub-locations for forearms, thighs and shins
 
Are you sure? I haven't found them in GURPS Low-Tech or in its Companions.

rkbrown419 01-16-2018 04:32 PM

Re: Adding sub-locations for forearms, thighs and shins
 
If Low Tech doesn't have it I know Ultra Tech does. It's in the section on customizing armor.

adm 01-16-2018 04:36 PM

Re: Adding sub-locations for forearms, thighs and shins
 
Quote:

Originally Posted by Rasna (Post 2150752)
Are you sure? I haven't found them in GURPS Low-Tech or in its Companions.

Check the foot notes for the armor chart on page 100 of Low Tech.

Rasna 01-16-2018 05:21 PM

Re: Adding sub-locations for forearms, thighs and shins
 
Quote:

Originally Posted by adm (Post 2150759)
Check the foot notes for the armor chart on page 100 of Low Tech.

Found:

* Partial limb armor provides only partial protection! Roll 1d once to see whether an attack hits armor. For an arm: (1-3) forearm; (4) elbow; (5) upper arm; (6) shoulder. For a leg: (1-3) shin; (4) knee; (5-6) thigh.

Mine is simply an additional {correction: not "ulterior"} subdivision for forearms, thighs and shins:

* Partial limb armor provides only partial protection! Roll 1d once to see whether an attack hits armor. For an arm: (1-3) forearm {(1) wrist; (2) lower forearm; (3) upper forearm}; (4) elbow; (5) upper arm; (6) shoulder. For a leg: (1-3) shin {(1) ankle; (2) lower shin; (3) upper shin}; (4) knee; (5-6) thigh {(5) lower thigh; (6) upper thigh}.

Anthony 01-16-2018 06:33 PM

Re: Adding sub-locations for forearms, thighs and shins
 
I don't see any real problem with a division like that, though sub-location armor is a bit of a hassle in general so I mostly wouldn't actually use it.

sir_pudding 01-16-2018 10:06 PM

Re: Adding sub-locations for forearms, thighs and shins
 
Note that these hit location tables compiled by Bruno, synthesize every published hit location.

Dustin 01-16-2018 10:13 PM

Re: Adding sub-locations for forearms, thighs and shins
 
Rather than sub-locations, I settled on just giving partial DR values to locations with partial armor, so for example DR 4 greaves on the shins, combined with bare thighs, means overall DR 2 on the Leg location.

More here:
https://thorsgrumblings.blogspot.com...-in-gurps.html

Rasna 01-17-2018 06:47 AM

Re: Adding sub-locations for forearms, thighs and shins
 
Quote:

Originally Posted by sir_pudding (Post 2150824)
Note that these hit location tables compiled by Bruno, synthesize every published hit location.

That's an excellent work. But, as said, mine is an additional {correction: not "ulterior"} subdivision in order to give a location for every possible result of the dice. Definitely:

Forearms (arms 1-3 on 1d, 25% of torso area, -3 to hit):
- Upper forearms (arms 3 on 1d, 10%, -4 to hit).
- Lower forearms (arms 2 on 1d, 10%, -4 to hit).
- Wrists (arms 1 on 1d, 5%, -5 to hit).

Thighs (legs 5-6 on 1d, 45% of torso area, -3 to hit):
- Upper thighs (legs 6 on 1d, 25%, -4 to hit).
- Lower thighs (legs 5 on 1d, 20%, -4 to hit).

Shins (legs 1-3 on 1d, 50% of torso area, -3 to hit):
- Upper shins (legs 3 on 1d, 25%, -4 to hit).
- Lower shins (legs 2 on 1d, 20%, -4 to hit).
- Ankles (legs 1 on 1d, 5%, -5 to hit).


All times are GMT -6. The time now is 02:46 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.