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-   -   Using Tox with No Wounding+Side Effect/Symptom instead of Affliction? (http://forums.sjgames.com/showthread.php?t=25838)

vicky_molokh 04-04-2007 12:55 AM

Using Tox with No Wounding+Side Effect/Symptom instead of Affliction?
 
Greetings, all!

Does anybody use Tox attacks with Side Effects or Symptoms plus No Wounding instead of Afflictions for any possible reason? Is it considered Rules-legal? Why yes/no?

Thanks!

PK 04-04-2007 02:00 AM

Re: Using Tox with No Wounding+Side Effect/Symptom instead of Affliction?
 
I think I've used at least one writeup that used that combo, yes. It's definitely legal. Something similar (using Dominance instead of Symptoms) was done in GURPS Fantasy for vampires.

Last Pawn 04-04-2007 07:38 AM

Re: Using Tox with No Wounding+Side Effect/Symptom instead of Affliction?
 
Using the No Wounding modifier for Symptoms isn't supported by the RAW.
Quote:

Symptoms are effects that occur if the cumulative damage (HP or FP loss) inflicted by the enhanced Innate Attack exceeds a fraction of the victim's basic HP or FP.
And...
Quote:

...Symptoms only abate when the damage that caused them is healed.
Once you slap the no wounding modifier onto the attack there'll be no HP/FP loss to cause symptoms and ,if you wanted to argue for the "I roll Xd for damage" approach, the damage would be effectively "healed" meaning there'd be no symptom.

Side Effects however refer to penetrating damage, so zap away.

PK 04-04-2007 03:52 PM

Re: Using Tox with No Wounding+Side Effect/Symptom instead of Affliction?
 
Depends on how you interpret No Wounding. If you track how much damage "would be done" and when it "would be healed", Symptoms works fine with No Wounding.

laserdog 04-05-2007 09:40 AM

Re: Using Tox with No Wounding+Side Effect/Symptom instead of Affliction?
 
Quote:

Originally Posted by Rev. Pee Kitty
Depends on how you interpret No Wounding. If you track how much damage "would be done" and when it "would be healed", Symptoms works fine with No Wounding.

Symptoms quite clearly state they have the terminating condition that they end once the target's HP are back above the stated threshold.

Now, I know it does say "healed", but cherry picking that wording while ignoring the "loss" section at the top I think is a stretch.

You could, of course, play it by having the targets *pretend* like the damage penetrated. But imho, that creates some wonky book-keeping (especially if they then suffer *real* damage).

I wouldn't allow it, and I don't think the RAW supports it.


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