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-   -   More prehistoric beasts (http://forums.sjgames.com/showthread.php?t=180880)

hcobb 05-26-2022 10:29 AM

More prehistoric beasts
 
Saurosuchus: Land dwelling crocodile like creature. Same stats as dragon of the same size, but without wings or fire, and IQ is 5. Uses bite instead of claw, but damage is the same. Waits on the ground next to trees or brush to ambush prey, and favors halflings

Spinosaurus: 7-hex version of Uncle Teeth that will eat humans if these are offered. ST 85, scales stop 3 hits, MA 6 on land, 12 in the water. Getting hit by its tail strike in the water causes 1d6 damage in addition to the dunking roll.

Helborn 05-30-2022 12:08 PM

Re: More prehistoric beasts
 
There's a wonderful book about dinosaurs that my grandson loves: (National Geographic Kids: Little kids First Big Book of Dinosaurs) which divides them up into Small, Medium, Big and Giant.
Small would be anything from .5 hex to 3 hex, Medium 7+ hex, Big 14+ hex, and Giant 28+ hexes. It also shows them relative to a human being and gives nice color pictures.

Gives a variety of names that are not as familiar as the usual ones. New names means that most won't be able to tell if it's a carnivore or herbivore just from the name....
Of course a giant herbivore tromping on you still means you go splat...

David Bofinger 06-01-2022 06:19 PM

Re: More prehistoric beasts
 
I think when counting hexes for dinosaurs only count the parts that are close enough to the ground they can be got at and don't move around too much. So generally don't count most of the tail, that's represented by giving them a thrash attack. In the case of a sauropod, same thing for the neck. So most dinosaurs have probably got a few less hexes than putting a picture of them on a hex grid would make you think.

hcobb 06-01-2022 08:34 PM

Re: More prehistoric beasts
 
Spinosaurus keeps the reach attack of Uncle Teeth, as it is 50 feet from tip to tip

Bill_in_IN 06-02-2022 08:26 AM

Re: More prehistoric beasts
 
Quote:

Originally Posted by hcobb (Post 2433406)
Spinosaurus keeps the reach attack of Uncle Teeth, as it is 50 feet from tip to tip

I concur. I we usually preferred to consider the space on the hex map to be the ground footprint and allowed for reach of extremities as "X" number of hexes from the base counter. Uncle Teeth is an excellent example as a 4 hex base with reach for the long neck/bite attack and tail length.

hcobb 06-02-2022 08:48 AM

Re: More prehistoric beasts
 
I wouldn't give Pistosauroidea such as Uncle Teeth any tail attack.

Bill_in_IN 06-02-2022 10:35 AM

Re: More prehistoric beasts
 
Quote:

Originally Posted by hcobb (Post 2433473)
I wouldn't give Pistosauroidea such as Uncle Teeth any tail attack.

I was not speaking in a specific sense. Whatever, reach from the main body applies to a species should be that is used. Uncle teeth has head reach. If he were to have tail reach, it would also apply. If he doesn't, then it doesn't apply.

hcobb 06-07-2022 05:45 AM

Re: More prehistoric beasts
 
Carnotaurus, 4-hex South American sprinter
ST 45, DX 12, IQ 5, MA 8 walking/24 sprinting
Bite (2d), scales stop 3 hits

The tail is too stiff for a tail attack, but instead anchors powerful sprinting muscles. Treat sprinting the same as dragon flying, only it is running forwards (with shifts left or right) along the ground. In order to turn or back up take the "landing" option.

hcobb 06-10-2022 05:45 AM

Re: More prehistoric beasts
 
"Gastornis [diatryma] was likely a true herbivore" https://en.wikipedia.org/wiki/Gastornis#Diet
And a duck. https://www.youtube.com/watch?v=amUhDAyYvkY

So much for my "Terror Gull" as there was one anyway.

hcobb 06-11-2022 02:42 AM

Re: More prehistoric beasts
 
Meglodeinogalerix, 3-hex (triangular) giant hedgehog
ST 30, DX 11, IQ 5, MA 8
Bite (2d+2), quills stop three hits.
When struck by any melee attack that doesn't have greater reach than a dagger the attacker needs a 3/DX save or will take 1d6+2 damage as if hit by a longbow. (Including removing the quill later.)
These creatures evolved on a parallel Earth to hunt giant insects with their underground sonar. They are -3 DX in full sunlight, but have no penalty in total darkness underground. They are highly resistant to most poisons.
While they favor giant insects they will also happily eat any small mammals or reptiles (Halflings to Reptile Men) that they find underground. Their saliva is toxic to slimes (bite does at least 1d6 damage to slimes), but as these are neither nutritious nor tasty the Deinos will avoid slimes.


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