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AurochJake 10-12-2017 10:41 AM

Update version
Hello all!

Version Update
  • FEATURE: Added a game speed toggle to allow players to set the overall speed of the game.
  • FEATURE:Added a countdown to notify when reinforcements become available in levels that have reinforcements.
  • FEATURE: The attack summary now has a tooltip indicating how attack odds are calculated; based on the current target.
  • Fixed bug where some menus stayed open when entering a new game if the player exited the level while they were open.
  • Fixed bug where the deployment menu kept appearing at the start of the player's turn during campaign missions 9 and 10, even if they had reinforced, or didn't have any reinforcements to deploy
  • Fixed bug where an Ogre's Treads were still target-able after they were already destroyed. The targeting highlight would still show but this is now fixed and working as intended.
  • The attack summary will now take into account whether an Ogre is in a Town when attacking its treads, and show appropriate attack odds.
  • The attack summary now shows a distinct message when attacking treads with a single unit, or multiple units.
  • The attack summary will now show "Automatic Hit" for single Infantry Squads at odds at or above 3:1
    The attack summary will now show "No Effect" for any Infantry target when the attack odds are 1:3.or below.
  • Minor Text fixes
  • Fixed Ogre and Heavy Tank ramming damage rule inconsistency

We've also just added a new video explaining some of the new UI features and quirks in the latest update!

Thanks! :D

GranitePenguin 10-12-2017 11:10 AM

Re: Update version
Hot diggity!

AurochDigital 10-12-2017 01:32 PM

Re: Update version

Originally Posted by GranitePenguin (Post 2128157)
Hot diggity!

... dang! :)

GranitePenguin 10-12-2017 02:00 PM

Re: Update version

Originally Posted by AurochDigital (Post 2128181)
... dang! :)

Getting a lot cleaner every update. The tread cleanup is working well and the speed toggle is handy.

One thing that's not listed, but is a nice addition: Units are rotating to aim at the targets now instead of firing at odd angles. I know others have mentioned it as a want to have, and I've thought about it myself; it makes the attacks feel more "real".

Steve Jackson 10-12-2017 04:26 PM

Re: Update version
Good video tutorial - thank you!

Eugee 10-13-2017 07:31 AM

Re: Update version
The speed multiplier doesn't appear to work during Overruns, hopefully that's changed in the future.

I LOVE the speed up though--I turned all the animation back on because of it!

GranitePenguin 10-13-2017 07:33 AM

Re: Update version
slowing down the final kill shot is like watching Mythbusters. I was able to see the pressure wave in slow motion :-)

GuyMacon 10-17-2017 08:14 PM

Re: Update version

Originally Posted by Eugee (Post 2128291)
The speed multiplier doesn't appear to work during Overruns, hopefully that's changed in the future.

It works now.

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