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-   -   brainstorming noncombat encounters for my mega dungeon (http://forums.sjgames.com/showthread.php?t=151367)

lachimba 08-18-2017 06:39 AM

brainstorming noncombat encounters for my mega dungeon
 
I'm looking for more non combat encounters for my mega dungeon.

Not really traps either, unless its complex puzzle traps versus "pressure plate releases gas"

Any idea are useful. Its a megadungeon after all, sooner or later I will use everything.

ericthered 08-18-2017 06:53 AM

Re: brainstorming noncombat encounters for my mega dungeon
 
A 3-D labyrinth with switches that change the direction of gravity for the all or part of the tunnels.

robkelk 08-18-2017 06:55 AM

Re: brainstorming noncombat encounters for my mega dungeon
 
Got food? Got healing? Got weapons? It's a big dungeon - maybe you packed enough rations for only one month, or your cleric ended up on the wrong end of a longsword, or you had to get rid of your longsword quickly. If that's the case, then welcome to the Delver's Shoppe! We realized it's much more profitable - and safer - to sell to the people taking chances than it is for us to take those chances ourselves, so we set up shop on level 33. Replenish your food supplies (hope you like mushrooms), get yourselves patched up (at a reasonable markup), and replace any weapons you might have broken or lost (replacement weapons looted from only the finest bodies).

philosophyguy 08-18-2017 07:08 AM

Re: brainstorming noncombat encounters for my mega dungeon
 
Chase: perhaps there's a creature that steals something from a PC, or a horse bolts away, or an ally is captured.

Recover the gear: the party loses a signature item (e.g., fell through a crack during an earthquake) and the group needs to explore and retrieve the item.

Puzzles: a part of the dungeon has a puzzle that the PCs must solve in order to advance. Logic puzzles and riddles both work, in different ways.

Stealth: the party needs to sneak into and out of an area without being detected, possibly while doing recon or sabotage.

Stop the ritual: the PCs must disrupt a ritual before awful things happen.

Escort mission: the PCs must keep an NPC safe through a travel sequence.

thrash 08-18-2017 07:42 AM

Re: brainstorming noncombat encounters for my mega dungeon
 
Herbivores: Dungeon beast encounters center around predators (often apex predators) and scavengers. What do these eat when there aren't juicy adventurers presenting themselves? Miniature cattle! Bunnies! Goats! Finding twenty basically harmless creatures grazing on manavore fungus or spreading out through a Continual Light cave full of grass could be the animal equivalent of the Dread Gazebo, as the PCs keep expecting the hidden teeth to come out.

ericthered 08-18-2017 07:42 AM

Re: brainstorming noncombat encounters for my mega dungeon
 
Traversal Obstacles: places that are hard to get to. The trick with this is magic can make this trivially easy. They're probably best combined with anti-magic zones. The classically involves lots of climbing, jumping, swimming, and rope throwing.

simply Nathan 08-19-2017 01:05 AM

Re: brainstorming noncombat encounters for my mega dungeon
 
An elven damsel chained to a wall.

"I think I've been waiting centuries for someone to rescue me, but it's hard to keep track of time down here."

She has Lockpicking-15 and Escape-12, and has escaped and been recaptured a few times (starting with those skills at default).

Luke Bunyip 08-19-2017 04:40 AM

Re: brainstorming noncombat encounters for my mega dungeon
 
A very large Dwarven mining crew. Friendly and professional, they're here to punch a nice big tunnel through the middle of the dungeon.

But, as you know, those dwarven toilets empty themselves, and consequentially something has got to go somewhere.

robkelk 08-19-2017 08:42 AM

Re: brainstorming noncombat encounters for my mega dungeon
 
A sage, looking to expand his knowledge about a particular type of dungeon monster - or a particular type of dungeon delver, if you want this to last longer than a single encounter.

(E) 08-19-2017 02:44 PM

Re: brainstorming noncombat encounters for my mega dungeon
 
Jim Henchman's Creature Shoppe
A large chamber full of parts and enchanted equipment that is used to create new monsters. A bit of work and the application of some technical skull may result in a constructed ally.


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